diff options
Diffstat (limited to 'drivers/gles2/shaders/resolve.glsl')
-rw-r--r-- | drivers/gles2/shaders/resolve.glsl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/resolve.glsl b/drivers/gles2/shaders/resolve.glsl new file mode 100644 index 0000000000..071cb37a99 --- /dev/null +++ b/drivers/gles2/shaders/resolve.glsl @@ -0,0 +1,42 @@ +/* clang-format off */ +[vertex] + +layout(location = 0) in highp vec4 vertex_attrib; +/* clang-format on */ +layout(location = 4) in vec2 uv_in; + +out vec2 uv_interp; + +void main() { + uv_interp = uv_in; + gl_Position = vertex_attrib; +} + +/* clang-format off */ +[fragment] + +#if !defined(GLES_OVER_GL) +precision mediump float; +#endif + +in vec2 uv_interp; +/* clang-format on */ +uniform sampler2D source_specular; //texunit:0 +uniform sampler2D source_ssr; //texunit:1 + +uniform vec2 pixel_size; + +in vec2 uv2_interp; + +layout(location = 0) out vec4 frag_color; + +void main() { + vec4 specular = texture(source_specular, uv_interp); + +#ifdef USE_SSR + vec4 ssr = textureLod(source_ssr, uv_interp, 0.0); + specular.rgb = mix(specular.rgb, ssr.rgb * specular.a, ssr.a); +#endif + + frag_color = vec4(specular.rgb, 1.0); +} |