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path: root/drivers/gles2/shaders/canvas_shadow.glsl
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Diffstat (limited to 'drivers/gles2/shaders/canvas_shadow.glsl')
-rw-r--r--drivers/gles2/shaders/canvas_shadow.glsl9
1 files changed, 7 insertions, 2 deletions
diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl
index 01b2c59325..7a5ba4f571 100644
--- a/drivers/gles2/shaders/canvas_shadow.glsl
+++ b/drivers/gles2/shaders/canvas_shadow.glsl
@@ -34,9 +34,14 @@ void main() {
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
varying highp vec4 position_interp;
/* clang-format on */
@@ -47,8 +52,8 @@ void main() {
#ifdef USE_RGBA_SHADOWS
- highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
- comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+ highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0));
+ comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
gl_FragColor = comp;
#else