diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 74 |
1 files changed, 9 insertions, 65 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 5d62d2f5a0..0839f930c9 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -149,13 +149,6 @@ void RasterizerCanvasGLES3::canvas_begin() { storage->frame.clear_request = false; } - /*canvas_shader.unbind(); - canvas_shader.set_custom_shader(0); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false); - canvas_shader.bind(); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0); - canvas_use_modulate=false;*/ - reset_canvas(); state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_TEXTURE_RECT, true); @@ -215,6 +208,8 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con } else { + texture = texture->get_ptr(); + if (texture->render_target) texture->render_target->used_in_frame = true; @@ -250,6 +245,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con } else { + normal_map = normal_map->get_ptr(); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, normal_map->tex_id); state.current_normal = p_normal_map; @@ -456,7 +452,7 @@ void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_v void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip) { int cc = p_item->commands.size(); - Item::Command **commands = p_item->commands.ptr(); + Item::Command **commands = p_item->commands.ptrw(); for (int i = 0; i < cc; i++) { @@ -911,61 +907,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } } -#if 0 -void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,Shader* shader) { - - if (canvas_shader.bind()) - rebind_texpixel_size=true; - - if (material->shader_version!=shader->version) { - //todo optimize uniforms - material->shader_version=shader->version; - } - - if (shader->has_texscreen && framebuffer.active) { - - int x = viewport.x; - int y = window_size.height-(viewport.height+viewport.y); - - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1); - glActiveTexture(GL_TEXTURE0+max_texture_units-1); - glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); - if (framebuffer.scale==1 && !canvas_texscreen_used) { -#ifdef GLEW_ENABLED - if (current_rt) { - glReadBuffer(GL_COLOR_ATTACHMENT0); - } else { - glReadBuffer(GL_BACK); - } -#endif - if (current_rt) { - glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(viewport.y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height)); - //window_size.height-(viewport.height+viewport.y) - } else { - glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); - } - - canvas_texscreen_used=true; - } - - glActiveTexture(GL_TEXTURE0); - - } - - if (shader->has_screen_uv) { - canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height)); - } - - - uses_texpixel_size=shader->uses_texpixel_size; - -} - -#endif - void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) { glDisable(GL_BLEND); @@ -1146,8 +1087,8 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons } int tc = material_ptr->textures.size(); - RID *textures = material_ptr->textures.ptr(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptr(); + RID *textures = material_ptr->textures.ptrw(); + ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptrw(); for (int i = 0; i < tc; i++) { @@ -1177,6 +1118,8 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons continue; } + t = t->get_ptr(); + if (storage->config.srgb_decode_supported && t->using_srgb) { //no srgb in 2D glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT); @@ -1570,6 +1513,7 @@ void RasterizerCanvasGLES3::reset_canvas() { glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); + glDisable(GL_DITHER); glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { |