diff options
Diffstat (limited to 'drivers/gles3/environment/gi.cpp')
-rw-r--r-- | drivers/gles3/environment/gi.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/drivers/gles3/environment/gi.cpp b/drivers/gles3/environment/gi.cpp new file mode 100644 index 0000000000..98d698b2ae --- /dev/null +++ b/drivers/gles3/environment/gi.cpp @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* gi.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "gi.h" + +using namespace GLES3; + +/* VOXEL GI API */ + +RID GI::voxel_gi_allocate() { + return RID(); +} + +void GI::voxel_gi_free(RID p_rid) { +} + +void GI::voxel_gi_initialize(RID p_rid) { +} + +void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { +} + +AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const { + return AABB(); +} + +Vector3i GI::voxel_gi_get_octree_size(RID p_voxel_gi) const { + return Vector3i(); +} + +Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const { + return Vector<uint8_t>(); +} + +Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const { + return Vector<uint8_t>(); +} + +Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const { + return Vector<uint8_t>(); +} + +Vector<int> GI::voxel_gi_get_level_counts(RID p_voxel_gi) const { + return Vector<int>(); +} + +Transform3D GI::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { + return Transform3D(); +} + +void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { +} + +float GI::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { + return 0; +} + +void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { +} + +float GI::voxel_gi_get_propagation(RID p_voxel_gi) const { + return 0; +} + +void GI::voxel_gi_set_energy(RID p_voxel_gi, float p_range) { +} + +float GI::voxel_gi_get_energy(RID p_voxel_gi) const { + return 0.0; +} + +void GI::voxel_gi_set_bias(RID p_voxel_gi, float p_range) { +} + +float GI::voxel_gi_get_bias(RID p_voxel_gi) const { + return 0.0; +} + +void GI::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) { +} + +float GI::voxel_gi_get_normal_bias(RID p_voxel_gi) const { + return 0.0; +} + +void GI::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { +} + +bool GI::voxel_gi_is_interior(RID p_voxel_gi) const { + return false; +} + +void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { +} + +bool GI::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { + return false; +} + +void GI::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) { +} + +float GI::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const { + return 0; +} + +uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const { + return 0; +} + +#endif // GLES3_ENABLED |