summaryrefslogtreecommitdiff
path: root/drivers/gles2/shaders/material.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles2/shaders/material.glsl')
-rw-r--r--drivers/gles2/shaders/material.glsl12
1 files changed, 12 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index 477a451f2f..e5be25757d 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -980,6 +980,12 @@ FRAGMENT_SHADER_CODE
#ifdef LIGHT_USE_SHADOW
#ifdef LIGHT_TYPE_DIRECTIONAL
+ float shadow_fade_exponent=5.0; //hardcoded for now
+ float shadow_fade=pow(length(vertex_interp)/light_attenuation.g,shadow_fade_exponent);
+
+// optimization - skip shadows outside visible range
+ if(shadow_fade<1.0){
+
#ifdef LIGHT_USE_PSSM
@@ -1105,6 +1111,12 @@ FRAGMENT_SHADER_CODE
shadow_attenuation=SAMPLE_SHADOW_TEX(shadow_coord.xy,shadow_coord.z);
#endif
+
+ shadow_attenuation=mix(shadow_attenuation,1.0,shadow_fade);
+ }else{
+ shadow_attenuation=1.0;
+ };
+
#endif
#ifdef LIGHT_TYPE_OMNI