diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 28 |
1 files changed, 10 insertions, 18 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index 1273e5f35d..c90dcc7d65 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -29,19 +29,16 @@ #ifndef RASTERIZERCANVASGLES3_H #define RASTERIZERCANVASGLES3_H -#include "servers/visual/rasterizer.h" #include "rasterizer_storage_gles3.h" +#include "servers/visual/rasterizer.h" #include "shaders/canvas_shadow.glsl.h" - class RasterizerCanvasGLES3 : public RasterizerCanvas { public: - struct CanvasItemUBO { float projection_matrix[16]; float time[4]; - }; struct Data { @@ -63,7 +60,6 @@ public: bool using_texture_rect; - RID current_tex; RasterizerStorageGLES3::Texture *current_tex_ptr; @@ -100,31 +96,27 @@ public: RID_Owner<LightInternal> light_internal_owner; virtual RID light_internal_create(); - virtual void light_internal_update(RID p_rid, Light* p_light); + virtual void light_internal_update(RID p_rid, Light *p_light); virtual void light_internal_free(RID p_rid); - virtual void canvas_begin(); virtual void canvas_end(); _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable); - _FORCE_INLINE_ RasterizerStorageGLES3::Texture* _bind_canvas_texture(const RID& p_texture); - - _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs); - _FORCE_INLINE_ void _draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor); - _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item,Item *current_clip,bool &reclip); + _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture); + _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); + _FORCE_INLINE_ void _draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor); + _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip); - virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light); - virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow); - - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache); + virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light); + virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow); + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); virtual void reset_canvas(); - void draw_generic_textured_rect(const Rect2& p_rect, const Rect2& p_src); - + void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src); void initialize(); void finalize(); |