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-rw-r--r--drivers/gles2/shaders/canvas.glsl8
-rw-r--r--drivers/gles2/shaders/canvas_shadow.glsl3
-rw-r--r--drivers/gles2/shaders/copy.glsl2
-rw-r--r--drivers/gles2/shaders/cube_to_dp.glsl2
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl2
-rw-r--r--drivers/gles2/shaders/lens_distorted.glsl2
-rw-r--r--drivers/gles2/shaders/scene.glsl2
7 files changed, 14 insertions, 7 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 01a90d0725..614124e6d9 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -31,8 +32,6 @@ uniform vec4 src_rect;
uniform highp float time;
-
-
#ifdef USE_LIGHTING
// light matrices
@@ -62,7 +61,6 @@ const bool at_light_pass = true;
const bool at_light_pass = false;
#endif
-
/* clang-format off */
VERTEX_SHADER_GLOBALS
@@ -80,7 +78,6 @@ vec2 select(vec2 a, vec2 b, bvec2 c) {
void main() {
-
vec4 color = color_attrib;
#ifdef USE_INSTANCING
@@ -159,13 +156,13 @@ VERTEX_SHADER_CODE
#endif
#endif
-
}
/* clang-format off */
[fragment]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -231,7 +228,6 @@ const bool at_light_pass = false;
uniform bool use_default_normal;
-
/* clang-format off */
FRAGMENT_SHADER_GLOBALS
diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl
index 51af004e39..d39212826e 100644
--- a/drivers/gles2/shaders/canvas_shadow.glsl
+++ b/drivers/gles2/shaders/canvas_shadow.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -29,6 +30,7 @@ void main() {
[fragment]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -39,7 +41,6 @@ precision mediump int;
varying highp vec4 position_interp;
/* clang-format on */
-
void main() {
highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
index 97a24212a5..f3c2a7eec4 100644
--- a/drivers/gles2/shaders/copy.glsl
+++ b/drivers/gles2/shaders/copy.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -56,6 +57,7 @@ void main() {
#define M_PI 3.14159265359
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
diff --git a/drivers/gles2/shaders/cube_to_dp.glsl b/drivers/gles2/shaders/cube_to_dp.glsl
index 3d24c36336..cb4b3f6dec 100644
--- a/drivers/gles2/shaders/cube_to_dp.glsl
+++ b/drivers/gles2/shaders/cube_to_dp.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -25,6 +26,7 @@ void main() {
[fragment]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index b1553c7cd5..06274a7698 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -32,6 +33,7 @@ void main() {
#endif
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
diff --git a/drivers/gles2/shaders/lens_distorted.glsl b/drivers/gles2/shaders/lens_distorted.glsl
index efa35adf7d..81898a75a5 100644
--- a/drivers/gles2/shaders/lens_distorted.glsl
+++ b/drivers/gles2/shaders/lens_distorted.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -29,6 +30,7 @@ void main() {
[fragment]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 32721c892b..4f334d2be2 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -2,6 +2,7 @@
[vertex]
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else
@@ -653,6 +654,7 @@ VERTEX_SHADER_CODE
#endif
#ifdef USE_GLES_OVER_GL
+#define lowp
#define mediump
#define highp
#else