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Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.h')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.h | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h deleted file mode 100644 index 66a3af0739..0000000000 --- a/drivers/gles2/shader_compiler_gles2.h +++ /dev/null @@ -1,99 +0,0 @@ -/*************************************************************************/ -/* shader_compiler_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SHADERCOMPILERGLES2_H -#define SHADERCOMPILERGLES2_H - -#include "core/pair.h" -#include "core/string_builder.h" -#include "servers/rendering/shader_language.h" -#include "servers/rendering/shader_types.h" -#include "servers/rendering_server.h" - -class ShaderCompilerGLES2 { -public: - struct IdentifierActions { - Map<StringName, Pair<int *, int>> render_mode_values; - Map<StringName, bool *> render_mode_flags; - Map<StringName, bool *> usage_flag_pointers; - Map<StringName, bool *> write_flag_pointers; - - Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms; - }; - - struct GeneratedCode { - Vector<CharString> custom_defines; - Vector<StringName> uniforms; - Vector<StringName> texture_uniforms; - Vector<ShaderLanguage::DataType> texture_types; - Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; - - String vertex_global; - String vertex; - String fragment_global; - String fragment; - String light; - - bool uses_fragment_time; - bool uses_vertex_time; - }; - -private: - ShaderLanguage parser; - - struct DefaultIdentifierActions { - Map<StringName, String> renames; - Map<StringName, String> render_mode_defines; - Map<StringName, String> usage_defines; - }; - - void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added); - String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true); - - StringName current_func_name; - StringName vertex_name; - StringName fragment_name; - StringName light_name; - StringName time_name; - - Set<StringName> used_name_defines; - Set<StringName> used_flag_pointers; - Set<StringName> used_rmode_defines; - Set<StringName> internal_functions; - - DefaultIdentifierActions actions[RS::SHADER_MAX]; - -public: - Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code); - - ShaderCompilerGLES2(); -}; - -#endif // SHADERCOMPILERGLES2_H |