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Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 5d93c6a982..52269a44fe 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1086,19 +1086,22 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
}
}
- if (shader_ptr && shader_ptr != shader_cache) {
+ if (shader_ptr) {
if (shader_ptr->canvas_item.uses_screen_texture && !state.canvas_texscreen_used) {
//copy if not copied before
_copy_texscreen(Rect2());
}
- if (shader_ptr->canvas_item.uses_time) {
- VisualServerRaster::redraw_request();
- }
+ if (shader_ptr != shader_cache) {
- state.canvas_shader.set_custom_shader(shader_ptr->custom_code_id);
- state.canvas_shader.bind();
+ if (shader_ptr->canvas_item.uses_time) {
+ VisualServerRaster::redraw_request();
+ }
+
+ state.canvas_shader.set_custom_shader(shader_ptr->custom_code_id);
+ state.canvas_shader.bind();
+ }
if (material_ptr->ubo_id) {
glBindBufferBase(GL_UNIFORM_BUFFER, 2, material_ptr->ubo_id);
@@ -1147,7 +1150,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
glBindTexture(t->target, t->tex_id);
}
- } else if (!shader_ptr) {
+ } else {
state.canvas_shader.set_custom_shader(0);
state.canvas_shader.bind();
}
@@ -1784,6 +1787,8 @@ void RasterizerCanvasGLES3::initialize() {
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows);
state.canvas_shadow_shader.set_conditional(CanvasShadowShaderGLES3::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows);
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false));
}
void RasterizerCanvasGLES3::finalize() {