diff options
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 116 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_gles2.h | 6 | ||||
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 238 | ||||
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.h | 5 | ||||
-rw-r--r-- | drivers/gles2/shaders/SCsub | 2 |
5 files changed, 196 insertions, 171 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index d84ee5a758..b473e8493f 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4075,6 +4075,8 @@ void RasterizerGLES2::render_target_set_size(RID p_render_target,int p_width,int glDeleteTextures(1,&rt->color); rt->fbo=0; + rt->depth=0; + rt->color=0; rt->width=0; rt->height=0; rt->texture_ptr->tex_id=0; @@ -4094,12 +4096,14 @@ void RasterizerGLES2::render_target_set_size(RID p_render_target,int p_width,int glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); //depth - glGenRenderbuffers(1, &rt->depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->depth ); + if (!low_memory_2d) { + glGenRenderbuffers(1, &rt->depth); + glBindRenderbuffer(GL_RENDERBUFFER, rt->depth ); - glRenderbufferStorage(GL_RENDERBUFFER, use_depth24?_DEPTH_COMPONENT24_OES:GL_DEPTH_COMPONENT16, rt->width,rt->height); + glRenderbufferStorage(GL_RENDERBUFFER, use_depth24?_DEPTH_COMPONENT24_OES:GL_DEPTH_COMPONENT16, rt->width,rt->height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } //color glGenTextures(1, &rt->color); @@ -4641,6 +4645,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { enablers.push_back("#define USE_TIME\n"); uses_time=true; } + if (vertex_flags.vertex_code_writes_position) { + enablers.push_back("#define VERTEX_SHADER_WRITE_POSITION\n"); + } material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers); } else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) { @@ -6526,80 +6533,84 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false); material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,false); - if (e->instance->sampled_light.is_valid()) { + if (material->flags[VS::MATERIAL_FLAG_UNSHADED] == false && current_debug != VS::SCENARIO_DEBUG_SHADELESS) { - SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light); - if (sl) { + if (e->instance->sampled_light.is_valid()) { - baked_light=NULL; //can't mix - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,true); - glActiveTexture(GL_TEXTURE0+max_texture_units-3); - glBindTexture(GL_TEXTURE_2D,sl->texture); //bind the texture - sampled_light_dp_multiplier=sl->multiplier; - bind_dp_sampler=true; + SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light); + if (sl) { + + baked_light = NULL; //can't mix + material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER, true); + glActiveTexture(GL_TEXTURE0 + max_texture_units - 3); + glBindTexture(GL_TEXTURE_2D, sl->texture); //bind the texture + sampled_light_dp_multiplier = sl->multiplier; + bind_dp_sampler = true; + } } - } - if (!additive && baked_light) { + if (!additive && baked_light) { - if (baked_light->mode==VS::BAKED_LIGHT_OCTREE && baked_light->octree_texture.is_valid() && e->instance->baked_light_octree_xform) { - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,true); - bind_baked_light_octree=true; - if (prev_baked_light!=baked_light) { - Texture *tex=texture_owner.get(baked_light->octree_texture); - if (tex) { + if (baked_light->mode == VS::BAKED_LIGHT_OCTREE && baked_light->octree_texture.is_valid() && e->instance->baked_light_octree_xform) { + material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE, true); + bind_baked_light_octree = true; + if (prev_baked_light != baked_light) { + Texture *tex = texture_owner.get(baked_light->octree_texture); + if (tex) { - glActiveTexture(GL_TEXTURE0+max_texture_units-3); - glBindTexture(tex->target,tex->tex_id); //bind the texture - } - if (baked_light->light_texture.is_valid()) { - Texture *texl=texture_owner.get(baked_light->light_texture); - if (texl) { - glActiveTexture(GL_TEXTURE0+max_texture_units-4); - glBindTexture(texl->target,texl->tex_id); //bind the light texture + glActiveTexture(GL_TEXTURE0 + max_texture_units - 3); + glBindTexture(tex->target, tex->tex_id); //bind the texture + } + if (baked_light->light_texture.is_valid()) { + Texture *texl = texture_owner.get(baked_light->light_texture); + if (texl) { + glActiveTexture(GL_TEXTURE0 + max_texture_units - 4); + glBindTexture(texl->target, texl->tex_id); //bind the light texture + } } - } + } } - } else if (baked_light->mode==VS::BAKED_LIGHT_LIGHTMAPS) { + else if (baked_light->mode == VS::BAKED_LIGHT_LIGHTMAPS) { - int lightmap_idx = e->instance->baked_lightmap_id; + int lightmap_idx = e->instance->baked_lightmap_id; - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false); - bind_baked_lightmap=false; + material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP, false); + bind_baked_lightmap = false; - if (baked_light->lightmaps.has(lightmap_idx)) { + if (baked_light->lightmaps.has(lightmap_idx)) { - RID texid = baked_light->lightmaps[lightmap_idx]; + RID texid = baked_light->lightmaps[lightmap_idx]; - if (prev_baked_light!=baked_light || texid!=prev_baked_light_texture) { + if (prev_baked_light != baked_light || texid != prev_baked_light_texture) { - Texture *tex = texture_owner.get(texid); - if (tex) { + Texture *tex = texture_owner.get(texid); + if (tex) { + + glActiveTexture(GL_TEXTURE0 + max_texture_units - 3); + glBindTexture(tex->target, tex->tex_id); //bind the texture + } - glActiveTexture(GL_TEXTURE0+max_texture_units-3); - glBindTexture(tex->target,tex->tex_id); //bind the texture + prev_baked_light_texture = texid; } - prev_baked_light_texture=texid; - } + if (texid.is_valid()) { + material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP, true); + bind_baked_lightmap = true; + } - if (texid.is_valid()) { - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,true); - bind_baked_lightmap=true; } - } } - } - if (int(prev_baked_light!=NULL) ^ int(baked_light!=NULL)) { - rebind=true; + if (int(prev_baked_light != NULL) ^ int(baked_light != NULL)) { + rebind = true; + } } } @@ -10293,7 +10304,11 @@ void RasterizerGLES2::_update_framebuffer() { framebuffer.fbo=0; } +#ifdef TOOLS_ENABLED framebuffer.active=use_fbo; +#else + framebuffer.active=use_fbo && !low_memory_2d; +#endif framebuffer.width=dwidth; framebuffer.height=dheight; framebuffer.scale=scale; @@ -11203,6 +11218,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo use_fp16_fb=bool(GLOBAL_DEF("rasterizer/fp16_framebuffer",true)); use_shadow_mapping=true; use_fast_texture_filter=!bool(GLOBAL_DEF("rasterizer/trilinear_mipmap_filter",true)); + low_memory_2d=bool(GLOBAL_DEF("rasterizer/low_memory_2d_mode",false)); skel_default.resize(1024*4); for(int i=0;i<1024/3;i++) { diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 507e46ae75..d6d9593da8 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -105,13 +105,13 @@ class RasterizerGLES2 : public Rasterizer { float anisotropic_level; bool use_half_float; - + bool low_memory_2d; Vector<float> skel_default; Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,GLenum& r_gl_internal_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed); - class RenderTarget; + struct RenderTarget; struct Texture { @@ -305,7 +305,7 @@ class RasterizerGLES2 : public Rasterizer { virtual ~GeometryOwner() {} }; - class Mesh; + struct Mesh; struct Surface : public Geometry { diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index d57512c936..c8f59ce22b 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -154,6 +154,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a if (vnode->name==vname_vertex && p_assign_left) { vertex_code_writes_vertex=true; } + if (vnode->name == vname_position && p_assign_left) { + vertex_code_writes_position = true; + } if (vnode->name==vname_color_interp) { flags->use_color_interp=true; } @@ -659,6 +662,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT uses_texpixel_size=false; uses_worldvec=false; vertex_code_writes_vertex=false; + vertex_code_writes_position = false; uses_shadow_color=false; uniforms=r_uniforms; flags=&r_flags; @@ -690,6 +694,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT r_flags.uses_texscreen=uses_texscreen; r_flags.uses_texpos=uses_texpos; r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex; + r_flags.vertex_code_writes_position=vertex_code_writes_position; r_flags.uses_discard=uses_discard; r_flags.uses_screen_uv=uses_screen_uv; r_flags.uses_light=uses_light; @@ -778,125 +783,127 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { replace_table["texscreen"]= "texscreen"; replace_table["texpos"]= "texpos"; - mode_replace_table[0]["SRC_VERTEX"]="vertex_in.xyz"; - mode_replace_table[0]["SRC_NORMAL"]="normal_in"; - mode_replace_table[0]["SRC_TANGENT"]="tangent_in"; - mode_replace_table[0]["SRC_BINORMALF"]="binormalf"; - - mode_replace_table[0]["VERTEX"]="vertex_interp"; - mode_replace_table[0]["NORMAL"]="normal_interp"; - mode_replace_table[0]["TANGENT"]="tangent_interp"; - mode_replace_table[0]["BINORMAL"]="binormal_interp"; - mode_replace_table[0]["UV"]="uv_interp.xy"; - mode_replace_table[0]["UV2"]="uv_interp.zw"; - mode_replace_table[0]["COLOR"]="color_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position"; + + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"]="tangent_in"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"]="binormalf"; + + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"]="vertex_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"]="normal_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"]="tangent_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"]="binormal_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"]="uv_interp.xy"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"]="uv_interp.zw"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"]="color_interp"; //@TODO convert to glsl stuff - mode_replace_table[0]["SPEC_EXP"]="vertex_specular_exp"; - mode_replace_table[0]["WORLD_MATRIX"]="world_transform"; - mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform"; - mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform"; - mode_replace_table[0]["MODELVIEW_MATRIX"]="modelview"; - mode_replace_table[0]["POINT_SIZE"]="gl_PointSize"; - mode_replace_table[0]["VAR1"]="var1_interp"; - mode_replace_table[0]["VAR2"]="var2_interp"; - -// mode_replace_table[0]["SCREEN_POS"]="SCREEN_POS"; -// mode_replace_table[0]["SCREEN_SIZE"]="SCREEN_SIZE"; - mode_replace_table[0]["INSTANCE_ID"]="instance_id"; - mode_replace_table[0]["TIME"]="time"; - - mode_replace_table[1]["VERTEX"]="vertex"; - //mode_replace_table[1]["POSITION"]="IN_POSITION"; - mode_replace_table[1]["NORMAL"]="normal"; - mode_replace_table[1]["TANGENT"]="tangent"; - mode_replace_table[1]["POSITION"]="gl_Position"; - mode_replace_table[1]["BINORMAL"]="binormal"; - mode_replace_table[1]["NORMALMAP"]="normalmap"; - mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth"; - mode_replace_table[1]["VAR1"]="var1_interp"; - mode_replace_table[1]["VAR2"]="var2_interp"; - mode_replace_table[1]["UV"]="uv"; - mode_replace_table[1]["UV2"]="uv2"; - mode_replace_table[1]["SCREEN_UV"]="screen_uv"; - mode_replace_table[1]["VAR1"]="var1_interp"; - mode_replace_table[1]["VAR2"]="var2_interp"; - mode_replace_table[1]["COLOR"]="color"; - mode_replace_table[1]["DIFFUSE"]="diffuse.rgb"; - mode_replace_table[1]["DIFFUSE_ALPHA"]="diffuse"; - mode_replace_table[1]["SPECULAR"]="specular"; - mode_replace_table[1]["EMISSION"]="emission"; - mode_replace_table[1]["SHADE_PARAM"]="shade_param"; - mode_replace_table[1]["SPEC_EXP"]="specular_exp"; - mode_replace_table[1]["GLOW"]="glow"; - mode_replace_table[1]["DISCARD"]="discard_"; - mode_replace_table[1]["POINT_COORD"]="gl_PointCoord"; - mode_replace_table[1]["INV_CAMERA_MATRIX"]="camera_inverse_transform"; - - //mode_replace_table[1]["SCREEN_POS"]="SCREEN_POS"; - //mode_replace_table[1]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE"; - mode_replace_table[1]["TIME"]="time"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"]="vertex_specular_exp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"]="world_transform"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"]="camera_inverse_transform"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"]="projection_transform"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"]="modelview"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"]="gl_PointSize"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"]="var1_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"]="var2_interp"; + +// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS"; +// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"]="instance_id"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"]="time"; + + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"]="vertex"; + //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"]="normal"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"]="tangent"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_Position"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"]="binormal"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"]="normalmap"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"]="normaldepth"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"]="uv"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"]="uv2"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"]="screen_uv"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"]="color"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"]="diffuse.rgb"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"]="diffuse"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"]="specular"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"]="emission"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"]="shade_param"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"]="specular_exp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"]="glow"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"]="discard_"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"]="gl_PointCoord"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"]="camera_inverse_transform"; + + //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS"; + //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"]="time"; ////////////// - mode_replace_table[2]["NORMAL"]="normal"; - //mode_replace_table[2]["POSITION"]="IN_POSITION"; - mode_replace_table[2]["LIGHT_DIR"]="light_dir"; - mode_replace_table[2]["LIGHT_DIFFUSE"]="light_diffuse"; - mode_replace_table[2]["LIGHT_SPECULAR"]="light_specular"; - mode_replace_table[2]["EYE_VEC"]="eye_vec"; - mode_replace_table[2]["DIFFUSE"]="mdiffuse"; - mode_replace_table[2]["SPECULAR"]="specular"; - mode_replace_table[2]["SPECULAR_EXP"]="specular_exp"; - mode_replace_table[2]["SHADE_PARAM"]="shade_param"; - mode_replace_table[2]["LIGHT"]="light"; - mode_replace_table[2]["POINT_COORD"]="gl_PointCoord"; - mode_replace_table[2]["TIME"]="time"; - - mode_replace_table[3]["SRC_VERTEX"]="src_vtx"; - mode_replace_table[3]["VERTEX"]="outvec.xy"; - mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy"; - mode_replace_table[3]["UV"]="uv_interp"; - mode_replace_table[3]["COLOR"]="color_interp"; - mode_replace_table[3]["VAR1"]="var1_interp"; - mode_replace_table[3]["VAR2"]="var2_interp"; - mode_replace_table[3]["POINT_SIZE"]="gl_PointSize"; - mode_replace_table[3]["WORLD_MATRIX"]="modelview_matrix"; - mode_replace_table[3]["PROJECTION_MATRIX"]="projection_matrix"; - mode_replace_table[3]["EXTRA_MATRIX"]="extra_matrix"; - mode_replace_table[3]["TIME"]="time"; - - mode_replace_table[4]["POSITION"]="gl_Position"; - mode_replace_table[4]["NORMAL"]="normal"; - mode_replace_table[4]["NORMALMAP"]="normal_map"; - mode_replace_table[4]["NORMALMAP_DEPTH"]="normal_depth"; - mode_replace_table[4]["UV"]="uv_interp"; - mode_replace_table[4]["SRC_COLOR"]="color_interp"; - mode_replace_table[4]["COLOR"]="color"; - mode_replace_table[4]["TEXTURE"]="texture"; - mode_replace_table[4]["TEXTURE_PIXEL_SIZE"]="texpixel_size"; - mode_replace_table[4]["VAR1"]="var1_interp"; - mode_replace_table[4]["VAR2"]="var2_interp"; - mode_replace_table[4]["SCREEN_UV"]="screen_uv"; - mode_replace_table[4]["POINT_COORD"]="gl_PointCoord"; - mode_replace_table[4]["TIME"]="time"; - - mode_replace_table[5]["POSITION"]="gl_Position"; - mode_replace_table[5]["NORMAL"]="normal"; - mode_replace_table[5]["UV"]="uv_interp"; - mode_replace_table[5]["COLOR"]="color"; - mode_replace_table[5]["TEXTURE"]="texture"; - mode_replace_table[5]["TEXTURE_PIXEL_SIZE"]="texpixel_size"; - mode_replace_table[5]["VAR1"]="var1_interp"; - mode_replace_table[5]["VAR2"]="var2_interp"; - mode_replace_table[5]["LIGHT_VEC"]="light_vec"; - mode_replace_table[5]["LIGHT_HEIGHT"]="light_height"; - mode_replace_table[5]["LIGHT_COLOR"]="light"; - mode_replace_table[5]["LIGHT_UV"]="light_uv"; - mode_replace_table[5]["LIGHT"]="light_out"; - mode_replace_table[5]["SHADOW"]="shadow_color"; - mode_replace_table[5]["SCREEN_UV"]="screen_uv"; - mode_replace_table[5]["POINT_COORD"]="gl_PointCoord"; - mode_replace_table[5]["TIME"]="time"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"]="normal"; + //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"]="light_dir"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"]="light_diffuse"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"]="light_specular"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"]="eye_vec"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"]="mdiffuse"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"]="specular"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"]="specular_exp"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"]="shade_param"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"]="light"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"]="gl_PointCoord"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"]="time"; + + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"]="src_vtx"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"]="outvec.xy"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"]="outvec.xy"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"]="uv_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"]="color_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"]="var1_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"]="var2_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"]="gl_PointSize"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"]="modelview_matrix"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"]="projection_matrix"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time"; + + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_Position"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"]="uv_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"]="color_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"]="color"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"]="texture"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"]="texpixel_size"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"]="var1_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"]="var2_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"]="screen_uv"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time"; + + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="gl_Position"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"]="texture"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"]="texpixel_size"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"]="var1_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"]="var2_interp"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"]="light_vec"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"]="light_height"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"]="light"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"]="light_uv"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"]="light_out"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"]="shadow_color"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"]="screen_uv"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"]="gl_PointCoord"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"]="time"; @@ -917,6 +924,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { vname_var1_interp="VAR1"; vname_var2_interp="VAR2"; vname_vertex="VERTEX"; + vname_position = "POSITION"; vname_light="LIGHT"; vname_time="TIME"; vname_normalmap="NORMALMAP"; diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h index 43902a7536..46ef2e035f 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/drivers/gles2/shader_compiler_gles2.h @@ -34,7 +34,7 @@ class ShaderCompilerGLES2 { class Uniform; public: - class Flags; + struct Flags; private: ShaderLanguage::ProgramNode *program_node; @@ -55,6 +55,7 @@ private: bool uses_texpixel_size; bool uses_worldvec; bool vertex_code_writes_vertex; + bool vertex_code_writes_position; bool uses_shadow_color; bool sinh_used; @@ -76,6 +77,7 @@ private: StringName vname_var1_interp; StringName vname_var2_interp; StringName vname_vertex; + StringName vname_position; StringName vname_light; StringName vname_time; StringName vname_normalmap; @@ -107,6 +109,7 @@ public: bool uses_texpos; bool uses_normalmap; bool vertex_code_writes_vertex; + bool vertex_code_writes_position; bool uses_discard; bool uses_screen_uv; bool use_color_interp; diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub index 9679223b16..38177d725f 100644 --- a/drivers/gles2/shaders/SCsub +++ b/drivers/gles2/shaders/SCsub @@ -6,5 +6,3 @@ if env['BUILDERS'].has_key('GLSL120GLES'): env.GLSL120GLES('canvas_shadow.glsl'); env.GLSL120GLES('blur.glsl'); env.GLSL120GLES('copy.glsl'); - - |