diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 77 |
1 files changed, 49 insertions, 28 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 451960d772..1ddaf3d6a7 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -38,6 +38,9 @@ #include "core/config/project_settings.h" #include "servers/rendering/rendering_server_default.h" +#include "storage/canvas_texture_storage.h" +#include "storage/config.h" +#include "storage/material_storage.h" #ifndef GLES_OVER_GL #define glClearDepth glClearDepthf @@ -210,6 +213,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ } void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) { + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); Item *current_clip = nullptr; Transform2D canvas_transform_inverse = p_canvas_transform_inverse; @@ -226,14 +231,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou Item *ci = items[i]; RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; - RasterizerStorageGLES3::Material *material_ptr = storage->material_owner.get_or_null(material); + GLES3::Material *material_ptr = material_storage->get_material(material); if (material.is_null() && ci->canvas_group != nullptr) { material = default_canvas_group_material; } if (material != prev_material) { - RasterizerStorageGLES3::Shader *shader_ptr = nullptr; + GLES3::Shader *shader_ptr = nullptr; if (material_ptr) { shader_ptr = material_ptr->shader; @@ -260,7 +265,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou for (int ti = 0; ti < tc; i++) { glActiveTexture(GL_TEXTURE0 + ti); - RasterizerStorageGLES3::Texture *t = storage->texture_owner.get_or_null(textures[ti].second); + GLES3::Texture *t = texture_storage->get_texture(textures[ti].second); if (!t) { switch (texture_uniforms[i].hint) { @@ -358,7 +363,6 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item state.instance_data_array[r_index].dst_rect[i] = 0.0; state.instance_data_array[r_index].lights[i] = uint32_t(0); } - state.instance_data_array[r_index].flags = base_flags; state.instance_data_array[r_index].color_texture_pixel_size[0] = 0.0; state.instance_data_array[r_index].color_texture_pixel_size[1] = 0.0; @@ -605,7 +609,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item _bind_canvas_texture(RID(), current_filter, current_repeat, r_index, last_texture, texpixel_size); state.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_PRIMITIVE); - for (uint32_t j = 0; j < MIN(3, primitive->point_count); j++) { + for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) { state.instance_data_array[r_index].points[j * 2 + 0] = primitive->points[j].x; state.instance_data_array[r_index].points[j * 2 + 1] = primitive->points[j].y; state.instance_data_array[r_index].uvs[j * 2 + 0] = primitive->uvs[j].x; @@ -904,6 +908,8 @@ void RasterizerCanvasGLES3::canvas_end() { } void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, RID &r_last_texture, Size2 &r_texpixel_size) { + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + if (p_texture == RID()) { p_texture = default_canvas_texture; } @@ -915,20 +921,20 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe state.end_batch = true; _render_batch(r_index); - RasterizerStorageGLES3::CanvasTexture *ct = nullptr; + GLES3::CanvasTexture *ct = nullptr; - RasterizerStorageGLES3::Texture *t = storage->texture_owner.get_or_null(p_texture); + GLES3::Texture *t = texture_storage->get_texture(p_texture); if (t) { //regular texture if (!t->canvas_texture) { - t->canvas_texture = memnew(RasterizerStorageGLES3::CanvasTexture); + t->canvas_texture = memnew(GLES3::CanvasTexture); t->canvas_texture->diffuse = p_texture; } ct = t->canvas_texture; } else { - ct = storage->canvas_texture_owner.get_or_null(p_texture); + ct = GLES3::CanvasTextureStorage::get_singleton()->get_canvas_texture(p_texture); } if (!ct) { @@ -943,7 +949,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; ERR_FAIL_COND(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - RasterizerStorageGLES3::Texture *texture = storage->texture_owner.get_or_null(ct->diffuse); + GLES3::Texture *texture = texture_storage->get_texture(ct->diffuse); if (!texture) { state.current_tex = RID(); @@ -967,18 +973,18 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe texture->GLSetRepeat(GL_TEXTURE_2D, repeat); } - RasterizerStorageGLES3::Texture *normal_map = storage->texture_owner.get_or_null(ct->normal_map); + GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map); if (!normal_map) { state.current_normal = RID(); ct->use_normal_cache = false; - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6); + glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 6); glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); } else { normal_map = normal_map->get_ptr(); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6); + glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 6); glBindTexture(GL_TEXTURE_2D, normal_map->tex_id); state.current_normal = ct->normal_map; ct->use_normal_cache = true; @@ -986,18 +992,18 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe texture->GLSetRepeat(GL_TEXTURE_2D, repeat); } - RasterizerStorageGLES3::Texture *specular_map = storage->texture_owner.get_or_null(ct->specular); + GLES3::Texture *specular_map = texture_storage->get_texture(ct->specular); if (!specular_map) { state.current_specular = RID(); ct->use_specular_cache = false; - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7); + glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 7); glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); } else { specular_map = specular_map->get_ptr(); - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7); + glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 7); glBindTexture(GL_TEXTURE_2D, specular_map->tex_id); state.current_specular = ct->specular; ct->use_specular_cache = true; @@ -1249,6 +1255,9 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() { } void RasterizerCanvasGLES3::initialize() { + GLES3::CanvasTextureStorage *canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton(); + GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); + // quad buffer { glGenBuffers(1, &data.canvas_quad_vertices); @@ -1408,7 +1417,7 @@ void RasterizerCanvasGLES3::initialize() { state.canvas_shader_default_version = state.canvas_shader.version_create(); state.canvas_shader.version_bind_shader(state.canvas_shader_default_version, CanvasShaderGLES3::MODE_QUAD); - //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows); + //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_RGBA_SHADOWS, storage->config->use_rgba_2d_shadows); //state.canvas_shader.bind(); @@ -1417,10 +1426,10 @@ void RasterizerCanvasGLES3::initialize() { //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false)); { - default_canvas_group_shader = storage->shader_allocate(); - storage->shader_initialize(default_canvas_group_shader); + default_canvas_group_shader = material_storage->shader_allocate(); + material_storage->shader_initialize(default_canvas_group_shader); - storage->shader_set_code(default_canvas_group_shader, R"( + material_storage->shader_set_code(default_canvas_group_shader, R"( // Default CanvasGroup shader. shader_type canvas_item; @@ -1435,14 +1444,14 @@ void fragment() { COLOR *= c; } )"); - default_canvas_group_material = storage->material_allocate(); - storage->material_initialize(default_canvas_group_material); + default_canvas_group_material = material_storage->material_allocate(); + material_storage->material_initialize(default_canvas_group_material); - storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader); + material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader); } - default_canvas_texture = storage->canvas_texture_allocate(); - storage->canvas_texture_initialize(default_canvas_texture); + default_canvas_texture = canvas_texture_storage->canvas_texture_allocate(); + canvas_texture_storage->canvas_texture_initialize(default_canvas_texture); state.using_light = nullptr; state.using_transparent_rt = false; @@ -1450,13 +1459,25 @@ void fragment() { state.current_shader_version = state.canvas_shader_default_version; } +RasterizerCanvasGLES3 *RasterizerCanvasGLES3::singleton = nullptr; + +RasterizerCanvasGLES3 *RasterizerCanvasGLES3::get_singleton() { + return singleton; +} + RasterizerCanvasGLES3::RasterizerCanvasGLES3() { + singleton = this; } + RasterizerCanvasGLES3::~RasterizerCanvasGLES3() { + GLES3::CanvasTextureStorage *canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton(); + GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); + state.canvas_shader.version_free(state.canvas_shader_default_version); - storage->free(default_canvas_group_material); - storage->free(default_canvas_group_shader); - storage->free(default_canvas_texture); + material_storage->material_free(default_canvas_group_material); + material_storage->shader_free(default_canvas_group_shader); + canvas_texture_storage->canvas_texture_free(default_canvas_texture); + singleton = nullptr; } void RasterizerCanvasGLES3::finalize() { |