diff options
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 1 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 6 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 1 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 2 |
4 files changed, 9 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 3d388c031a..d6fbf04353 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -75,6 +75,7 @@ void RasterizerCanvasGLES2::canvas_begin() { } if (storage->frame.clear_request) { + glColorMask(true, true, true, true); glClearColor(storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index a1a0b9e2c6..73d93f7b46 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -392,6 +392,12 @@ void RasterizerGLES2::end_frame(bool p_swap_buffers) { OS::get_singleton()->swap_buffers(); else glFinish(); + + if (p_swap_buffers) { + glColorMask(true, true, true, true); + glClearColor(0, 0, 0, 1); + glClear(GL_COLOR_BUFFER_BIT); + } } void RasterizerGLES2::finalize() { diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 1bd3c0a935..6ff6bd7ced 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -3641,6 +3641,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { texture_set_flags(rt->texture, texture->flags); + glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // copy texscreen buffers diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 9251e21080..3e64c92e96 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -526,7 +526,7 @@ FRAGMENT_SHADER_CODE #if defined(ENABLE_NORMALMAP) normalmap.xy = normalmap.xy * 2.0 - 1.0; - normalmap.z = sqrt(1.0 - dot(normalmap.xy, normalmap.xy)); + normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); // normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side; normal = normalmap; |