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path: root/drivers/gles2/shaders/particles.glsl
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Diffstat (limited to 'drivers/gles2/shaders/particles.glsl')
-rw-r--r--drivers/gles2/shaders/particles.glsl6
1 files changed, 0 insertions, 6 deletions
diff --git a/drivers/gles2/shaders/particles.glsl b/drivers/gles2/shaders/particles.glsl
index 5974050fc1..1575db701f 100644
--- a/drivers/gles2/shaders/particles.glsl
+++ b/drivers/gles2/shaders/particles.glsl
@@ -10,7 +10,6 @@ layout(location = 4) in highp vec4 xform_2;
layout(location = 5) in highp vec4 xform_3;
struct Attractor {
-
vec3 pos;
vec3 dir;
float radius;
@@ -64,7 +63,6 @@ VERTEX_SHADER_GLOBALS
/* clang-format on */
uint hash(uint x) {
-
x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b);
x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b);
x = (x >> uint(16)) ^ x;
@@ -72,7 +70,6 @@ uint hash(uint x) {
}
void main() {
-
#ifdef PARTICLES_COPY
out_color = color;
@@ -183,10 +180,8 @@ VERTEX_SHADER_CODE
#if !defined(DISABLE_FORCE)
if (false) {
-
vec3 force = vec3(0.0);
for (int i = 0; i < attractor_count; i++) {
-
vec3 rel_vec = xform[3].xyz - attractors[i].pos;
float dist = length(rel_vec);
if (attractors[i].radius < dist)
@@ -214,7 +209,6 @@ VERTEX_SHADER_CODE
#if !defined(DISABLE_VELOCITY)
if (true) {
-
xform[3].xyz += out_velocity_active.xyz * local_delta;
}
#endif