diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 42a253bc2d..308a18aa9d 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -149,13 +149,6 @@ void RasterizerCanvasGLES3::canvas_begin() { storage->frame.clear_request = false; } - /*canvas_shader.unbind(); - canvas_shader.set_custom_shader(0); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false); - canvas_shader.bind(); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0); - canvas_use_modulate=false;*/ - reset_canvas(); state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_TEXTURE_RECT, true); @@ -911,61 +904,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } } -#if 0 -void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,Shader* shader) { - - if (canvas_shader.bind()) - rebind_texpixel_size=true; - - if (material->shader_version!=shader->version) { - //todo optimize uniforms - material->shader_version=shader->version; - } - - if (shader->has_texscreen && framebuffer.active) { - - int x = viewport.x; - int y = window_size.height-(viewport.height+viewport.y); - - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1); - glActiveTexture(GL_TEXTURE0+max_texture_units-1); - glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); - if (framebuffer.scale==1 && !canvas_texscreen_used) { -#ifdef GLEW_ENABLED - if (current_rt) { - glReadBuffer(GL_COLOR_ATTACHMENT0); - } else { - glReadBuffer(GL_BACK); - } -#endif - if (current_rt) { - glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(viewport.y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); - //window_size.height-(viewport.height+viewport.y) - } else { - glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); - } - - canvas_texscreen_used=true; - } - - glActiveTexture(GL_TEXTURE0); - - } - - if (shader->has_screen_uv) { - canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height)); - } - - - uses_texpixel_size=shader->uses_texpixel_size; - -} - -#endif - void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) { glDisable(GL_BLEND); |