diff options
Diffstat (limited to 'drivers/gles2/shaders/effect_blur.glsl')
-rw-r--r-- | drivers/gles2/shaders/effect_blur.glsl | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/drivers/gles2/shaders/effect_blur.glsl b/drivers/gles2/shaders/effect_blur.glsl index b28d78a6ca..7b607dd76a 100644 --- a/drivers/gles2/shaders/effect_blur.glsl +++ b/drivers/gles2/shaders/effect_blur.glsl @@ -23,7 +23,6 @@ uniform vec4 blur_section; #endif void main() { - uv_interp = uv_in; gl_Position = vec4(vertex_attrib, 0.0, 1.0); #ifdef USE_BLUR_SECTION @@ -127,7 +126,6 @@ uniform float camera_z_far; uniform float camera_z_near; void main() { - #ifdef GLOW_GAUSSIAN_HORIZONTAL vec2 pix_size = pixel_size; pix_size *= 0.5; //reading from larger buffer, so use more samples @@ -228,7 +226,6 @@ void main() { float k_accum = 0.0; for (int i = 0; i < dof_kernel_size; i++) { - int int_ofs = i - dof_kernel_from; vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * amount * dof_radius; @@ -265,7 +262,6 @@ void main() { float max_accum = 0.0; for (int i = 0; i < dof_kernel_size; i++) { - int int_ofs = i - dof_kernel_from; vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * dof_radius; float ofs_influence = max(0.0, 1.0 - abs(float(int_ofs)) / float(dof_kernel_from)); |