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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp33
-rw-r--r--drivers/gles2/rasterizer_gles2.h3
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp19
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h4
4 files changed, 24 insertions, 35 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index c926f2bcc4..76ee80aa07 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -136,26 +136,21 @@ RasterizerScene *RasterizerGLES2::get_scene() {
return scene;
}
-void RasterizerGLES2::initialize() {
-
- print_verbose("Using GLES2 video driver");
+Error RasterizerGLES2::is_viable() {
#ifdef GLAD_ENABLED
if (!gladLoadGL()) {
ERR_PRINT("Error initializing GLAD");
+ return ERR_UNAVAILABLE;
}
// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
#ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required
- if (GLVersion.major < 2) {
-#else // OpenGL ES 3.0
+ if (GLVersion.major < 2 || (GLVersion.major == 2 && GLVersion.minor < 1)) {
+#else // OpenGL ES 2.0
if (GLVersion.major < 2) {
#endif
- ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n"
- "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
- OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n"
- "Godot Engine will self-destruct as soon as you acknowledge this error message.",
- "Fatal error: Insufficient OpenGL / GLES driver support");
+ return ERR_UNAVAILABLE;
}
#ifdef GLES_OVER_GL
@@ -181,14 +176,21 @@ void RasterizerGLES2::initialize() {
glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
glGenerateMipmap = glGenerateMipmapEXT;
} else {
- ERR_PRINT("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
- "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
- OS::get_singleton()->alert("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
- "Godot Engine will self-destruct as soon as you acknowledge this error message.",
- "Fatal error: Insufficient OpenGL / GLES driver support");
+ return ERR_UNAVAILABLE;
}
}
#endif
+
+#endif // GLAD_ENABLED
+
+ return OK;
+}
+
+void RasterizerGLES2::initialize() {
+
+ print_verbose("Using GLES2 video driver");
+
+#ifdef GLAD_ENABLED
if (true || OS::get_singleton()->is_stdout_verbose()) {
if (GLAD_GL_ARB_debug_output) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
@@ -198,7 +200,6 @@ void RasterizerGLES2::initialize() {
print_line("OpenGL debugging not supported!");
}
}
-
#endif // GLAD_ENABLED
// For debugging
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index f727af39dd..98c73b776b 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -61,9 +61,10 @@ public:
virtual void end_frame(bool p_swap_buffers);
virtual void finalize();
+ static Error is_viable();
static void make_current();
-
static void register_config();
+
RasterizerGLES2();
~RasterizerGLES2();
};
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 22e56fbb09..3cee42983d 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -365,7 +365,6 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
ERR_FAIL_COND(!texture);
texture->width = p_width;
texture->height = p_height;
- texture->depth = 0;
texture->format = p_format;
texture->flags = p_flags;
texture->stored_cube_sides = 0;
@@ -385,7 +384,6 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
} break;
case VS::TEXTURE_TYPE_3D: {
texture->images.resize(p_depth_3d);
- texture->depth = p_depth_3d;
} break;
default: {
ERR_PRINT("Unknown texture type!");
@@ -398,7 +396,6 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
texture->alloc_width = texture->width;
texture->alloc_height = texture->height;
- texture->alloc_depth = texture->depth;
texture->gl_format_cache = format;
texture->gl_type_cache = type;
@@ -594,9 +591,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
PoolVector<uint8_t> data;
- int alloc_depth = MAX(texture->alloc_depth, 1);
-
- int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0) * alloc_depth;
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0);
data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
PoolVector<uint8_t>::Write wb = data.write();
@@ -625,7 +620,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
wb = PoolVector<uint8_t>::Write();
- data.resize(data_size / alloc_depth);
+ data.resize(data_size);
Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, real_format, data));
@@ -785,7 +780,7 @@ void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info)
tinfo.format = t->format;
tinfo.width = t->alloc_width;
tinfo.height = t->alloc_height;
- tinfo.depth = t->alloc_depth;
+ tinfo.depth = 0;
tinfo.bytes = t->total_data_size;
r_info->push_back(tinfo);
}
@@ -3667,8 +3662,6 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
texture->alloc_width = rt->width;
texture->height = rt->height;
texture->alloc_height = rt->height;
- texture->depth = 0;
- texture->alloc_depth = 0;
texture->active = true;
texture_set_flags(rt->texture, texture->flags);
@@ -3716,8 +3709,6 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
Texture *tex = texture_owner.get(rt->texture);
tex->alloc_height = 0;
tex->alloc_width = 0;
- tex->alloc_depth = 0;
- tex->depth = 0;
tex->width = 0;
tex->height = 0;
tex->active = false;
@@ -3741,10 +3732,8 @@ RID RasterizerStorageGLES2::render_target_create() {
t->flags = 0;
t->width = 0;
t->height = 0;
- t->depth = 0;
- t->alloc_width = 0;
t->alloc_height = 0;
- t->alloc_depth = 0;
+ t->alloc_width = 0;
t->format = Image::FORMAT_R8;
t->target = GL_TEXTURE_2D;
t->gl_format_cache = 0;
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index c3066b754d..88783d7160 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -232,7 +232,7 @@ public:
String path;
uint32_t flags;
int width, height, depth;
- int alloc_width, alloc_height, alloc_depth;
+ int alloc_width, alloc_height;
Image::Format format;
VS::TextureType type;
@@ -275,10 +275,8 @@ public:
flags = 0;
width = 0;
height = 0;
- depth = 0;
alloc_width = 0;
alloc_height = 0;
- alloc_depth = 0;
format = Image::FORMAT_L8;
target = 0;