diff options
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 1 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.h | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 11 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 6 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 40 | ||||
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 60 | ||||
-rw-r--r-- | drivers/gles2/shaders/stdlib.glsl | 28 |
7 files changed, 93 insertions, 55 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 8a177e32b0..4716b29e03 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -1650,6 +1650,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons //always re-set uniforms, since light parameters changed _set_uniforms(); + state.canvas_shader.use_material((void *)material_ptr); glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(light->texture); diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h index af41e91e0c..ab636dca71 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.h +++ b/drivers/gles2/rasterizer_canvas_gles2.h @@ -84,7 +84,7 @@ public: Transform2D skeleton_transform; Transform2D skeleton_transform_inverse; - Vector2i skeleton_texture_size; + Size2i skeleton_texture_size; RID current_tex; RID current_normal; diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 23b01b4e09..453abeb853 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1910,14 +1910,14 @@ void RasterizerSceneGLES2::_setup_light_type(LightInstance *p_light, ShadowAtlas } } -void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform) { +void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform, bool accum_pass) { RasterizerStorageGLES2::Light *light_ptr = light->light_ptr; //common parameters float energy = light_ptr->param[VS::LIGHT_PARAM_ENERGY]; float specular = light_ptr->param[VS::LIGHT_PARAM_SPECULAR]; - float sign = light_ptr->negative ? -1 : 1; + float sign = (light_ptr->negative && !accum_pass) ? -1 : 1; //inverse color for base pass lights only state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPECULAR, specular); Color color = light_ptr->color * sign * energy * Math_PI; @@ -2310,6 +2310,11 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, if (accum_pass) { //accum pass force pass blend_mode = RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_ADD; + if (rebind_light && light && light->light_ptr->negative) { + glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + blend_mode = RasterizerStorageGLES2::Shader::Spatial::BLEND_MODE_SUB; + } } if (prev_blend_mode != blend_mode) { @@ -2553,7 +2558,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, } if (rebind_light && light) { - _setup_light(light, shadow_atlas, p_view_transform); + _setup_light(light, shadow_atlas, p_view_transform, accum_pass); } if (rebind_reflection && (refprobe_1 || refprobe_2)) { diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index c95385eb24..69a2295fc1 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -398,8 +398,8 @@ public: fog_transmit_enabled(true), fog_transmit_curve(1), fog_height_enabled(false), - fog_height_min(0), - fog_height_max(100), + fog_height_min(10), + fog_height_max(0), fog_height_curve(1) { } }; @@ -694,7 +694,7 @@ public: _FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0)); _FORCE_INLINE_ void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton); _FORCE_INLINE_ void _setup_light_type(LightInstance *p_light, ShadowAtlas *shadow_atlas); - _FORCE_INLINE_ void _setup_light(LightInstance *p_light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform); + _FORCE_INLINE_ void _setup_light(LightInstance *p_light, ShadowAtlas *shadow_atlas, const Transform &p_view_transform, bool accum_pass); _FORCE_INLINE_ void _setup_refprobes(ReflectionProbeInstance *p_refprobe1, ReflectionProbeInstance *p_refprobe2, const Transform &p_view_transform, Environment *p_env); _FORCE_INLINE_ void _render_geometry(RenderList::Element *p_element); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index a0188da4f6..a30af87516 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -5691,21 +5691,49 @@ void RasterizerStorageGLES2::initialize() { GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); + glDeleteFramebuffers(1, &fbo); + glBindTexture(GL_TEXTURE_2D, 0); + glDeleteTextures(1, &depth); + if (status == GL_FRAMEBUFFER_COMPLETE) { config.depth_internalformat = GL_DEPTH_COMPONENT; config.depth_type = GL_UNSIGNED_INT; } else { + // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT + // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT + config.depth_internalformat = GL_DEPTH_COMPONENT16; config.depth_type = GL_UNSIGNED_SHORT; - } - glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); - glDeleteFramebuffers(1, &fbo); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &depth); + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glGenTextures(1, &depth); + glBindTexture(GL_TEXTURE_2D, depth); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 32, 32, 0, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); + + status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) { + //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth + config.support_depth_texture = false; + config.use_rgba_3d_shadows = true; + } + + glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); + glDeleteFramebuffers(1, &fbo); + glBindTexture(GL_TEXTURE_2D, 0); + glDeleteTextures(1, &depth); + } } else { - // Will use renderbuffer for depth + // Will use renderbuffer for depth, on mobile check for 24 bit depth support if (config.extensions.has("GL_OES_depth24")) { config.depth_internalformat = _DEPTH_COMPONENT24_OES; config.depth_type = GL_UNSIGNED_INT; diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 25bab0e97a..935cb32fda 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -449,7 +449,9 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node; StringBuffer<> declaration; - + if (var_dec_node->is_const) { + declaration += "const "; + } declaration += _prestr(var_dec_node->precision); declaration += _typestr(var_dec_node->datatype); @@ -512,14 +514,16 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } break; case SL::Node::TYPE_ARRAY_DECLARATION: { - SL::ArrayDeclarationNode *var_dec_node = (SL::ArrayDeclarationNode *)p_node; + SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node; StringBuffer<> declaration; + if (arr_dec_node->is_const) { + declaration += "const "; + } + declaration += _prestr(arr_dec_node->precision); + declaration += _typestr(arr_dec_node->datatype); - declaration += _prestr(var_dec_node->precision); - declaration += _typestr(var_dec_node->datatype); - - for (int i = 0; i < var_dec_node->declarations.size(); i++) { + for (int i = 0; i < arr_dec_node->declarations.size(); i++) { if (i > 0) { declaration += ","; @@ -527,20 +531,20 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener declaration += " "; - declaration += _mkid(var_dec_node->declarations[i].name); + declaration += _mkid(arr_dec_node->declarations[i].name); declaration += "["; - declaration += itos(var_dec_node->declarations[i].size); + declaration += itos(arr_dec_node->declarations[i].size); declaration += "]"; - int sz = var_dec_node->declarations[i].initializer.size(); + int sz = arr_dec_node->declarations[i].initializer.size(); if (sz > 0) { declaration += "="; - declaration += _typestr(var_dec_node->datatype); + declaration += _typestr(arr_dec_node->datatype); declaration += "["; declaration += itos(sz); declaration += "]"; declaration += "("; for (int j = 0; j < sz; j++) { - declaration += _dump_node_code(var_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + declaration += _dump_node_code(arr_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); if (j != sz - 1) { declaration += ", "; } @@ -552,46 +556,46 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener code += declaration.as_string(); } break; case SL::Node::TYPE_ARRAY: { - SL::ArrayNode *var_node = (SL::ArrayNode *)p_node; + SL::ArrayNode *arr_node = (SL::ArrayNode *)p_node; - if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) { - *p_actions.write_flag_pointers[var_node->name] = true; + if (p_assigning && p_actions.write_flag_pointers.has(arr_node->name)) { + *p_actions.write_flag_pointers[arr_node->name] = true; } - if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) { - String define = p_default_actions.usage_defines[var_node->name]; + if (p_default_actions.usage_defines.has(arr_node->name) && !used_name_defines.has(arr_node->name)) { + String define = p_default_actions.usage_defines[arr_node->name]; if (define.begins_with("@")) { define = p_default_actions.usage_defines[define.substr(1, define.length())]; } r_gen_code.custom_defines.push_back(define.utf8()); - used_name_defines.insert(var_node->name); + used_name_defines.insert(arr_node->name); } - if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) { - *p_actions.usage_flag_pointers[var_node->name] = true; - used_flag_pointers.insert(var_node->name); + if (p_actions.usage_flag_pointers.has(arr_node->name) && !used_flag_pointers.has(arr_node->name)) { + *p_actions.usage_flag_pointers[arr_node->name] = true; + used_flag_pointers.insert(arr_node->name); } - if (p_default_actions.renames.has(var_node->name)) { - code += p_default_actions.renames[var_node->name]; + if (p_default_actions.renames.has(arr_node->name)) { + code += p_default_actions.renames[arr_node->name]; } else { - code += _mkid(var_node->name); + code += _mkid(arr_node->name); } - if (var_node->call_expression != NULL) { + if (arr_node->call_expression != NULL) { code += "."; - code += _dump_node_code(var_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(arr_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); } - if (var_node->index_expression != NULL) { + if (arr_node->index_expression != NULL) { code += "["; - code += _dump_node_code(var_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(arr_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += "]"; } - if (var_node->name == time_name) { + if (arr_node->name == time_name) { if (current_func_name == vertex_name) { r_gen_code.uses_vertex_time = true; } diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl index ca37611433..96421fcb4a 100644 --- a/drivers/gles2/shaders/stdlib.glsl +++ b/drivers/gles2/shaders/stdlib.glsl @@ -36,7 +36,7 @@ highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord) { return texture2DLod(tex, vec2(x_coord, y_coord), 0.0); } -#ifdef SINH_USED +#if defined(SINH_USED) highp float sinh(highp float x) { return 0.5 * (exp(x) - exp(-x)); @@ -56,7 +56,7 @@ highp vec4 sinh(highp vec4 x) { #endif -#ifdef COSH_USED +#if defined(COSH_USED) highp float cosh(highp float x) { return 0.5 * (exp(x) + exp(-x)); @@ -76,7 +76,7 @@ highp vec4 cosh(highp vec4 x) { #endif -#ifdef TANH_USED +#if defined(TANH_USED) highp float tanh(highp float x) { highp float exp2x = exp(2.0 * x); @@ -106,7 +106,7 @@ highp vec4 tanh(highp vec4 x) { #endif -#ifdef ASINH_USED +#if defined(ASINH_USED) highp float asinh(highp float x) { return sign(x) * log(abs(x) + sqrt(1.0 + x * x)); @@ -126,7 +126,7 @@ highp vec4 asinh(highp vec4 x) { #endif -#ifdef ACOSH_USED +#if defined(ACOSH_USED) highp float acosh(highp float x) { return log(x + sqrt(x * x - 1.0)); @@ -146,7 +146,7 @@ highp vec4 acosh(highp vec4 x) { #endif -#ifdef ATANH_USED +#if defined(ATANH_USED) highp float atanh(highp float x) { return 0.5 * log((1.0 + x) / (1.0 - x)); @@ -166,7 +166,7 @@ highp vec4 atanh(highp vec4 x) { #endif -#ifdef ROUND_USED +#if defined(ROUND_USED) highp float round(highp float x) { return floor(x + 0.5); @@ -186,7 +186,7 @@ highp vec4 round(highp vec4 x) { #endif -#ifdef ROUND_EVEN_USED +#if defined(ROUND_EVEN_USED) highp float roundEven(highp float x) { highp float t = x + 0.5; @@ -216,7 +216,7 @@ highp vec4 roundEven(highp vec4 x) { #endif -#ifdef IS_INF_USED +#if defined(IS_INF_USED) bool isinf(highp float x) { return (2 * x == x) && (x != 0); @@ -236,7 +236,7 @@ bvec4 isinf(highp vec4 x) { #endif -#ifdef IS_NAN_USED +#if defined(IS_NAN_USED) bool isnan(highp float x) { return x != x; @@ -256,7 +256,7 @@ bvec4 isnan(highp vec4 x) { #endif -#ifdef TRUNC_USED +#if defined(TRUNC_USED) highp float trunc(highp float x) { return x < 0 ? -floor(-x) : floor(x); @@ -276,7 +276,7 @@ highp vec4 trunc(highp vec4 x) { #endif -#ifdef DETERMINANT_USED +#if defined(DETERMINANT_USED) highp float determinant(highp mat2 m) { return m[0].x * m[1].y - m[1].x * m[0].y; @@ -301,7 +301,7 @@ highp float determinant(highp mat4 m) { #ifndef USE_GLES_OVER_GL -#ifdef TRANSPOSE_USED +#if defined(TRANSPOSE_USED) highp mat2 transpose(highp mat2 m) { return mat2( @@ -326,7 +326,7 @@ highp mat4 transpose(highp mat4 m) { vec4(m[0].w, m[1].w, m[2].w, m[3].w)); } -#ifdef OUTER_PRODUCT_USED +#if defined(OUTER_PRODUCT_USED) highp mat2 outerProduct(highp vec2 c, highp vec2 r) { return mat2(c * r.x, c * r.y); |