diff options
Diffstat (limited to 'drivers/gles2/shaders/canvas.glsl')
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 3b685b3f0b..1fadf44d97 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -111,7 +111,6 @@ vec2 select(vec2 a, vec2 b, bvec2 c) { } void main() { - vec4 color = color_attrib; vec2 uv; @@ -186,7 +185,6 @@ VERTEX_SHADER_CODE // look up transform from the "pose texture" if (bone_weights != vec4(0.0)) { - highp mat4 bone_transform = mat4(0.0); for (int i = 0; i < 4; i++) { @@ -367,7 +365,6 @@ LIGHT_SHADER_CODE } void main() { - vec4 color = color_interp; vec2 uv = uv_interp; #ifdef USE_FORCE_REPEAT @@ -499,11 +496,9 @@ FRAGMENT_SHADER_CODE point = -shadow_vec; sh = 0.5 + (1.0 / 8.0); } else if (angle_to_light > 0.0) { - point = vec2(shadow_vec.y, -shadow_vec.x); sh = 0.25 + (1.0 / 8.0); } else { - point = vec2(-shadow_vec.y, shadow_vec.x); sh = 0.75 + (1.0 / 8.0); } |