diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 2844c20193..b407670098 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1013,7 +1013,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, const Tran _add_to_batch(r_index, r_batch_broken); if (primitive->point_count == 4) { - // Reset base data + // Reset base data. _update_transform_2d_to_mat2x3(base_transform * draw_transform, state.instance_data_array[r_index].world); state.instance_data_array[r_index].color_texture_pixel_size[0] = 0.0; state.instance_data_array[r_index].color_texture_pixel_size[1] = 0.0; @@ -1021,12 +1021,13 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, const Tran state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); //reset on each command for sanity, keep canvastexture binding config for (uint32_t j = 0; j < 3; j++) { - //second half of triangle - state.instance_data_array[r_index].points[j * 2 + 0] = primitive->points[j + 1].x; - state.instance_data_array[r_index].points[j * 2 + 1] = primitive->points[j + 1].y; - state.instance_data_array[r_index].uvs[j * 2 + 0] = primitive->uvs[j + 1].x; - state.instance_data_array[r_index].uvs[j * 2 + 1] = primitive->uvs[j + 1].y; - Color col = primitive->colors[j + 1] * base_color; + int offset = j == 0 ? 0 : 1; + // Second triangle in the quad. Uses vertices 0, 2, 3. + state.instance_data_array[r_index].points[j * 2 + 0] = primitive->points[j + offset].x; + state.instance_data_array[r_index].points[j * 2 + 1] = primitive->points[j + offset].y; + state.instance_data_array[r_index].uvs[j * 2 + 0] = primitive->uvs[j + offset].x; + state.instance_data_array[r_index].uvs[j * 2 + 1] = primitive->uvs[j + offset].y; + Color col = primitive->colors[j + offset] * base_color; state.instance_data_array[r_index].colors[j * 2 + 0] = (uint32_t(Math::make_half_float(col.g)) << 16) | Math::make_half_float(col.r); state.instance_data_array[r_index].colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b); } |