diff options
Diffstat (limited to 'drivers/gles2/shader_gles2.cpp')
-rw-r--r-- | drivers/gles2/shader_gles2.cpp | 99 |
1 files changed, 22 insertions, 77 deletions
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 445428acc5..628a57c06d 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -57,7 +57,7 @@ ShaderGLES2 *ShaderGLES2::active = NULL; -// #define DEBUG_SHADER +//#define DEBUG_SHADER #ifdef DEBUG_SHADER @@ -132,6 +132,11 @@ bool ShaderGLES2::bind() { ERR_FAIL_COND_V(!version, false); + if (!version->ok) { //broken, unable to bind (do not throw error, you saw it before already when it failed compilation). + glUseProgram(0); + return false; + } + glUseProgram(version->id); // find out uniform names and locations @@ -171,72 +176,24 @@ void ShaderGLES2::unbind() { active = NULL; } -static String _fix_error_code_line(const String &p_error, int p_code_start, int p_offset) { - - int last_find_pos = -1; - // NVIDIA - String error = p_error; - while ((last_find_pos = p_error.find("(", last_find_pos + 1)) != -1) { - - int end_pos = last_find_pos + 1; - - while (true) { - - if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') { +static void _display_error_with_code(const String &p_error, const Vector<const char *> &p_code) { - end_pos++; - continue; - } else if (p_error[end_pos] == ')') { - break; - } else { - - end_pos = -1; - break; - } - } + int line = 1; + String total_code; - if (end_pos == -1) - continue; - - String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1); - String begin = error.substr(0, last_find_pos + 1); - String end = error.substr(end_pos, error.length()); - int num = numstr.to_int() + p_code_start - p_offset; - error = begin + itos(num) + end; + for (int i = 0; i < p_code.size(); i++) { + total_code += String(p_code[i]); } - // ATI - last_find_pos = -1; - while ((last_find_pos = p_error.find("ERROR: ", last_find_pos + 1)) != -1) { - - last_find_pos += 6; - int end_pos = last_find_pos + 1; + Vector<String> lines = String(total_code).split("\n"); - while (true) { + for (int j = 0; j < lines.size(); j++) { - if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') { - - end_pos++; - continue; - } else if (p_error[end_pos] == ':') { - break; - } else { - - end_pos = -1; - break; - } - } - continue; - if (end_pos == -1) - continue; - - String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1); - String begin = error.substr(0, last_find_pos + 1); - String end = error.substr(end_pos, error.length()); - int num = numstr.to_int() + p_code_start - p_offset; - error = begin + itos(num) + end; + print_line(itos(line) + ": " + lines[j]); + line++; } - return error; + + ERR_PRINTS(p_error); } ShaderGLES2::Version *ShaderGLES2::get_current_version() { @@ -316,7 +273,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { if (cc) { for (int i = 0; i < cc->custom_defines.size(); i++) { strings.push_back(cc->custom_defines.write[i]); - DEBUG_PRINT("CD #" + itos(i) + ": " + String(cc->custom_defines[i])); + DEBUG_PRINT("CD #" + itos(i) + ": " + String(cc->custom_defines[i].get_data())); } } @@ -375,9 +332,8 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { String err_string = get_shader_name() + ": Vertex shader compilation failed:\n"; err_string += ilogmem; - err_string = _fix_error_code_line(err_string, vertex_code_start, define_line_ofs); - ERR_PRINTS(err_string); + _display_error_with_code(err_string, strings); Memory::free_static(ilogmem); glDeleteShader(v.vert_id); @@ -451,9 +407,8 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { String err_string = get_shader_name() + ": Fragment shader compilation failed:\n"; err_string += ilogmem; - err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs); - ERR_PRINTS(err_string); + _display_error_with_code(err_string, strings); Memory::free_static(ilogmem); glDeleteShader(v.frag_id); @@ -503,9 +458,8 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { String err_string = get_shader_name() + ": Program linking failed:\n"; err_string += ilogmem; - err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs); - ERR_PRINTS(err_string); + _display_error_with_code(err_string, strings); Memory::free_static(ilogmem); glDeleteShader(v.frag_id); @@ -736,11 +690,6 @@ void ShaderGLES2::use_material(void *p_material) { Version *v = version_map.getptr(conditional_version); - CustomCode *cc = NULL; - if (v) { - cc = custom_code_map.getptr(v->code_version); - } - // bind uniforms for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) { @@ -1028,7 +977,7 @@ void ShaderGLES2::use_material(void *p_material) { value.second.resize(default_arg_size); - for (int i = 0; i < default_arg_size; i++) { + for (size_t i = 0; i < default_arg_size; i++) { if (is_float) { value.second.write[i].real = 0.0; } else { @@ -1038,8 +987,6 @@ void ShaderGLES2::use_material(void *p_material) { } } - // GLint location = get_uniform_location(E->key()); - GLint location; if (v->custom_uniform_locations.has(E->key())) { location = v->custom_uniform_locations[E->key()]; @@ -1059,8 +1006,6 @@ void ShaderGLES2::use_material(void *p_material) { int tc = material->textures.size(); Pair<StringName, RID> *textures = material->textures.ptrw(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = material->shader->texture_hints.ptrw(); - for (int i = 0; i < tc; i++) { Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > value; |