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Diffstat (limited to 'drivers/gles2/shaders/ssao_blur.glsl')
-rw-r--r-- | drivers/gles2/shaders/ssao_blur.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/ssao_blur.glsl b/drivers/gles2/shaders/ssao_blur.glsl index e4133ad534..f065cd74eb 100644 --- a/drivers/gles2/shaders/ssao_blur.glsl +++ b/drivers/gles2/shaders/ssao_blur.glsl @@ -5,7 +5,6 @@ layout(location = 0) in highp vec4 vertex_attrib; /* clang-format on */ void main() { - gl_Position = vertex_attrib; gl_Position.z = 1.0; } @@ -58,7 +57,6 @@ uniform float camera_z_near; uniform ivec2 screen_size; void main() { - ivec2 ssC = ivec2(gl_FragCoord.xy); float depth = texelFetch(source_depth, ssC, 0).r; @@ -91,7 +89,6 @@ void main() { // We already handled the zero case above. This loop should be unrolled and the static branch optimized out, // so the IF statement has no runtime cost if (r != 0) { - ivec2 ppos = ssC + axis * (r * filter_scale); float value = texelFetch(source_ssao, clamp(ppos, ivec2(0), clamp_limit), 0).r; ivec2 rpos = clamp(ppos, ivec2(0), clamp_limit); |