diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h new file mode 100644 index 0000000000..70066c5e2a --- /dev/null +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -0,0 +1,288 @@ +/*************************************************************************/ +/* rasterizer_canvas_gles3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RASTERIZER_CANVAS_OPENGL_H +#define RASTERIZER_CANVAS_OPENGL_H + +#ifdef GLES3_ENABLED + +#include "rasterizer_scene_gles3.h" +#include "rasterizer_storage_gles3.h" +#include "servers/rendering/renderer_canvas_render.h" +#include "servers/rendering/renderer_compositor.h" +#include "storage/canvas_texture_storage.h" +#include "storage/material_storage.h" +#include "storage/texture_storage.h" + +#include "shaders/canvas.glsl.gen.h" + +class RasterizerSceneGLES3; + +class RasterizerCanvasGLES3 : public RendererCanvasRender { + static RasterizerCanvasGLES3 *singleton; + + _FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4); + _FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3); + + _FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4); + _FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4); + + enum { + BASE_UNIFORM_BUFFER_OBJECT = 0, + MATERIAL_UNIFORM_BUFFER_OBJECT = 1, + TRANSFORMS_UNIFORM_BUFFER_OBJECT = 2, + CANVAS_TEXTURE_UNIFORM_BUFFER_OBJECT = 3, + }; + + enum { + + FLAGS_INSTANCING_MASK = 0x7F, + FLAGS_INSTANCING_HAS_COLORS = (1 << 7), + FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8), + + FLAGS_CLIP_RECT_UV = (1 << 9), + FLAGS_TRANSPOSE_RECT = (1 << 10), + + FLAGS_NINEPACH_DRAW_CENTER = (1 << 12), + FLAGS_USING_PARTICLES = (1 << 13), + + FLAGS_USE_SKELETON = (1 << 15), + FLAGS_NINEPATCH_H_MODE_SHIFT = 16, + FLAGS_NINEPATCH_V_MODE_SHIFT = 18, + FLAGS_LIGHT_COUNT_SHIFT = 20, + + FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26), + FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27), + + FLAGS_USE_MSDF = (1 << 28), + }; + + enum { + LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF, + LIGHT_FLAGS_BLEND_SHIFT = 16, + LIGHT_FLAGS_BLEND_MASK = (3 << 16), + LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16), + LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16), + LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16), + LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16), + LIGHT_FLAGS_HAS_SHADOW = (1 << 20), + LIGHT_FLAGS_FILTER_SHIFT = 22 + + }; + + enum { + MAX_RENDER_ITEMS = 256 * 1024, + MAX_LIGHT_TEXTURES = 1024, + MAX_LIGHTS_PER_ITEM = 16, + DEFAULT_MAX_LIGHTS_PER_RENDER = 256, + }; + +public: + struct StateBuffer { + float canvas_transform[16]; + float screen_transform[16]; + float canvas_normal_transform[16]; + float canvas_modulate[4]; + + float screen_pixel_size[2]; + float time; + uint32_t use_pixel_snap; + + float sdf_to_tex[4]; + float sdf_to_screen[2]; + float screen_to_sdf[2]; + + uint32_t directional_light_count; + float tex_to_sdf; + uint32_t pad1; + uint32_t pad2; + }; + + struct InstanceData { + float world[6]; + float color_texture_pixel_size[2]; + union { + //rect + struct { + float modulation[4]; + union { + float msdf[4]; + float ninepatch_margins[4]; + }; + float dst_rect[4]; + float src_rect[4]; + float pad[2]; + }; + //primitive + struct { + float points[6]; // vec2 points[3] + float uvs[6]; // vec2 points[3] + uint32_t colors[6]; // colors encoded as half + }; + }; + uint32_t flags; + uint32_t specular_shininess; + uint32_t lights[4]; + }; + + struct Data { + GLuint canvas_quad_vertices; + GLuint canvas_quad_array; + + GLuint particle_quad_vertices; + GLuint particle_quad_array; + + GLuint ninepatch_vertices; + GLuint ninepatch_elements; + } data; + + struct State { + GLuint canvas_state_buffer; + LocalVector<GLuint> canvas_instance_data_buffers; + LocalVector<GLsync> fences; + uint32_t current_buffer = 0; + + InstanceData *instance_data_array = nullptr; + bool canvas_texscreen_used; + CanvasShaderGLES3 canvas_shader; + RID canvas_shader_current_version; + RID canvas_shader_default_version; + //CanvasShadowShaderGLES3 canvas_shadow_shader; + //LensDistortedShaderGLES3 lens_shader; + + bool using_texture_rect; + + bool using_ninepatch; + bool using_skeleton; + + Transform2D skeleton_transform; + Transform2D skeleton_transform_inverse; + Size2i skeleton_texture_size; + + RID current_tex = RID(); + RID current_normal = RID(); + RID current_specular = RID(); + GLES3::Texture *current_tex_ptr; + RID current_shader_version = RID(); + RS::PrimitiveType current_primitive = RS::PRIMITIVE_MAX; + uint32_t current_primitive_points = 0; + Item::Command::Type current_command = Item::Command::TYPE_RECT; + + bool end_batch = false; + + Transform3D vp; + Light *using_light = nullptr; + bool using_shadow; + bool using_transparent_rt; + + // FROM RD Renderer + + uint32_t max_lights_per_render; + uint32_t max_lights_per_item; + uint32_t max_instances_per_batch; + + RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; + RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; + } state; + + Item *items[MAX_RENDER_ITEMS]; + + RID default_canvas_texture; + RID default_canvas_group_material; + RID default_canvas_group_shader; + + typedef void Texture; + + RasterizerSceneGLES3 *scene_render = nullptr; + + RasterizerStorageGLES3 *storage = nullptr; + + void _set_uniforms(); + + void canvas_begin(); + void canvas_end(); + + //virtual void draw_window_margins(int *black_margin, RID *black_image) override; + void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); + + virtual void reset_canvas(); + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); + + virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override; + + RID light_create() override; + void light_set_texture(RID p_rid, RID p_texture) override; + void light_set_use_shadow(RID p_rid, bool p_enable) override; + void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override; + void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override; + + void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override; + RID occluder_polygon_create() override; + void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override; + void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override; + void set_shadow_texture_size(int p_size) override; + + bool free(RID p_rid) override; + void update() override; + + void _bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, RID &r_last_texture, Size2 &r_texpixel_size); + + struct PolygonBuffers { + GLuint vertex_buffer; + GLuint vertex_array; + GLuint index_buffer; + int count; + }; + + struct { + HashMap<PolygonID, PolygonBuffers> polygons; + PolygonID last_id; + } polygon_buffers; + + RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override; + void free_polygon(PolygonID p_polygon) override; + + void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override; + void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false); + void _render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, uint32_t &r_index); + void _render_batch(uint32_t &p_max_index); + void _end_batch(uint32_t &p_max_index); + void _allocate_instance_data_buffer(); + + void initialize(); + void finalize(); + + static RasterizerCanvasGLES3 *get_singleton(); + RasterizerCanvasGLES3(); + ~RasterizerCanvasGLES3(); +}; + +#endif // GLES3_ENABLED +#endif // RASTERIZER_CANVAS_OPENGL_H |