diff options
Diffstat (limited to 'drivers/gles2/shaders/tonemap.glsl')
-rw-r--r-- | drivers/gles2/shaders/tonemap.glsl | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/tonemap.glsl b/drivers/gles2/shaders/tonemap.glsl index f3f6a85565..eae3b5a1ca 100644 --- a/drivers/gles2/shaders/tonemap.glsl +++ b/drivers/gles2/shaders/tonemap.glsl @@ -1,6 +1,8 @@ +/* clang-format off */ [vertex] layout(location = 0) in highp vec4 vertex_attrib; +/* clang-format on */ layout(location = 4) in vec2 uv_in; out vec2 uv_interp; @@ -14,6 +16,7 @@ void main() { #endif } +/* clang-format off */ [fragment] #if !defined(GLES_OVER_GL) @@ -21,6 +24,7 @@ precision mediump float; #endif in vec2 uv_interp; +/* clang-format on */ uniform highp sampler2D source; //texunit:0 @@ -115,7 +119,7 @@ vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) { vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - 0.5) * pixel_size; return (g0(fuv.y) * (g0x * textureLod(tex, p0, lod) + g1x * textureLod(tex, p1, lod))) + - (g1(fuv.y) * (g0x * textureLod(tex, p2, lod) + g1x * textureLod(tex, p3, lod))); + (g1(fuv.y) * (g0x * textureLod(tex, p2, lod) + g1x * textureLod(tex, p3, lod))); } #define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2D_bicubic(m_tex, m_uv, m_lod) |