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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp42
1 files changed, 34 insertions, 8 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 8b70e7cfbf..136e8162e9 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -9155,10 +9155,23 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
- int x = current_clip->final_clip_rect.pos.x;
- int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
- int w = current_clip->final_clip_rect.size.x;
- int h = current_clip->final_clip_rect.size.y;
+ int x;
+ int y;
+ int w;
+ int h;
+
+ if (current_rt) {
+ x = current_clip->final_clip_rect.pos.x;
+ y = current_clip->final_clip_rect.pos.y;
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
+ else {
+ x = current_clip->final_clip_rect.pos.x;
+ y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
glScissor(x,y,w,h);
@@ -9666,10 +9679,23 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
- int x = current_clip->final_clip_rect.pos.x;
- int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
- int w = current_clip->final_clip_rect.size.x;
- int h = current_clip->final_clip_rect.size.y;
+ int x;
+ int y;
+ int w;
+ int h;
+
+ if (current_rt) {
+ x = current_clip->final_clip_rect.pos.x;
+ y = current_clip->final_clip_rect.pos.y;
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
+ else {
+ x = current_clip->final_clip_rect.pos.x;
+ y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
glScissor(x,y,w,h);