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-rw-r--r--drivers/gles3/environment/SCsub5
-rw-r--r--drivers/gles3/environment/fog.cpp66
-rw-r--r--drivers/gles3/environment/fog.h62
-rw-r--r--drivers/gles3/environment/gi.cpp133
-rw-r--r--drivers/gles3/environment/gi.h96
5 files changed, 362 insertions, 0 deletions
diff --git a/drivers/gles3/environment/SCsub b/drivers/gles3/environment/SCsub
new file mode 100644
index 0000000000..91e1140b75
--- /dev/null
+++ b/drivers/gles3/environment/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.drivers_sources, "*.cpp")
diff --git a/drivers/gles3/environment/fog.cpp b/drivers/gles3/environment/fog.cpp
new file mode 100644
index 0000000000..02d88f6871
--- /dev/null
+++ b/drivers/gles3/environment/fog.cpp
@@ -0,0 +1,66 @@
+/*************************************************************************/
+/* fog.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "fog.h"
+
+using namespace GLES3;
+
+/* FOG */
+
+RID Fog::fog_volume_allocate() {
+ return RID();
+}
+
+void Fog::fog_volume_initialize(RID p_rid) {
+}
+
+void Fog::fog_free(RID p_rid) {
+}
+
+void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
+}
+
+void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
+}
+
+void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) {
+}
+
+AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
+ return AABB();
+}
+
+RS::FogVolumeShape Fog::fog_volume_get_shape(RID p_fog_volume) const {
+ return RS::FOG_VOLUME_SHAPE_BOX;
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/environment/fog.h b/drivers/gles3/environment/fog.h
new file mode 100644
index 0000000000..350eb459cf
--- /dev/null
+++ b/drivers/gles3/environment/fog.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* fog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef FOG_GLES3_H
+#define FOG_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/environment/renderer_fog.h"
+
+namespace GLES3 {
+
+class Fog : public RendererFog {
+public:
+ /* FOG VOLUMES */
+
+ virtual RID fog_volume_allocate() override;
+ virtual void fog_volume_initialize(RID p_rid) override;
+ virtual void fog_free(RID p_rid) override;
+
+ virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
+ virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
+ virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
+ virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
+ virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // FOG_GLES3_H
diff --git a/drivers/gles3/environment/gi.cpp b/drivers/gles3/environment/gi.cpp
new file mode 100644
index 0000000000..84cdb81d35
--- /dev/null
+++ b/drivers/gles3/environment/gi.cpp
@@ -0,0 +1,133 @@
+/*************************************************************************/
+/* gi.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "gi.h"
+
+using namespace GLES3;
+
+/* VOXEL GI API */
+
+RID GI::voxel_gi_allocate() {
+ return RID();
+}
+
+void GI::voxel_gi_free(RID p_rid) {
+}
+
+void GI::voxel_gi_initialize(RID p_rid) {
+}
+
+void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
+}
+
+AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const {
+ return AABB();
+}
+
+Vector3i GI::voxel_gi_get_octree_size(RID p_voxel_gi) const {
+ return Vector3i();
+}
+
+Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
+ return Vector<uint8_t>();
+}
+
+Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const {
+ return Vector<uint8_t>();
+}
+
+Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const {
+ return Vector<uint8_t>();
+}
+
+Vector<int> GI::voxel_gi_get_level_counts(RID p_voxel_gi) const {
+ return Vector<int>();
+}
+
+Transform3D GI::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
+ return Transform3D();
+}
+
+void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
+}
+
+float GI::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
+ return 0;
+}
+
+void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
+}
+
+float GI::voxel_gi_get_propagation(RID p_voxel_gi) const {
+ return 0;
+}
+
+void GI::voxel_gi_set_energy(RID p_voxel_gi, float p_range) {
+}
+
+float GI::voxel_gi_get_energy(RID p_voxel_gi) const {
+ return 0.0;
+}
+
+void GI::voxel_gi_set_bias(RID p_voxel_gi, float p_range) {
+}
+
+float GI::voxel_gi_get_bias(RID p_voxel_gi) const {
+ return 0.0;
+}
+
+void GI::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) {
+}
+
+float GI::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
+ return 0.0;
+}
+
+void GI::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
+}
+
+bool GI::voxel_gi_is_interior(RID p_voxel_gi) const {
+ return false;
+}
+
+void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
+}
+
+bool GI::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
+ return false;
+}
+
+uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const {
+ return 0;
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/environment/gi.h b/drivers/gles3/environment/gi.h
new file mode 100644
index 0000000000..7a0634f22b
--- /dev/null
+++ b/drivers/gles3/environment/gi.h
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* gi.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GI_GLES3_H
+#define GI_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/environment/renderer_gi.h"
+
+#include "platform_config.h"
+#ifndef OPENGL_INCLUDE_H
+#include <GLES3/gl3.h>
+#else
+#include OPENGL_INCLUDE_H
+#endif
+
+namespace GLES3 {
+
+class GI : public RendererGI {
+public:
+ /* VOXEL GI API */
+
+ virtual RID voxel_gi_allocate() override;
+ virtual void voxel_gi_free(RID p_rid) override;
+ virtual void voxel_gi_initialize(RID p_rid) override;
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override;
+
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const override;
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override;
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override;
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override;
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override;
+
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override;
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override;
+ virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override;
+ virtual float voxel_gi_get_propagation(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override;
+ virtual float voxel_gi_get_energy(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override;
+ virtual float voxel_gi_get_bias(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override;
+ virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override;
+ virtual bool voxel_gi_is_interior(RID p_voxel_gi) const override;
+
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override;
+ virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
+
+ virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override;
+};
+
+}; // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // GI_GLES3_H