summaryrefslogtreecommitdiff
path: root/drivers/gles2/shaders/screen_space_reflection.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles2/shaders/screen_space_reflection.glsl')
-rw-r--r--drivers/gles2/shaders/screen_space_reflection.glsl5
1 files changed, 0 insertions, 5 deletions
diff --git a/drivers/gles2/shaders/screen_space_reflection.glsl b/drivers/gles2/shaders/screen_space_reflection.glsl
index a11da10b61..6b5b7c885c 100644
--- a/drivers/gles2/shaders/screen_space_reflection.glsl
+++ b/drivers/gles2/shaders/screen_space_reflection.glsl
@@ -9,7 +9,6 @@ out vec2 uv_interp;
out vec2 pos_interp;
void main() {
-
uv_interp = uv_in;
gl_Position = vertex_attrib;
pos_interp.xy = gl_Position.xy;
@@ -55,7 +54,6 @@ vec2 view_to_screen(vec3 view_pos, out float w) {
#define M_PI 3.14159265359
void main() {
-
vec4 diffuse = texture(source_diffuse, uv_interp);
vec4 normal_roughness = texture(source_normal_roughness, uv_interp);
@@ -142,7 +140,6 @@ void main() {
float steps_taken = 0.0;
for (int i = 0; i < num_steps; i++) {
-
pos += line_advance;
z += z_advance;
w += w_advance;
@@ -174,7 +171,6 @@ void main() {
}
if (found) {
-
float margin_blend = 1.0;
vec2 margin = vec2((viewport_size.x + viewport_size.y) * 0.5 * 0.05); //make a uniform margin
@@ -218,7 +214,6 @@ void main() {
final_color = vec4(0.0);
for (int i = 0; i < 7; i++) {
-
float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle
float radius;
{