diff options
Diffstat (limited to 'drivers/gles2/shaders/canvas.glsl')
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 29d81bb2c4..cee68a58ff 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -75,7 +75,7 @@ void main() { #endif { - vec2 src_vtx=outvec.xy; + vec2 src_vtx = outvec.xy; VERTEX_SHADER_CODE } @@ -83,7 +83,6 @@ VERTEX_SHADER_CODE color_interp = color; gl_Position = projection_matrix * modelview_matrix * outvec; - } [fragment] @@ -96,9 +95,9 @@ precision mediump float; precision mediump int; #endif -uniform sampler2D color_texture; // texunit:0 +uniform sampler2D color_texture; // texunit:-1 uniform highp vec2 color_texpixel_size; -uniform mediump sampler2D normal_texture; // texunit:1 +uniform mediump sampler2D normal_texture; // texunit:-2 varying mediump vec2 uv_interp; varying mediump vec4 color_interp; @@ -109,7 +108,7 @@ uniform vec4 final_modulate; #ifdef SCREEN_TEXTURE_USED -uniform sampler2D screen_texture; // texunit:2 +uniform sampler2D screen_texture; // texunit:-3 #endif @@ -121,7 +120,6 @@ uniform vec2 screen_pixel_size; FRAGMENT_SHADER_GLOBALS - void main() { vec4 color = color_interp; @@ -135,11 +133,9 @@ void main() { FRAGMENT_SHADER_CODE - } color *= final_modulate; gl_FragColor = color; - } |