diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_base_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_base_gles3.h | 213 |
1 files changed, 0 insertions, 213 deletions
diff --git a/drivers/gles3/rasterizer_canvas_base_gles3.h b/drivers/gles3/rasterizer_canvas_base_gles3.h deleted file mode 100644 index 60292ff875..0000000000 --- a/drivers/gles3/rasterizer_canvas_base_gles3.h +++ /dev/null @@ -1,213 +0,0 @@ -/*************************************************************************/ -/* rasterizer_canvas_base_gles3.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZER_CANVAS_BASE_OPENGL_H -#define RASTERIZER_CANVAS_BASE_OPENGL_H - -#include "drivers/gles3/rasterizer_platforms.h" -#ifdef GLES3_BACKEND_ENABLED - -#include "drivers/gles3/rasterizer_array.h" -#include "drivers/gles3/rasterizer_storage_common.h" -#include "rasterizer_scene_gles3.h" -#include "rasterizer_storage_gles3.h" -#include "servers/rendering/renderer_canvas_render.h" -#include "servers/rendering/renderer_compositor.h" - -#include "shaders/canvas.glsl.gen.h" -#include "shaders/canvas_shadow.glsl.gen.h" -#include "shaders/lens_distorted.glsl.gen.h" - -class RasterizerCanvasBaseGLES3 : public RendererCanvasRender { -public: - enum { - INSTANCE_ATTRIB_BASE = 8, - }; - - struct Uniforms { - Transform3D projection_matrix; - - Transform2D modelview_matrix; - Transform2D extra_matrix; - - Color final_modulate; - - float time; - }; - - struct CanvasItemUBO { - float projection_matrix[16]; - float time; - uint8_t padding[12]; - }; - - struct Data { - enum { NUM_QUAD_ARRAY_VARIATIONS = 8 }; - - GLuint canvas_quad_vertices; - GLuint canvas_quad_array; - - GLuint polygon_buffer; - GLuint polygon_buffer_quad_arrays[NUM_QUAD_ARRAY_VARIATIONS]; - GLuint polygon_buffer_pointer_array; - GLuint polygon_index_buffer; - - GLuint particle_quad_vertices; - GLuint particle_quad_array; - - uint32_t polygon_buffer_size; - uint32_t polygon_index_buffer_size; - - GLuint ninepatch_vertices; - GLuint ninepatch_elements; - } data; - - struct State { - Uniforms uniforms; - CanvasItemUBO canvas_item_ubo_data; - GLuint canvas_item_ubo; - bool canvas_texscreen_used; - CanvasShaderGLES3 canvas_shader; - CanvasShadowShaderGLES3 canvas_shadow_shader; - LensDistortedShaderGLES3 lens_shader; - - bool using_texture_rect; - - bool using_light_angle; - bool using_modulate; - bool using_large_vertex; - - bool using_ninepatch; - bool using_skeleton; - - Transform2D skeleton_transform; - Transform2D skeleton_transform_inverse; - Size2i skeleton_texture_size; - - RID current_tex; - RID current_normal; - RasterizerStorageGLES3::Texture *current_tex_ptr; - - Transform3D vp; - Light *using_light; - bool using_shadow; - bool using_transparent_rt; - - // new for Godot 4.0 - // min mag filter is per item, and repeat - RS::CanvasItemTextureFilter current_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; - RS::CanvasItemTextureRepeat current_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; - } state; - - typedef void Texture; - - RasterizerSceneGLES3 *scene_render; - - RasterizerStorageGLES3 *storage; - - // allow user to choose api usage - GLenum _buffer_upload_usage_flag; - - void _set_uniforms(); - - virtual RID light_internal_create(); - virtual void light_internal_update(RID p_rid, Light *p_light); - virtual void light_internal_free(RID p_rid); - - virtual void canvas_begin(); - virtual void canvas_end(); - -protected: - void _legacy_draw_primitive(Item::CommandPrimitive *p_pr, RasterizerStorageGLES3::Material *p_material); - void _legacy_draw_line(Item::CommandPrimitive *p_pr, RasterizerStorageGLES3::Material *p_material); - void _legacy_draw_poly_triangles(Item::CommandPolygon *p_poly, RasterizerStorageGLES3::Material *p_material); - -public: - void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs, const float *p_light_angles = nullptr); - void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights = NULL, const int *p_bones = NULL); - void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); - void _draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); - - void _bind_quad_buffer(); - void _copy_texscreen(const Rect2 &p_rect); - void _copy_screen(const Rect2 &p_rect); - - //virtual void draw_window_margins(int *black_margin, RID *black_image) override; - void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src); - void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); - - virtual void reset_canvas(); - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); - - // Copied from RasterizerCanvasDummy: - virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override; - - RID light_create() override; - void light_set_texture(RID p_rid, RID p_texture) override; - void light_set_use_shadow(RID p_rid, bool p_enable) override; - void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override; - void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override; - - void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override; - RID occluder_polygon_create() override; - void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override; - void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override; - void set_shadow_texture_size(int p_size) override; - - bool free(RID p_rid) override; - void update() override; - // End copied from RasterizerCanvasDummy. - - RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map); - void _set_texture_rect_mode(bool p_texture_rect, bool p_light_angle = false, bool p_modulate = false, bool p_large_vertex = false); - - // NEW API - struct PolyData { - LocalVector<int> indices; - LocalVector<Point2> points; - LocalVector<Color> colors; - LocalVector<Point2> uvs; - }; - - RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override; - void free_polygon(PolygonID p_polygon) override; - - RasterizerPooledIndirectList<PolyData> _polydata; - - ////////////////////// - void initialize(); - void finalize(); - - RasterizerCanvasBaseGLES3(); -}; - -#endif // GLES3_BACKEND_ENABLED - -#endif // RASTERIZER_CANVAS_BASE_OPENGL_H |