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path: root/drivers/gles2/shader_gles2.cpp
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Diffstat (limited to 'drivers/gles2/shader_gles2.cpp')
-rw-r--r--drivers/gles2/shader_gles2.cpp35
1 files changed, 34 insertions, 1 deletions
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index 65d4b63bb9..3bf5baec14 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -229,6 +229,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.vert_id);
glDeleteShader(v.frag_id);
glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
v.id = 0;
}
}
@@ -242,6 +243,11 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
strings.push_back("#define USE_GLES_OVER_GL\n");
#else
strings.push_back("#version 100\n");
+//angle does not like
+#ifdef JAVASCRIPT_ENABLED
+ strings.push_back("#define USE_HIGHP_PRECISION\n");
+#endif
+
#endif
int define_line_ofs = 1;
@@ -323,6 +329,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
if (iloglen < 0) {
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("No OpenGL vertex shader compiler log. What the frick?");
@@ -344,6 +351,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
Memory::free_static(ilogmem);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
v.id = 0;
}
@@ -398,6 +406,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("No OpenGL fragment shader compiler log. What the frick?");
@@ -420,6 +429,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
v.id = 0;
}
@@ -447,6 +457,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("No OpenGL program link log. What the frick?");
@@ -471,6 +482,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
v.id = 0;
ERR_FAIL_V(NULL);
@@ -514,6 +526,10 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glUseProgram(0);
v.ok = true;
+ if (cc) {
+ cc->versions.insert(conditional_version.version);
+ }
+
return &v;
}
@@ -678,9 +694,26 @@ void ShaderGLES2::set_custom_shader(uint32_t p_code_id) {
}
void ShaderGLES2::free_custom_shader(uint32_t p_code_id) {
+
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
if (conditional_version.code_version == p_code_id)
- conditional_version.code_version = 0;
+ conditional_version.code_version = 0; //do not keep using a version that is going away
+
+ VersionKey key;
+ key.code_version = p_code_id;
+ for (Set<uint32_t>::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) {
+ key.version = E->get();
+ ERR_CONTINUE(!version_map.has(key));
+ Version &v = version_map[key];
+
+ glDeleteShader(v.vert_id);
+ glDeleteShader(v.frag_id);
+ glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
+ v.id = 0;
+
+ version_map.erase(key);
+ }
custom_code_map.erase(p_code_id);
}