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Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp150
1 files changed, 108 insertions, 42 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 7e9b6fdb82..620fcdbdca 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,7 +80,7 @@ static String _opstr(SL::Operator p_op) {
static String _mkid(const String &p_id) {
- String id = "m_" + p_id;
+ String id = "m_" + p_id.replace("__", "_dus_");
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
}
@@ -240,21 +240,20 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri
r_to_add += "\n";
StringBuffer<128> header;
-
- header += _typestr(fnode->return_type);
- header += " ";
- header += _mkid(fnode->name);
- header += "(";
+ if (fnode->return_type == SL::TYPE_STRUCT) {
+ header += _mkid(fnode->return_struct_name) + " " + _mkid(fnode->name) + "(";
+ } else {
+ header += _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "(";
+ }
for (int i = 0; i < fnode->arguments.size(); i++) {
if (i > 0)
header += ", ";
-
- header += _qualstr(fnode->arguments[i].qualifier);
- header += _prestr(fnode->arguments[i].precision);
- header += _typestr(fnode->arguments[i].type);
- header += " ";
- header += _mkid(fnode->arguments[i].name);
+ if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
+ header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
+ } else {
+ header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name);
+ }
}
header += ")\n";
@@ -305,12 +304,48 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
r_gen_code.texture_uniforms.resize(max_texture_uniforms);
r_gen_code.texture_hints.resize(max_texture_uniforms);
+ r_gen_code.texture_types.resize(max_texture_uniforms);
r_gen_code.uniforms.resize(max_uniforms + max_texture_uniforms);
StringBuilder vertex_global;
StringBuilder fragment_global;
+ // structs
+
+ for (int i = 0; i < snode->vstructs.size(); i++) {
+
+ SL::StructNode *st = snode->vstructs[i].shader_struct;
+ String struct_code;
+
+ struct_code += "struct ";
+ struct_code += _mkid(snode->vstructs[i].name);
+ struct_code += " ";
+ struct_code += "{\n";
+ for (int j = 0; j < st->members.size(); j++) {
+ SL::MemberNode *m = st->members[j];
+ if (m->datatype == SL::TYPE_STRUCT) {
+ struct_code += _mkid(m->struct_name);
+ } else {
+ struct_code += _prestr(m->precision);
+ struct_code += _typestr(m->datatype);
+ }
+ struct_code += " ";
+ struct_code += m->name;
+ if (m->array_size > 0) {
+ struct_code += "[";
+ struct_code += itos(m->array_size);
+ struct_code += "]";
+ }
+ struct_code += ";\n";
+ }
+ struct_code += "}";
+ struct_code += ";\n";
+
+ vertex_global += struct_code;
+ fragment_global += struct_code;
+ }
+
// uniforms
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) {
@@ -332,6 +367,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (SL::is_sampler_type(E->get().type)) {
r_gen_code.texture_uniforms.write[E->get().texture_order] = E->key();
r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint;
+ r_gen_code.texture_types.write[E->get().texture_order] = E->get().type;
} else {
r_gen_code.uniforms.write[E->get().order] = E->key();
}
@@ -372,7 +408,11 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
String gcode;
gcode += "const ";
gcode += _prestr(E->get().precision);
- gcode += _typestr(E->get().type);
+ if (E->get().type == SL::TYPE_STRUCT) {
+ gcode += _mkid(E->get().type_str);
+ } else {
+ gcode += _typestr(E->get().type);
+ }
gcode += " " + _mkid(E->key());
gcode += "=";
gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
@@ -418,7 +458,9 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
r_gen_code.fragment_global = fragment_global.as_string();
} break;
+ case SL::Node::TYPE_STRUCT: {
+ } break;
case SL::Node::TYPE_FUNCTION: {
} break;
@@ -457,8 +499,12 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (var_dec_node->is_const) {
declaration += "const ";
}
- declaration += _prestr(var_dec_node->precision);
- declaration += _typestr(var_dec_node->datatype);
+ if (var_dec_node->datatype == SL::TYPE_STRUCT) {
+ declaration += _mkid(var_dec_node->struct_name);
+ } else {
+ declaration += _prestr(var_dec_node->precision);
+ declaration += _typestr(var_dec_node->datatype);
+ }
for (int i = 0; i < var_dec_node->declarations.size(); i++) {
@@ -517,17 +563,37 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
}
}
} break;
+ case SL::Node::TYPE_ARRAY_CONSTRUCT: {
+ SL::ArrayConstructNode *arr_con_node = (SL::ArrayConstructNode *)p_node;
+ int sz = arr_con_node->initializer.size();
+ if (acnode->datatype == SL::TYPE_STRUCT) {
+ code += _mkid(arr_con_node->struct_name);
+ } else {
+ code += _typestr(arr_con_node->datatype);
+ }
+ code += "[";
+ code += itos(arr_con_node->initializer.size());
+ code += "]";
+ code += "(";
+ for (int i = 0; i < sz; i++) {
+ code += _dump_node_code(arr_con_node->initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ if (i != sz - 1) {
+ code += ", ";
+ }
+ }
+ code += ")";
+ } break;
case SL::Node::TYPE_ARRAY_DECLARATION: {
SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node;
StringBuffer<> declaration;
- if (arr_dec_node->is_const) {
- declaration += "const ";
+ if (arr_dec_node->datatype == SL::TYPE_STRUCT) {
+ declaration += _mkid(arr_dec_node->struct_name);
+ } else {
+ declaration += _prestr(arr_dec_node->precision);
+ declaration += _typestr(arr_dec_node->datatype);
}
- declaration += _prestr(arr_dec_node->precision);
- declaration += _typestr(arr_dec_node->datatype);
-
for (int i = 0; i < arr_dec_node->declarations.size(); i++) {
if (i > 0) {
@@ -540,22 +606,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
declaration += "[";
declaration += itos(arr_dec_node->declarations[i].size);
declaration += "]";
- int sz = arr_dec_node->declarations[i].initializer.size();
- if (sz > 0) {
- declaration += "=";
- declaration += _typestr(arr_dec_node->datatype);
- declaration += "[";
- declaration += itos(sz);
- declaration += "]";
- declaration += "(";
- for (int j = 0; j < sz; j++) {
- declaration += _dump_node_code(arr_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (j != sz - 1) {
- declaration += ", ";
- }
- }
- declaration += ")";
- }
}
code += declaration.as_string();
@@ -663,12 +713,14 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
case SL::OP_CALL:
+ case SL::OP_STRUCT:
case SL::OP_CONSTRUCT: {
ERR_FAIL_COND_V(op_node->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
SL::VariableNode *var_node = (SL::VariableNode *)op_node->arguments[0];
-
- if (op_node->op == SL::OP_CONSTRUCT) {
+ if (op_node->op == SL::OP_STRUCT) {
+ code += _mkid(var_node->name);
+ } else if (op_node->op == SL::OP_CONSTRUCT) {
code += var_node->name;
} else {
@@ -679,6 +731,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += "texture2D";
} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) {
code += "textureCube";
+ } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) {
+ code += "texture3D";
+ } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) {
+ code += "texture2DArray";
}
} else if (var_node->name == "textureLod") {
@@ -688,6 +744,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += "texture2DLod";
} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) {
code += "textureCubeLod";
+ } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) {
+ code += "texture3DLod";
+ } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) {
+ code += "texture2DArrayLod";
}
} else if (var_node->name == "mix") {
@@ -863,6 +923,11 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += _dump_node_code(member_node->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += ".";
code += member_node->name;
+ if (member_node->index_expression != NULL) {
+ code += "[";
+ code += _dump_node_code(member_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += "]";
+ }
} break;
}
@@ -888,6 +953,7 @@ Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code,
r_gen_code.uniforms.clear();
r_gen_code.texture_uniforms.clear();
r_gen_code.texture_hints.clear();
+ r_gen_code.texture_types.clear();
r_gen_code.vertex = String();
r_gen_code.vertex_global = String();
r_gen_code.fragment = String();
@@ -911,7 +977,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
- actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
+ actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "point_size";
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
@@ -986,7 +1052,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
- actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
+ actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "point_size";
// gl_InstanceID is not available in OpenGL ES 2.0
actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0";