diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 89b1c1889e..8888d11a24 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -440,6 +440,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c); if (cm->mesh_instance.is_valid()) { mesh_storage->mesh_instance_check_for_update(cm->mesh_instance); + mesh_storage->mesh_instance_set_canvas_item_transform(cm->mesh_instance, canvas_transform_inverse * ci->final_transform); update_skeletons = true; } } @@ -853,18 +854,19 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index == 0 ? 0 : r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); //reset on each command for sanity, keep canvastexture binding config - Color blend_color; + Color blend_color = base_color; + GLES3::CanvasShaderData::BlendMode blend_mode = p_blend_mode; if (c->type == Item::Command::TYPE_RECT) { const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c); if (rect->flags & CANVAS_RECT_LCD) { - p_blend_mode = GLES3::CanvasShaderData::BLEND_MODE_LCD; + blend_mode = GLES3::CanvasShaderData::BLEND_MODE_LCD; blend_color = rect->modulate * base_color; } } - if (p_blend_mode != state.canvas_instance_batches[state.current_batch_index].blend_mode || blend_color != state.canvas_instance_batches[state.current_batch_index].blend_color) { + if (blend_mode != state.canvas_instance_batches[state.current_batch_index].blend_mode || blend_color != state.canvas_instance_batches[state.current_batch_index].blend_color) { _new_batch(r_batch_broken, r_index); - state.canvas_instance_batches[state.current_batch_index].blend_mode = p_blend_mode; + state.canvas_instance_batches[state.current_batch_index].blend_mode = blend_mode; state.canvas_instance_batches[state.current_batch_index].blend_color = blend_color; } |