diff options
Diffstat (limited to 'drivers/gles2/shaders/subsurf_scattering.glsl')
-rw-r--r-- | drivers/gles2/shaders/subsurf_scattering.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/subsurf_scattering.glsl b/drivers/gles2/shaders/subsurf_scattering.glsl index f40fb3a244..d0c34cf1b0 100644 --- a/drivers/gles2/shaders/subsurf_scattering.glsl +++ b/drivers/gles2/shaders/subsurf_scattering.glsl @@ -8,7 +8,6 @@ layout(location = 4) in vec2 uv_in; out vec2 uv_interp; void main() { - uv_interp = uv_in; gl_Position = vertex_attrib; } @@ -102,7 +101,6 @@ uniform sampler2D source_depth; //texunit:2 layout(location = 0) out vec4 frag_color; void main() { - float strength = texture(source_sss, uv_interp).r; strength *= strength; //stored as sqrt @@ -110,7 +108,6 @@ void main() { vec4 base_color = texture(source_diffuse, uv_interp); if (strength > 0.0) { - // Fetch linear depth of current pixel: float depth = texture(source_depth, uv_interp).r * 2.0 - 1.0; #ifdef USE_ORTHOGONAL_PROJECTION |