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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 441b049b50..ebf538351e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -823,24 +823,24 @@ void RasterizerCanvasGLES3::_render_batch(uint32_t &r_index) {
}
// TODO maybe dont use
-void RasterizerCanvasGLES3::_end_batch(uint32_t &r_index) {
+void RasterizerCanvasGLES3::_end_batch(uint32_t p_index) {
for (int i = 0; i < 4; i++) {
- state.instance_data_array[r_index].modulation[i] = 0.0;
- state.instance_data_array[r_index].ninepatch_margins[i] = 0.0;
- state.instance_data_array[r_index].src_rect[i] = 0.0;
- state.instance_data_array[r_index].dst_rect[i] = 0.0;
+ state.instance_data_array[p_index].modulation[i] = 0.0;
+ state.instance_data_array[p_index].ninepatch_margins[i] = 0.0;
+ state.instance_data_array[p_index].src_rect[i] = 0.0;
+ state.instance_data_array[p_index].dst_rect[i] = 0.0;
}
- state.instance_data_array[r_index].flags = uint32_t(0);
- state.instance_data_array[r_index].color_texture_pixel_size[0] = 0.0;
- state.instance_data_array[r_index].color_texture_pixel_size[1] = 0.0;
+ state.instance_data_array[p_index].flags = uint32_t(0);
+ state.instance_data_array[p_index].color_texture_pixel_size[0] = 0.0;
+ state.instance_data_array[p_index].color_texture_pixel_size[1] = 0.0;
- state.instance_data_array[r_index].pad[0] = 0.0;
- state.instance_data_array[r_index].pad[1] = 0.0;
+ state.instance_data_array[p_index].pad[0] = 0.0;
+ state.instance_data_array[p_index].pad[1] = 0.0;
- state.instance_data_array[r_index].lights[0] = uint32_t(0);
- state.instance_data_array[r_index].lights[1] = uint32_t(0);
- state.instance_data_array[r_index].lights[2] = uint32_t(0);
- state.instance_data_array[r_index].lights[3] = uint32_t(0);
+ state.instance_data_array[p_index].lights[0] = uint32_t(0);
+ state.instance_data_array[p_index].lights[1] = uint32_t(0);
+ state.instance_data_array[p_index].lights[2] = uint32_t(0);
+ state.instance_data_array[p_index].lights[3] = uint32_t(0);
}
RID RasterizerCanvasGLES3::light_create() {
@@ -1102,8 +1102,8 @@ RendererCanvasRender::PolygonID RasterizerCanvasGLES3::request_polygon(const Vec
{
glBindBuffer(GL_ARRAY_BUFFER, pb.vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, stride * vertex_count * sizeof(float), nullptr, GL_STATIC_DRAW); // TODO may not be necessary
- const uint8_t *r = polygon_buffer.ptr();
- float *fptr = (float *)r;
+ uint8_t *r = polygon_buffer.ptrw();
+ float *fptr = reinterpret_cast<float *>(r);
uint32_t *uptr = (uint32_t *)r;
uint32_t base_offset = 0;
{