diff options
Diffstat (limited to 'drivers/gles2/shaders/canvas_shadow.glsl')
-rw-r--r-- | drivers/gles2/shaders/canvas_shadow.glsl | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl deleted file mode 100644 index 40cf321dce..0000000000 --- a/drivers/gles2/shaders/canvas_shadow.glsl +++ /dev/null @@ -1,62 +0,0 @@ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - -uniform highp mat4 projection_matrix; -uniform highp mat4 light_matrix; -uniform highp mat4 world_matrix; - -attribute highp vec3 vertex; // attrib:0 - -#ifndef USE_DEPTH_SHADOWS - -varying vec4 position_interp; - -#endif - - -void main() { - - gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex,1.0))); - -#ifndef USE_DEPTH_SHADOWS - position_interp = gl_Position; -#endif - -} - -[fragment] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - -#ifndef USE_DEPTH_SHADOWS - -varying vec4 position_interp; - -#endif - -void main() { - -#ifdef USE_DEPTH_SHADOWS - -#else - highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias; - highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); - gl_FragColor = comp; -#endif - -} - |