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diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
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-/*************************************************************************/
-/* shader_compiler_gles2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHADERCOMPILERGLES2_H
-#define SHADERCOMPILERGLES2_H
-
-#include "core/pair.h"
-#include "core/string_builder.h"
-#include "servers/rendering/shader_language.h"
-#include "servers/rendering/shader_types.h"
-#include "servers/rendering_server.h"
-
-class ShaderCompilerGLES2 {
-public:
- struct IdentifierActions {
- Map<StringName, Pair<int *, int>> render_mode_values;
- Map<StringName, bool *> render_mode_flags;
- Map<StringName, bool *> usage_flag_pointers;
- Map<StringName, bool *> write_flag_pointers;
-
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
- };
-
- struct GeneratedCode {
- Vector<CharString> custom_defines;
- Vector<StringName> uniforms;
- Vector<StringName> texture_uniforms;
- Vector<ShaderLanguage::DataType> texture_types;
- Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
-
- String vertex_global;
- String vertex;
- String fragment_global;
- String fragment;
- String light;
-
- bool uses_fragment_time;
- bool uses_vertex_time;
- };
-
-private:
- ShaderLanguage parser;
-
- struct DefaultIdentifierActions {
- Map<StringName, String> renames;
- Map<StringName, String> render_mode_defines;
- Map<StringName, String> usage_defines;
- };
-
- void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added);
- String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true);
-
- StringName current_func_name;
- StringName vertex_name;
- StringName fragment_name;
- StringName light_name;
- StringName time_name;
-
- Set<StringName> used_name_defines;
- Set<StringName> used_flag_pointers;
- Set<StringName> used_rmode_defines;
- Set<StringName> internal_functions;
-
- DefaultIdentifierActions actions[RS::SHADER_MAX];
-
-public:
- Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code);
-
- ShaderCompilerGLES2();
-};
-
-#endif // SHADERCOMPILERGLES2_H