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diff --git a/drivers/gles3/rasterizer_canvas_base_gles3.h b/drivers/gles3/rasterizer_canvas_base_gles3.h
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--- a/drivers/gles3/rasterizer_canvas_base_gles3.h
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@@ -1,213 +0,0 @@
-/*************************************************************************/
-/* rasterizer_canvas_base_gles3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RASTERIZER_CANVAS_BASE_OPENGL_H
-#define RASTERIZER_CANVAS_BASE_OPENGL_H
-
-#include "drivers/gles3/rasterizer_platforms.h"
-#ifdef GLES3_BACKEND_ENABLED
-
-#include "drivers/gles3/rasterizer_array.h"
-#include "drivers/gles3/rasterizer_storage_common.h"
-#include "rasterizer_scene_gles3.h"
-#include "rasterizer_storage_gles3.h"
-#include "servers/rendering/renderer_canvas_render.h"
-#include "servers/rendering/renderer_compositor.h"
-
-#include "shaders/canvas.glsl.gen.h"
-#include "shaders/canvas_shadow.glsl.gen.h"
-#include "shaders/lens_distorted.glsl.gen.h"
-
-class RasterizerCanvasBaseGLES3 : public RendererCanvasRender {
-public:
- enum {
- INSTANCE_ATTRIB_BASE = 8,
- };
-
- struct Uniforms {
- Transform3D projection_matrix;
-
- Transform2D modelview_matrix;
- Transform2D extra_matrix;
-
- Color final_modulate;
-
- float time;
- };
-
- struct CanvasItemUBO {
- float projection_matrix[16];
- float time;
- uint8_t padding[12];
- };
-
- struct Data {
- enum { NUM_QUAD_ARRAY_VARIATIONS = 8 };
-
- GLuint canvas_quad_vertices;
- GLuint canvas_quad_array;
-
- GLuint polygon_buffer;
- GLuint polygon_buffer_quad_arrays[NUM_QUAD_ARRAY_VARIATIONS];
- GLuint polygon_buffer_pointer_array;
- GLuint polygon_index_buffer;
-
- GLuint particle_quad_vertices;
- GLuint particle_quad_array;
-
- uint32_t polygon_buffer_size;
- uint32_t polygon_index_buffer_size;
-
- GLuint ninepatch_vertices;
- GLuint ninepatch_elements;
- } data;
-
- struct State {
- Uniforms uniforms;
- CanvasItemUBO canvas_item_ubo_data;
- GLuint canvas_item_ubo;
- bool canvas_texscreen_used;
- CanvasShaderGLES3 canvas_shader;
- CanvasShadowShaderGLES3 canvas_shadow_shader;
- LensDistortedShaderGLES3 lens_shader;
-
- bool using_texture_rect;
-
- bool using_light_angle;
- bool using_modulate;
- bool using_large_vertex;
-
- bool using_ninepatch;
- bool using_skeleton;
-
- Transform2D skeleton_transform;
- Transform2D skeleton_transform_inverse;
- Size2i skeleton_texture_size;
-
- RID current_tex;
- RID current_normal;
- RasterizerStorageGLES3::Texture *current_tex_ptr;
-
- Transform3D vp;
- Light *using_light;
- bool using_shadow;
- bool using_transparent_rt;
-
- // new for Godot 4.0
- // min mag filter is per item, and repeat
- RS::CanvasItemTextureFilter current_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- RS::CanvasItemTextureRepeat current_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- } state;
-
- typedef void Texture;
-
- RasterizerSceneGLES3 *scene_render;
-
- RasterizerStorageGLES3 *storage;
-
- // allow user to choose api usage
- GLenum _buffer_upload_usage_flag;
-
- void _set_uniforms();
-
- virtual RID light_internal_create();
- virtual void light_internal_update(RID p_rid, Light *p_light);
- virtual void light_internal_free(RID p_rid);
-
- virtual void canvas_begin();
- virtual void canvas_end();
-
-protected:
- void _legacy_draw_primitive(Item::CommandPrimitive *p_pr, RasterizerStorageGLES3::Material *p_material);
- void _legacy_draw_line(Item::CommandPrimitive *p_pr, RasterizerStorageGLES3::Material *p_material);
- void _legacy_draw_poly_triangles(Item::CommandPolygon *p_poly, RasterizerStorageGLES3::Material *p_material);
-
-public:
- void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs, const float *p_light_angles = nullptr);
- void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights = NULL, const int *p_bones = NULL);
- void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
- void _draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
-
- void _bind_quad_buffer();
- void _copy_texscreen(const Rect2 &p_rect);
- void _copy_screen(const Rect2 &p_rect);
-
- //virtual void draw_window_margins(int *black_margin, RID *black_image) override;
- void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src);
- void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
-
- virtual void reset_canvas();
- virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
-
- // Copied from RasterizerCanvasDummy:
- virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override;
-
- RID light_create() override;
- void light_set_texture(RID p_rid, RID p_texture) override;
- void light_set_use_shadow(RID p_rid, bool p_enable) override;
- void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override;
- void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override;
-
- void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override;
- RID occluder_polygon_create() override;
- void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override;
- void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override;
- void set_shadow_texture_size(int p_size) override;
-
- bool free(RID p_rid) override;
- void update() override;
- // End copied from RasterizerCanvasDummy.
-
- RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
- void _set_texture_rect_mode(bool p_texture_rect, bool p_light_angle = false, bool p_modulate = false, bool p_large_vertex = false);
-
- // NEW API
- struct PolyData {
- LocalVector<int> indices;
- LocalVector<Point2> points;
- LocalVector<Color> colors;
- LocalVector<Point2> uvs;
- };
-
- RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override;
- void free_polygon(PolygonID p_polygon) override;
-
- RasterizerPooledIndirectList<PolyData> _polydata;
-
- //////////////////////
- void initialize();
- void finalize();
-
- RasterizerCanvasBaseGLES3();
-};
-
-#endif // GLES3_BACKEND_ENABLED
-
-#endif // RASTERIZER_CANVAS_BASE_OPENGL_H