diff options
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 21 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 23 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.h | 13 | ||||
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 2 |
6 files changed, 56 insertions, 7 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index cc8e3277b9..daa421d45c 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -140,6 +140,10 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con texture = texture->get_ptr(); + if (texture->redraw_if_visible) { + VisualServerRaster::redraw_request(); + } + if (texture->render_target) { texture->render_target->used_in_frame = true; } @@ -733,6 +737,9 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur int w = current_clip->final_clip_rect.size.x; int h = current_clip->final_clip_rect.size.y; + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) + y = current_clip->final_clip_rect.position.y; + glScissor(x, y, w, h); reclip = false; @@ -821,7 +828,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons if (current_clip) { glEnable(GL_SCISSOR_TEST); - glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); + int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) + y = current_clip->final_clip_rect.position.y; + glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); } else { glDisable(GL_SCISSOR_TEST); } @@ -903,6 +913,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons t = t->get_ptr(); + if (t->redraw_if_visible) { + VisualServerRaster::redraw_request(); + } + glBindTexture(t->target, t->tex_id); } } else { @@ -969,7 +983,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons if (reclip) { glEnable(GL_SCISSOR_TEST); - glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); + int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) + y = current_clip->final_clip_rect.position.y; + glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); } p_item_list = p_item_list->next; diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index bb39cbcbd5..f7712be5d0 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -144,7 +144,7 @@ void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, float p void RasterizerSceneGLES2::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) { } -void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { +void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { } void RasterizerSceneGLES2::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 99f034afed..110222f709 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -212,7 +212,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture); virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness); - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index de7359a18b..b268d4c723 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -674,6 +674,15 @@ void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) { } } +void RasterizerStorageGLES2::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { + + Texture *texture = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!texture); + + texture->redraw_if_visible = p_enable; + +} + void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { // TODO } @@ -1182,7 +1191,7 @@ RID RasterizerStorageGLES2::multimesh_create() { return RID(); } -void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) { +void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format,VS::MultimeshCustomDataFormat p_data) { } int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const { @@ -1201,6 +1210,9 @@ void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { } +void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { +} + RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const { return RID(); } @@ -1217,6 +1229,15 @@ Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int return Color(); } +Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { + return Color(); +} + +void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) { + + +} + void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { } diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index b735f2e148..b2c8b620a6 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -176,12 +176,15 @@ public: bool active; GLenum tex_id; + uint16_t stored_cube_sides; RenderTarget *render_target; Ref<Image> images[6]; + bool redraw_if_visible; + Texture() { flags = 0; width = 0; @@ -205,6 +208,8 @@ public: proxy = NULL; render_target = NULL; + + redraw_if_visible = false; } _ALWAYS_INLINE_ Texture *get_ptr() { @@ -264,6 +269,8 @@ public: virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable); + /* SKY API */ virtual RID sky_create(); @@ -508,19 +515,23 @@ public: virtual RID multimesh_create(); - virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format); + virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format,VS::MultimeshCustomDataFormat p_data=VS::MULTIMESH_CUSTOM_DATA_NONE); virtual int multimesh_get_instance_count(RID p_multimesh) const; virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform); virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color); virtual RID multimesh_get_mesh(RID p_multimesh) const; virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const; virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const; + + virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array); virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); virtual int multimesh_get_visible_instances(RID p_multimesh) const; diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index ad6c2f850a..aa55e72083 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -712,7 +712,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] == "extra_matrix"; + actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; |