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Diffstat (limited to 'drivers/gles2/shader_gles2.h')
-rw-r--r--drivers/gles2/shader_gles2.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h
index 69a66b8ab7..32b979807d 100644
--- a/drivers/gles2/shader_gles2.h
+++ b/drivers/gles2/shader_gles2.h
@@ -281,7 +281,7 @@ public:
};
GLint get_uniform_location(const String &p_name) const;
- GLint get_uniform_location(int p_uniform) const;
+ GLint get_uniform_location(int p_index) const;
static _FORCE_INLINE_ ShaderGLES2 *get_active() { return active; };
bool bind();
@@ -293,9 +293,9 @@ public:
void clear_caches();
uint32_t create_custom_shader();
- void set_custom_shader_code(uint32_t p_id, const String &p_vertex, const String &p_vertex_globals, const String &p_fragment, const String &p_p_light, const String &p_fragment_globals, const Vector<StringName> &p_uniforms, const Vector<const char *> &p_custom_defines);
- void set_custom_shader(uint32_t p_id);
- void free_custom_shader(uint32_t p_id);
+ void set_custom_shader_code(uint32_t p_code_id, const String &p_vertex, const String &p_vertex_globals, const String &p_fragment, const String &p_light, const String &p_fragment_globals, const Vector<StringName> &p_uniforms, const Vector<const char *> &p_custom_defines);
+ void set_custom_shader(uint32_t p_code_id);
+ void free_custom_shader(uint32_t p_code_id);
void set_uniform_default(int p_idx, const Variant &p_value) {