diff options
Diffstat (limited to 'drivers/gles2/shader_gles2.cpp')
| -rw-r--r-- | drivers/gles2/shader_gles2.cpp | 689 | 
1 files changed, 689 insertions, 0 deletions
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp new file mode 100644 index 0000000000..fa9562877d --- /dev/null +++ b/drivers/gles2/shader_gles2.cpp @@ -0,0 +1,689 @@ +/*************************************************************************/ +/*  shader_gles2.cpp                                                     */ +/*************************************************************************/ +/*                       This file is part of:                           */ +/*                           GODOT ENGINE                                */ +/*                      https://godotengine.org                          */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ +/*                                                                       */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the       */ +/* "Software"), to deal in the Software without restriction, including   */ +/* without limitation the rights to use, copy, modify, merge, publish,   */ +/* distribute, sublicense, and/or sell copies of the Software, and to    */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions:                                             */ +/*                                                                       */ +/* The above copyright notice and this permission notice shall be        */ +/* included in all copies or substantial portions of the Software.       */ +/*                                                                       */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ +/*************************************************************************/ +#include "shader_gles2.h" + +#include "memory.h" +#include "print_string.h" +#include "string_builder.h" + +//#define DEBUG_OPENGL + +// #include "shaders/copy.glsl.gen.h" + +#ifdef DEBUG_OPENGL + +#define DEBUG_TEST_ERROR(m_section)                                         \ +	{                                                                       \ +		uint32_t err = glGetError();                                        \ +		if (err) {                                                          \ +			print_line("OpenGL Error #" + itos(err) + " at: " + m_section); \ +		}                                                                   \ +	} +#else + +#define DEBUG_TEST_ERROR(m_section) + +#endif + +ShaderGLES2 *ShaderGLES2::active = NULL; + +//#define DEBUG_SHADER + +#ifdef DEBUG_SHADER + +#define DEBUG_PRINT(m_text) print_line(m_text); + +#else + +#define DEBUG_PRINT(m_text) + +#endif + +void ShaderGLES2::bind_uniforms() { +	if (!uniforms_dirty) +		return; + +	// regular uniforms + +	const Map<uint32_t, Variant>::Element *E = uniform_defaults.front(); + +	while (E) { +		int idx = E->key(); +		int location = version->uniform_location[idx]; + +		if (location < 0) { +			E = E->next(); +			continue; +		} + +		const Variant &v = E->value(); +		_set_uniform_variant(location, v); +		E = E->next(); +	} + +	// camera uniforms + +	const Map<uint32_t, CameraMatrix>::Element *C = uniform_cameras.front(); + +	while (C) { +		int idx = E->key(); +		int location = version->uniform_location[idx]; + +		if (location < 0) { +			C = C->next(); +			continue; +		} + +		glUniformMatrix4fv(location, 1, GL_FALSE, &(C->get().matrix[0][0])); +		C = C->next(); +	} + +	uniforms_dirty = false; +} + +GLint ShaderGLES2::get_uniform_location(int p_index) const { + +	ERR_FAIL_COND_V(!version, -1); + +	return version->uniform_location[p_index]; +} + +bool ShaderGLES2::bind() { + +	if (active != this || !version || new_conditional_version.key != conditional_version.key) { +		conditional_version = new_conditional_version; +		version = get_current_version(); +	} else { +		return false; +	} + +	ERR_FAIL_COND_V(!version, false); + +	glUseProgram(version->id); + +	DEBUG_TEST_ERROR("use program"); + +	active = this; +	uniforms_dirty = true; + +	return true; +} + +void ShaderGLES2::unbind() { +	version = NULL; +	glUseProgram(0); +	uniforms_dirty = true; +	active = NULL; +} + +static String _fix_error_code_line(const String &p_error, int p_code_start, int p_offset) { + +	int last_find_pos = -1; +	// NVIDIA +	String error = p_error; +	while ((last_find_pos = p_error.find("(", last_find_pos + 1)) != -1) { + +		int end_pos = last_find_pos + 1; + +		while (true) { + +			if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') { + +				end_pos++; +				continue; +			} else if (p_error[end_pos] == ')') { +				break; +			} else { + +				end_pos = -1; +				break; +			} +		} + +		if (end_pos == -1) +			continue; + +		String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1); +		String begin = error.substr(0, last_find_pos + 1); +		String end = error.substr(end_pos, error.length()); +		int num = numstr.to_int() + p_code_start - p_offset; +		error = begin + itos(num) + end; +	} + +	// ATI +	last_find_pos = -1; +	while ((last_find_pos = p_error.find("ERROR: ", last_find_pos + 1)) != -1) { + +		last_find_pos += 6; +		int end_pos = last_find_pos + 1; + +		while (true) { + +			if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') { + +				end_pos++; +				continue; +			} else if (p_error[end_pos] == ':') { +				break; +			} else { + +				end_pos = -1; +				break; +			} +		} +		continue; +		if (end_pos == -1) +			continue; + +		String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1); +		print_line("numstr: " + numstr); +		String begin = error.substr(0, last_find_pos + 1); +		String end = error.substr(end_pos, error.length()); +		int num = numstr.to_int() + p_code_start - p_offset; +		error = begin + itos(num) + end; +	} +	return error; +} + +ShaderGLES2::Version *ShaderGLES2::get_current_version() { + +	Version *_v = version_map.getptr(conditional_version); + +	if (_v) { +		if (conditional_version.code_version != 0) { +			CustomCode *cc = custom_code_map.getptr(conditional_version.code_version); +			ERR_FAIL_COND_V(!cc, _v); +			if (cc->version == _v->code_version) +				return _v; +		} else { +			return _v; +		} +	} + +	if (!_v) +		version_map[conditional_version]; + +	Version &v = version_map[conditional_version]; + +	if (!_v) { +		v.uniform_location = memnew_arr(GLint, uniform_count); +	} else { +		if (v.ok) { +			glDeleteShader(v.vert_id); +			glDeleteShader(v.frag_id); +			glDeleteProgram(v.id); +			v.id = 0; +		} +	} + +	v.ok = false; + +	Vector<const char *> strings; + +#ifdef GLES_OVER_GL +	strings.push_back("#version 120\n"); +	strings.push_back("#define USE_GLES_OVER_GL\n"); +#else +	strings.push_back("#version 100\n"); +#endif + +	int define_line_ofs = 1; + +	for (int j = 0; j < conditional_count; j++) { +		bool enable = (conditional_version.version & (1 << j)) > 0; + +		if (enable) { +			strings.push_back(conditional_defines[j]); +			define_line_ofs++; +			DEBUG_PRINT(conditional_defines[j]); +		} +	} + +	// keep them around during the functino +	CharString code_string; +	CharString code_string2; +	CharString code_globals; + +	CustomCode *cc = NULL; + +	if (conditional_version.code_version > 0) { +		cc = custom_code_map.getptr(conditional_version.code_version); + +		ERR_FAIL_COND_V(!cc, NULL); +		v.code_version = cc->version; +		define_line_ofs += 2; +	} + +	// program + +	v.id = glCreateProgram(); +	ERR_FAIL_COND_V(v.id == 0, NULL); + +	if (cc) { +		for (int i = 0; i < cc->custom_defines.size(); i++) { +			strings.push_back(cc->custom_defines[i]); +			DEBUG_PRINT("CD #" + itos(i) + ": " + String(cc->custom_defines[i])); +		} +	} + +	// vertex shader + +	int string_base_size = strings.size(); + +	strings.push_back(vertex_code0.get_data()); + +	if (cc) { +		code_globals = cc->vertex_globals.ascii(); +		strings.push_back(code_globals.get_data()); +	} + +	strings.push_back(vertex_code1.get_data()); + +	if (cc) { +		code_string = cc->vertex.ascii(); +		strings.push_back(code_string.get_data()); +	} + +	strings.push_back(vertex_code2.get_data()); + +#ifdef DEBUG_SHADER + +	DEBUG_PRINT("\nVertex Code:\n\n" + String(code_string.get_data())); + +#endif + +	v.vert_id = glCreateShader(GL_VERTEX_SHADER); +	glShaderSource(v.vert_id, strings.size(), &strings[0], NULL); +	glCompileShader(v.vert_id); + +	GLint status; + +	glGetShaderiv(v.vert_id, GL_COMPILE_STATUS, &status); +	if (status == GL_FALSE) { +		GLsizei iloglen; +		glGetShaderiv(v.vert_id, GL_INFO_LOG_LENGTH, &iloglen); + +		if (iloglen < 0) { +			glDeleteShader(v.vert_id); +			glDeleteProgram(v.id); +			v.id = 0; + +			ERR_PRINT("No OpenGL vertex shader compiler log. What the frick?"); +		} else { +			if (iloglen == 0) { +				iloglen = 4096; // buggy driver (Adreno 220+) +			} + +			char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); +			ilogmem[iloglen] = '\0'; +			glGetShaderInfoLog(v.vert_id, iloglen, &iloglen, ilogmem); + +			String err_string = get_shader_name() + ": Vertex shader compilation failed:\n"; + +			err_string += ilogmem; +			err_string = _fix_error_code_line(err_string, vertex_code_start, define_line_ofs); + +			ERR_PRINTS(err_string); + +			Memory::free_static(ilogmem); +			glDeleteShader(v.vert_id); +			glDeleteProgram(v.id); +			v.id = 0; +		} + +		ERR_FAIL_V(NULL); +	} + +	strings.resize(string_base_size); + +	// fragment shader + +	strings.push_back(fragment_code0.get_data()); + +	if (cc) { +		code_globals = cc->fragment_globals.ascii(); +		strings.push_back(code_globals.get_data()); +	} + +	strings.push_back(fragment_code1.get_data()); + +	if (cc) { +		code_string = cc->fragment.ascii(); +		strings.push_back(code_string.get_data()); +	} + +	strings.push_back(fragment_code2.get_data()); + +	if (cc) { +		code_string2 = cc->light.ascii(); +		strings.push_back(code_string2.get_data()); +	} + +	strings.push_back(fragment_code3.get_data()); + +#ifdef DEBUG_SHADER +	DEBUG_PRINT("\nFragment Code:\n\n" + String(code_string.get_data())); +#endif + +	v.frag_id = glCreateShader(GL_FRAGMENT_SHADER); +	glShaderSource(v.frag_id, strings.size(), &strings[0], NULL); +	glCompileShader(v.frag_id); + +	glGetShaderiv(v.frag_id, GL_COMPILE_STATUS, &status); +	if (status == GL_FALSE) { +		GLsizei iloglen; +		glGetShaderiv(v.frag_id, GL_INFO_LOG_LENGTH, &iloglen); + +		if (iloglen < 0) { +			glDeleteShader(v.frag_id); +			glDeleteShader(v.vert_id); +			glDeleteProgram(v.id); +			v.id = 0; + +			ERR_PRINT("No OpenGL fragment shader compiler log. What the frick?"); +		} else { +			if (iloglen == 0) { +				iloglen = 4096; // buggy driver (Adreno 220+) +			} + +			char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); +			ilogmem[iloglen] = '\0'; +			glGetShaderInfoLog(v.frag_id, iloglen, &iloglen, ilogmem); + +			String err_string = get_shader_name() + ": Fragment shader compilation failed:\n"; + +			err_string += ilogmem; +			err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs); + +			ERR_PRINTS(err_string); + +			Memory::free_static(ilogmem); +			glDeleteShader(v.frag_id); +			glDeleteShader(v.vert_id); +			glDeleteProgram(v.id); +			v.id = 0; +		} + +		ERR_FAIL_V(NULL); +	} + +	glAttachShader(v.id, v.frag_id); +	glAttachShader(v.id, v.vert_id); + +	// bind the attribute locations. This has to be done before linking so that the +	// linker doesn't assign some random indices + +	for (int i = 0; i < attribute_pair_count; i++) { +		glBindAttribLocation(v.id, attribute_pairs[i].index, attribute_pairs[i].name); +	} + +	glLinkProgram(v.id); + +	glGetProgramiv(v.id, GL_LINK_STATUS, &status); +	if (status == GL_FALSE) { +		GLsizei iloglen; +		glGetProgramiv(v.id, GL_INFO_LOG_LENGTH, &iloglen); + +		if (iloglen < 0) { +			glDeleteShader(v.frag_id); +			glDeleteShader(v.vert_id); +			glDeleteProgram(v.id); +			v.id = 0; + +			ERR_PRINT("No OpenGL program link log. What the frick?"); +			ERR_FAIL_V(NULL); +		} + +		if (iloglen == 0) { +			iloglen = 4096; // buggy driver (Adreno 220+) +		} + +		char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); +		ilogmem[iloglen] = '\0'; +		glGetProgramInfoLog(v.id, iloglen, &iloglen, ilogmem); + +		String err_string = get_shader_name() + ": Program linking failed:\n"; + +		err_string += ilogmem; +		err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs); + +		ERR_PRINTS(err_string); + +		Memory::free_static(ilogmem); +		glDeleteShader(v.frag_id); +		glDeleteShader(v.vert_id); +		glDeleteProgram(v.id); +		v.id = 0; + +		ERR_FAIL_V(NULL); +	} + +	// get uniform locations + +	glUseProgram(v.id); + +	for (int i = 0; i < uniform_count; i++) { +		v.uniform_location[i] = glGetUniformLocation(v.id, uniform_names[i]); +	} + +	for (int i = 0; i < texunit_pair_count; i++) { +		GLint loc = glGetUniformLocation(v.id, texunit_pairs[i].name); +		if (loc >= 0) +			glUniform1i(loc, texunit_pairs[i].index); +	} + +	if (cc) { +		v.custom_uniform_locations.resize(cc->custom_uniforms.size()); +		for (int i = 0; i < cc->custom_uniforms.size(); i++) { +			v.custom_uniform_locations[i] = glGetUniformLocation(v.id, String(cc->custom_uniforms[i]).ascii().get_data()); +		} +	} + +	glUseProgram(0); +	v.ok = true; + +	return &v; +} + +GLint ShaderGLES2::get_uniform_location(const String &p_name) const { + +	ERR_FAIL_COND_V(!version, -1); +	return glGetUniformLocation(version->id, p_name.ascii().get_data()); +} + +void ShaderGLES2::setup( +		const char **p_conditional_defines, +		int p_conditional_count, +		const char **p_uniform_names, +		int p_uniform_count, +		const AttributePair *p_attribute_pairs, +		int p_attribute_count, +		const TexUnitPair *p_texunit_pairs, +		int p_texunit_pair_count, +		const char *p_vertex_code, +		const char *p_fragment_code, +		int p_vertex_code_start, +		int p_fragment_code_start) { + +	ERR_FAIL_COND(version); + +	conditional_version.key = 0; +	new_conditional_version.key = 0; +	uniform_count = p_uniform_count; +	conditional_count = p_conditional_count; +	conditional_defines = p_conditional_defines; +	uniform_names = p_uniform_names; +	vertex_code = p_vertex_code; +	fragment_code = p_fragment_code; +	texunit_pairs = p_texunit_pairs; +	texunit_pair_count = p_texunit_pair_count; +	vertex_code_start = p_vertex_code_start; +	fragment_code_start = p_fragment_code_start; +	attribute_pairs = p_attribute_pairs; +	attribute_pair_count = p_attribute_count; + +	{ +		String globals_tag = "\nVERTEX_SHADER_GLOBALS"; +		String code_tag = "\nVERTEX_SHADER_CODE"; +		String code = vertex_code; +		int cpos = code.find(globals_tag); +		if (cpos == -1) { +			vertex_code0 = code.ascii(); +		} else { +			vertex_code0 = code.substr(0, cpos).ascii(); +			code = code.substr(cpos + globals_tag.length(), code.length()); + +			cpos = code.find(code_tag); + +			if (cpos == -1) { +				vertex_code1 = code.ascii(); +			} else { +				vertex_code1 = code.substr(0, cpos).ascii(); +				vertex_code2 = code.substr(cpos + code_tag.length(), code.length()).ascii(); +			} +		} +	} + +	{ +		String globals_tag = "\nFRAGMENT_SHADER_GLOBALS"; +		String code_tag = "\nFRAGMENT_SHADER_CODE"; +		String light_code_tag = "\nLIGHT_SHADER_CODE"; +		String code = fragment_code; +		int cpos = code.find(globals_tag); +		if (cpos == -1) { +			fragment_code0 = code.ascii(); +		} else { +			fragment_code0 = code.substr(0, cpos).ascii(); +			code = code.substr(cpos + globals_tag.length(), code.length()); + +			cpos = code.find(code_tag); + +			if (cpos == -1) { +				fragment_code1 = code.ascii(); +			} else { + +				fragment_code1 = code.substr(0, cpos).ascii(); +				String code2 = code.substr(cpos + code_tag.length(), code.length()); + +				cpos = code2.find(light_code_tag); +				if (cpos == -1) { +					fragment_code2 = code2.ascii(); +				} else { +					fragment_code2 = code2.substr(0, cpos).ascii(); +					fragment_code3 = code2.substr(cpos + light_code_tag.length(), code2.length()).ascii(); +				} +			} +		} +	} +} + +void ShaderGLES2::finish() { +	const VersionKey *V = NULL; + +	while ((V = version_map.next(V))) { +		Version &v = version_map[*V]; +		glDeleteShader(v.vert_id); +		glDeleteShader(v.frag_id); +		glDeleteProgram(v.id); +		memdelete_arr(v.uniform_location); +	} +} + +void ShaderGLES2::clear_caches() { +	const VersionKey *V = NULL; + +	while ((V = version_map.next(V))) { +		Version &v = version_map[*V]; +		glDeleteShader(v.vert_id); +		glDeleteShader(v.frag_id); +		glDeleteProgram(v.id); +		memdelete_arr(v.uniform_location); +	} + +	version_map.clear(); + +	custom_code_map.clear(); +	version = NULL; +	last_custom_code = 1; +	uniforms_dirty = true; +} + +uint32_t ShaderGLES2::create_custom_shader() { +	custom_code_map[last_custom_code] = CustomCode(); +	custom_code_map[last_custom_code].version = 1; +	return last_custom_code++; +} + +void ShaderGLES2::set_custom_shader_code(uint32_t p_code_id, +		const String &p_vertex, +		const String &p_vertex_globals, +		const String &p_fragment, +		const String &p_light, +		const String &p_fragment_globals, +		const Vector<StringName> &p_uniforms, +		const Vector<StringName> &p_texture_uniforms, +		const Vector<CharString> &p_custom_defines) { +	CustomCode *cc = custom_code_map.getptr(p_code_id); +	ERR_FAIL_COND(!cc); + +	cc->vertex = p_vertex; +	cc->vertex_globals = p_vertex_globals; +	cc->fragment = p_fragment; +	cc->fragment_globals = p_fragment_globals; +	cc->light = p_light; +	cc->custom_uniforms = p_uniforms; +	cc->custom_defines = p_custom_defines; +	cc->version++; +} + +void ShaderGLES2::set_custom_shader(uint32_t p_code_id) { +	new_conditional_version.code_version = p_code_id; +} + +void ShaderGLES2::free_custom_shader(uint32_t p_code_id) { +	ERR_FAIL_COND(!custom_code_map.has(p_code_id)); +	if (conditional_version.code_version == p_code_id) +		conditional_version.code_version = 0; + +	custom_code_map.erase(p_code_id); +} + +void ShaderGLES2::set_base_material_tex_index(int p_idx) { +} + +ShaderGLES2::ShaderGLES2() { +	version = NULL; +	last_custom_code = 1; +	uniforms_dirty = true; +} + +ShaderGLES2::~ShaderGLES2() { +	finish(); +}  |