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Diffstat (limited to 'drivers/gles2/shader_gles2.h')
-rw-r--r--drivers/gles2/shader_gles2.h31
1 files changed, 23 insertions, 8 deletions
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h
index cb515c199c..9160a7c265 100644
--- a/drivers/gles2/shader_gles2.h
+++ b/drivers/gles2/shader_gles2.h
@@ -27,11 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SHADER_GLES2_H
#define SHADER_GLES2_H
-#include <stdio.h>
-
+// This must come first to avoid windows.h mess
#include "platform_config.h"
#ifndef GLES2_INCLUDE_H
#include <GLES2/gl2.h>
@@ -39,14 +39,15 @@
#include GLES2_INCLUDE_H
#endif
-#include "camera_matrix.h"
-#include "hash_map.h"
-#include "map.h"
-#include "variant.h"
-
+#include "core/hash_map.h"
+#include "core/map.h"
+#include "core/math/camera_matrix.h"
#include "core/pair.h"
+#include "core/variant.h"
#include "servers/visual/shader_language.h"
+#include <stdio.h>
+
class RasterizerStorageGLES2;
class ShaderGLES2 {
@@ -334,6 +335,19 @@ public:
case ShaderLanguage::TYPE_SAMPLERCUBE: {
} break;
+
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLER3D:
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER3D: {
+ // Not implemented in GLES2
+ } break;
+
+ case ShaderLanguage::TYPE_VOID: {
+ // Nothing to do?
+ } break;
}
}
@@ -467,7 +481,8 @@ public:
// like forward declared nested classes.
void use_material(void *p_material);
- uint32_t get_version() const { return new_conditional_version.version; }
+ _FORCE_INLINE_ uint32_t get_version() const { return new_conditional_version.version; }
+ _FORCE_INLINE_ bool is_version_valid() const { return version && version->ok; }
void set_uniform_camera(int p_idx, const CameraMatrix &p_mat) {