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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp9
-rw-r--r--drivers/gles2/rasterizer_gles2.h2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp20
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp178
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h12
5 files changed, 213 insertions, 8 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 71b826d689..d3c6b041a8 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -32,7 +32,6 @@
#include "core/os/os.h"
#include "core/project_settings.h"
-#include "drivers/gl_context/context_gl.h"
#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
@@ -321,7 +320,7 @@ void RasterizerGLES2::set_current_render_target(RID p_render_target) {
}
}
-void RasterizerGLES2::restore_render_target() {
+void RasterizerGLES2::restore_render_target(bool p_3d_was_drawn) {
ERR_FAIL_COND(storage->frame.current_rt == NULL);
RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt;
glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
@@ -410,7 +409,11 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re
glDisable(GL_BLEND);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
- glBindTexture(GL_TEXTURE_2D, rt->color);
+ if (rt->external.fbo != 0) {
+ glBindTexture(GL_TEXTURE_2D, rt->external.color);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, rt->color);
+ }
// TODO normals
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index ed4eeb84d2..eeed86e263 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -56,7 +56,7 @@ public:
virtual void initialize();
virtual void begin_frame(double frame_step);
virtual void set_current_render_target(RID p_render_target);
- virtual void restore_render_target();
+ virtual void restore_render_target(bool p_3d_was_drawn);
virtual void clear_render_target(const Color &p_color);
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index de31288838..c996078ba6 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1566,8 +1566,10 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (s->index_array_len > 0) {
glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
+ storage->info.render.vertices_count += s->index_array_len;
} else {
glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
+ storage->info.render.vertices_count += s->array_len;
}
/*
if (p_element->instance->skeleton.is_valid() && s->attribs[VS::ARRAY_BONES].enabled && s->attribs[VS::ARRAY_WEIGHTS].enabled) {
@@ -1637,8 +1639,10 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (s->index_array_len > 0) {
glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
+ storage->info.render.vertices_count += s->index_array_len;
} else {
glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
+ storage->info.render.vertices_count += s->array_len;
}
}
@@ -2182,6 +2186,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
float lightmap_energy = 1.0;
bool prev_use_lightmap_capture = false;
+ storage->info.render.draw_call_count += p_element_count;
+
for (int i = 0; i < p_element_count; i++) {
RenderList::Element *e = p_elements[i];
@@ -2389,11 +2395,17 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
if (e->owner != prev_owner || e->geometry != prev_geometry || skeleton != prev_skeleton) {
_setup_geometry(e, skeleton);
+ storage->info.render.surface_switch_count++;
}
bool shader_rebind = false;
if (rebind || material != prev_material) {
+
+ storage->info.render.material_switch_count++;
shader_rebind = _setup_material(material, p_reverse_cull, p_alpha_pass, Size2i(skeleton ? skeleton->size * 3 : 0, 0));
+ if (shader_rebind) {
+ storage->info.render.shader_rebind_count++;
+ }
}
if (i == 0 || shader_rebind) { //first time must rebind
@@ -2637,6 +2649,8 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
Transform cam_transform = p_cam_transform;
+ storage->info.render.object_count += p_cull_count;
+
GLuint current_fb = 0;
Environment *env = NULL;
@@ -2667,7 +2681,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
} else {
state.render_no_shadows = false;
- current_fb = storage->frame.current_rt->fbo;
+ if (storage->frame.current_rt->external.fbo != 0) {
+ current_fb = storage->frame.current_rt->external.fbo;
+ } else {
+ current_fb = storage->frame.current_rt->fbo;
+ }
env = environment_owner.getornull(p_environment);
viewport_width = storage->frame.current_rt->width;
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 92a4c2a3b4..b051c7d811 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -4664,6 +4664,23 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
rt->fbo = 0;
}
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = texture_owner.get(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_owner.free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ }
+
if (rt->depth) {
if (config.support_depth_texture) {
glDeleteTextures(1, &rt->depth);
@@ -4742,7 +4759,108 @@ RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
- return rt->texture;
+ if (rt->external.fbo == 0) {
+ return rt->texture;
+ } else {
+ return rt->external.texture;
+ }
+}
+
+void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_texture_id == 0) {
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = texture_owner.get(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_owner.free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ rt->external.color = 0;
+ }
+ } else {
+ Texture *t;
+
+ if (rt->external.fbo == 0) {
+ // create our fbo
+ glGenFramebuffers(1, &rt->external.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // allocate a texture
+ t = memnew(Texture);
+
+ t->type = VS::TEXTURE_TYPE_2D;
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_RGBA8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->compressed = false;
+ t->srgb = false;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->mipmaps = 1;
+ t->active = true;
+ t->tex_id = 0;
+ t->render_target = rt;
+
+ rt->external.texture = texture_owner.make_rid(t);
+ } else {
+ // bind our frame buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // find our texture
+ t = texture_owner.get(rt->external.texture);
+ }
+
+ // set our texture
+ t->tex_id = p_texture_id;
+ rt->external.color = p_texture_id;
+
+ // size shouldn't be different
+ t->width = rt->width;
+ t->height = rt->height;
+ t->alloc_height = rt->width;
+ t->alloc_width = rt->height;
+
+ // is there a point to setting the internal formats? we don't know them..
+
+ // set our texture as the destination for our framebuffer
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
+
+ // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :)
+ if (config.support_depth_texture) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ } else {
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
+
+ // check status and unbind
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ printf("framebuffer fail, status: %x\n", status);
+ }
+
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
}
void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
@@ -5208,18 +5326,72 @@ void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) {
}
void RasterizerStorageGLES2::render_info_begin_capture() {
+
+ info.snap = info.render;
}
void RasterizerStorageGLES2::render_info_end_capture() {
+
+ info.snap.object_count = info.render.object_count - info.snap.object_count;
+ info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
+ info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
+ info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
+ info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
+ info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
}
int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) {
- return get_render_info(p_info);
+ switch (p_info) {
+ case VS::INFO_OBJECTS_IN_FRAME: {
+ return info.snap.object_count;
+ } break;
+ case VS::INFO_VERTICES_IN_FRAME: {
+ return info.snap.vertices_count;
+ } break;
+ case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
+ return info.snap.material_switch_count;
+ } break;
+ case VS::INFO_SHADER_CHANGES_IN_FRAME: {
+ return info.snap.shader_rebind_count;
+ } break;
+ case VS::INFO_SURFACE_CHANGES_IN_FRAME: {
+ return info.snap.surface_switch_count;
+ } break;
+ case VS::INFO_DRAW_CALLS_IN_FRAME: {
+ return info.snap.draw_call_count;
+ } break;
+ default: {
+ return get_render_info(p_info);
+ }
+ }
}
int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) {
- return 0;
+ switch (p_info) {
+ case VS::INFO_OBJECTS_IN_FRAME:
+ return info.render_final.object_count;
+ case VS::INFO_VERTICES_IN_FRAME:
+ return info.render_final.vertices_count;
+ case VS::INFO_MATERIAL_CHANGES_IN_FRAME:
+ return info.render_final.material_switch_count;
+ case VS::INFO_SHADER_CHANGES_IN_FRAME:
+ return info.render_final.shader_rebind_count;
+ case VS::INFO_SURFACE_CHANGES_IN_FRAME:
+ return info.render_final.surface_switch_count;
+ case VS::INFO_DRAW_CALLS_IN_FRAME:
+ return info.render_final.draw_call_count;
+ case VS::INFO_USAGE_VIDEO_MEM_TOTAL:
+ return 0; //no idea
+ case VS::INFO_VIDEO_MEM_USED:
+ return info.vertex_mem + info.texture_mem;
+ case VS::INFO_TEXTURE_MEM_USED:
+ return info.texture_mem;
+ case VS::INFO_VERTEX_MEM_USED:
+ return info.vertex_mem;
+ default:
+ return 0; //no idea either
+ }
}
void RasterizerStorageGLES2::initialize() {
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 361f304a17..2ac68fa47a 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -1156,6 +1156,16 @@ public:
Effect copy_screen_effect;
+ struct External {
+ GLuint fbo;
+ GLuint color;
+ RID texture;
+
+ External() :
+ fbo(0) {
+ }
+ } external;
+
int width, height;
bool flags[RENDER_TARGET_FLAG_MAX];
@@ -1176,6 +1186,7 @@ public:
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
flags[i] = false;
}
+ external.fbo = 0;
}
};
@@ -1187,6 +1198,7 @@ public:
virtual RID render_target_create();
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height);
virtual RID render_target_get_texture(RID p_render_target) const;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id);
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
virtual bool render_target_was_used(RID p_render_target);