diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 111 |
1 files changed, 72 insertions, 39 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index 372ac00493..15c2ca5710 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -125,6 +125,23 @@ public: uint32_t pad2; }; + struct PolygonBuffers { + GLuint vertex_buffer; + GLuint vertex_array; + GLuint index_buffer; + int count = 0; + bool color_disabled = false; + Color color; + }; + + struct { + HashMap<PolygonID, PolygonBuffers> polygons; + PolygonID last_id = 0; + } polygon_buffers; + + RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override; + void free_polygon(PolygonID p_polygon) override; + struct InstanceData { float world[6]; float color_texture_pixel_size[2]; @@ -156,42 +173,71 @@ public: GLuint canvas_quad_vertices; GLuint canvas_quad_array; + GLuint indexed_quad_buffer; + GLuint indexed_quad_array; + GLuint particle_quad_vertices; GLuint particle_quad_array; GLuint ninepatch_vertices; GLuint ninepatch_elements; + + RID canvas_shader_default_version; + + uint32_t max_lights_per_render; + uint32_t max_lights_per_item; + uint32_t max_instances_per_batch = 512; + uint32_t max_instances_per_ubo = 16384; + uint32_t max_instance_buffer_size = 16384 * 128; } data; + struct Batch { + // Position in the UBO measured in bytes + uint32_t start = 0; + uint32_t instance_count = 0; + + RID tex = RID(); + RS::CanvasItemTextureFilter filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; + RS::CanvasItemTextureRepeat repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; + + GLES3::CanvasShaderData::BlendMode blend_mode = GLES3::CanvasShaderData::BLEND_MODE_MIX; + Color blend_color = Color(1.0, 1.0, 1.0, 1.0); + + Item *clip = nullptr; + + RID material = RID(); + GLES3::CanvasMaterialData *material_data = nullptr; + CanvasShaderGLES3::ShaderVariant shader_variant = CanvasShaderGLES3::MODE_QUAD; + + const Item::Command *command = nullptr; + Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch. + uint32_t primitive_points = 0; + }; + + struct DataBuffer { + GLuint ubo = 0; + uint64_t last_frame_used = -3; + GLsync fence = GLsync(); + }; + struct State { GLuint canvas_state_buffer; - LocalVector<GLuint> canvas_instance_data_buffers; - LocalVector<GLsync> fences; + LocalVector<DataBuffer> canvas_instance_data_buffers; + LocalVector<Batch> canvas_instance_batches; uint32_t current_buffer = 0; + uint32_t current_buffer_index = 0; + uint32_t current_batch_index = 0; InstanceData *instance_data_array = nullptr; - bool canvas_texscreen_used; - RID canvas_shader_current_version; - RID canvas_shader_default_version; RID current_tex = RID(); - Size2 current_pixel_size = Size2(); - RID current_normal = RID(); - RID current_specular = RID(); - GLES3::Texture *current_tex_ptr; - RID current_shader_version = RID(); - RS::PrimitiveType current_primitive = RS::PRIMITIVE_MAX; - uint32_t current_primitive_points = 0; - Item::Command::Type current_command = Item::Command::TYPE_RECT; + RS::CanvasItemTextureFilter current_filter_mode = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; + RS::CanvasItemTextureRepeat current_repeat_mode = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; bool transparent_render_target = false; double time = 0.0; - uint32_t max_lights_per_render; - uint32_t max_lights_per_item; - uint32_t max_instances_per_batch; - RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; } state; @@ -229,31 +275,18 @@ public: bool free(RID p_rid) override; void update() override; - void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index); - - struct PolygonBuffers { - GLuint vertex_buffer; - GLuint vertex_array; - GLuint index_buffer; - int count; - bool color_disabled = false; - Color color; - }; - - struct { - HashMap<PolygonID, PolygonBuffers> polygons; - PolygonID last_id; - } polygon_buffers; - - RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override; - void free_polygon(PolygonID p_polygon) override; + void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat); + void _prepare_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, Size2 &r_texpixel_size); void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override; - void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false); - void _render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, uint32_t &r_index, GLES3::CanvasShaderData::BlendMode p_blend_mode, GLES3::CanvasShaderData::BlendMode &r_last_blend_mode, Color &r_last_blend_color); - void _render_batch(uint32_t &p_max_index); - void _bind_instance_data_buffer(uint32_t p_max_index); + void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, uint32_t &r_last_index, bool p_to_backbuffer = false); + void _record_item_commands(const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_break_batch); + void _render_batch(Light *p_lights, uint32_t p_index); + void _bind_material(GLES3::CanvasMaterialData *p_material_data, CanvasShaderGLES3::ShaderVariant p_variant); + void _new_batch(bool &r_batch_broken, uint32_t &r_index); + void _add_to_batch(uint32_t &r_index, bool &r_batch_broken); void _allocate_instance_data_buffer(); + void _align_instance_data_buffer(uint32_t &r_index); void set_time(double p_time); |