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path: root/drivers/gles2/shader_gles2.cpp
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Diffstat (limited to 'drivers/gles2/shader_gles2.cpp')
-rw-r--r--drivers/gles2/shader_gles2.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index f03f1ffa4f..2c335c6c5a 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -55,7 +55,7 @@
#endif
-ShaderGLES2 *ShaderGLES2::active = NULL;
+ShaderGLES2 *ShaderGLES2::active = nullptr;
//#define DEBUG_SHADER
@@ -103,10 +103,10 @@ bool ShaderGLES2::bind() {
}
void ShaderGLES2::unbind() {
- version = NULL;
+ version = nullptr;
glUseProgram(0);
uniforms_dirty = true;
- active = NULL;
+ active = nullptr;
}
static void _display_error_with_code(const String &p_error, const Vector<const char *> &p_code) {
@@ -196,19 +196,19 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
CharString code_string2;
CharString code_globals;
- CustomCode *cc = NULL;
+ CustomCode *cc = nullptr;
if (conditional_version.code_version > 0) {
cc = custom_code_map.getptr(conditional_version.code_version);
- ERR_FAIL_COND_V(!cc, NULL);
+ ERR_FAIL_COND_V(!cc, nullptr);
v.code_version = cc->version;
}
// program
v.id = glCreateProgram();
- ERR_FAIL_COND_V(v.id == 0, NULL);
+ ERR_FAIL_COND_V(v.id == 0, nullptr);
if (cc) {
for (int i = 0; i < cc->custom_defines.size(); i++) {
@@ -244,7 +244,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
#endif
v.vert_id = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(v.vert_id, strings.size(), &strings[0], NULL);
+ glShaderSource(v.vert_id, strings.size(), &strings[0], nullptr);
glCompileShader(v.vert_id);
GLint status;
@@ -281,7 +281,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
v.id = 0;
}
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V(nullptr);
}
strings.resize(string_base_size);
@@ -320,7 +320,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
#endif
v.frag_id = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(v.frag_id, strings.size(), &strings[0], NULL);
+ glShaderSource(v.frag_id, strings.size(), &strings[0], nullptr);
glCompileShader(v.frag_id);
glGetShaderiv(v.frag_id, GL_COMPILE_STATUS, &status);
@@ -357,7 +357,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
v.id = 0;
}
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V(nullptr);
}
glAttachShader(v.id, v.frag_id);
@@ -384,7 +384,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
v.id = 0;
ERR_PRINT("No OpenGL program link log. What the frick?");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V(nullptr);
}
if (iloglen == 0) {
@@ -407,7 +407,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteProgram(v.id);
v.id = 0;
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V(nullptr);
}
// get uniform locations
@@ -553,7 +553,7 @@ void ShaderGLES2::setup(
}
void ShaderGLES2::finish() {
- const VersionKey *V = NULL;
+ const VersionKey *V = nullptr;
while ((V = version_map.next(V))) {
Version &v = version_map[*V];
@@ -565,7 +565,7 @@ void ShaderGLES2::finish() {
}
void ShaderGLES2::clear_caches() {
- const VersionKey *V = NULL;
+ const VersionKey *V = nullptr;
while ((V = version_map.next(V))) {
Version &v = version_map[*V];
@@ -578,7 +578,7 @@ void ShaderGLES2::clear_caches() {
version_map.clear();
custom_code_map.clear();
- version = NULL;
+ version = nullptr;
last_custom_code = 1;
uniforms_dirty = true;
}
@@ -1093,7 +1093,7 @@ void ShaderGLES2::use_material(void *p_material) {
}
ShaderGLES2::ShaderGLES2() {
- version = NULL;
+ version = nullptr;
last_custom_code = 1;
uniforms_dirty = true;
}