diff options
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
| -rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 1198 | 
1 files changed, 0 insertions, 1198 deletions
| diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp deleted file mode 100644 index 92c1ada850..0000000000 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ /dev/null @@ -1,1198 +0,0 @@ -/*************************************************************************/ -/*  shader_compiler_gles2.cpp                                            */ -/*************************************************************************/ -/*                       This file is part of:                           */ -/*                           GODOT ENGINE                                */ -/*                      https://godotengine.org                          */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ -/*                                                                       */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the       */ -/* "Software"), to deal in the Software without restriction, including   */ -/* without limitation the rights to use, copy, modify, merge, publish,   */ -/* distribute, sublicense, and/or sell copies of the Software, and to    */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions:                                             */ -/*                                                                       */ -/* The above copyright notice and this permission notice shall be        */ -/* included in all copies or substantial portions of the Software.       */ -/*                                                                       */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ -/*************************************************************************/ - -#include "shader_compiler_gles2.h" - -#include "core/os/os.h" -#include "core/project_settings.h" -#include "core/string_buffer.h" -#include "core/string_builder.h" - -#define SL ShaderLanguage - -static String _mktab(int p_level) { - -	String tb; -	for (int i = 0; i < p_level; i++) { -		tb += "\t"; -	} - -	return tb; -} - -static String _typestr(SL::DataType p_type) { - -	return ShaderLanguage::get_datatype_name(p_type); -} - -static String _prestr(SL::DataPrecision p_pres) { - -	switch (p_pres) { -		case SL::PRECISION_LOWP: return "lowp "; -		case SL::PRECISION_MEDIUMP: return "mediump "; -		case SL::PRECISION_HIGHP: return "highp "; -		case SL::PRECISION_DEFAULT: return ""; -	} -	return ""; -} - -static String _qualstr(SL::ArgumentQualifier p_qual) { - -	switch (p_qual) { -		case SL::ARGUMENT_QUALIFIER_IN: return "in "; -		case SL::ARGUMENT_QUALIFIER_OUT: return "out "; -		case SL::ARGUMENT_QUALIFIER_INOUT: return "inout "; -	} -	return ""; -} - -static String _opstr(SL::Operator p_op) { - -	return SL::get_operator_text(p_op); -} - -static String _mkid(const String &p_id) { - -	String id = "m_" + p_id.replace("__", "_dus_"); -	return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl -} - -static String f2sp0(float p_float) { - -	String num = rtoss(p_float); -	if (num.find(".") == -1 && num.find("e") == -1) { -		num += ".0"; -	} -	return num; -} - -static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { - -	switch (p_type) { -		case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false"; -		case SL::TYPE_BVEC2: -		case SL::TYPE_BVEC3: -		case SL::TYPE_BVEC4: { - -			StringBuffer<> text; - -			text += "bvec"; -			text += itos(p_type - SL::TYPE_BOOL + 1); -			text += "("; - -			for (int i = 0; i < p_values.size(); i++) { -				if (i > 0) -					text += ","; - -				text += p_values[i].boolean ? "true" : "false"; -			} -			text += ")"; -			return text.as_string(); -		} - -		// GLSL ES 2 doesn't support uints, so we just use signed ints instead... -		case SL::TYPE_UINT: return itos(p_values[0].uint); -		case SL::TYPE_UVEC2: -		case SL::TYPE_UVEC3: -		case SL::TYPE_UVEC4: { - -			StringBuffer<> text; - -			text += "ivec"; -			text += itos(p_type - SL::TYPE_UINT + 1); -			text += "("; - -			for (int i = 0; i < p_values.size(); i++) { -				if (i > 0) -					text += ","; - -				text += itos(p_values[i].uint); -			} -			text += ")"; -			return text.as_string(); - -		} break; - -		case SL::TYPE_INT: return itos(p_values[0].sint); -		case SL::TYPE_IVEC2: -		case SL::TYPE_IVEC3: -		case SL::TYPE_IVEC4: { - -			StringBuffer<> text; - -			text += "ivec"; -			text += itos(p_type - SL::TYPE_INT + 1); -			text += "("; - -			for (int i = 0; i < p_values.size(); i++) { -				if (i > 0) -					text += ","; - -				text += itos(p_values[i].sint); -			} -			text += ")"; -			return text.as_string(); - -		} break; -		case SL::TYPE_FLOAT: return f2sp0(p_values[0].real); -		case SL::TYPE_VEC2: -		case SL::TYPE_VEC3: -		case SL::TYPE_VEC4: { - -			StringBuffer<> text; - -			text += "vec"; -			text += itos(p_type - SL::TYPE_FLOAT + 1); -			text += "("; - -			for (int i = 0; i < p_values.size(); i++) { -				if (i > 0) -					text += ","; - -				text += f2sp0(p_values[i].real); -			} -			text += ")"; -			return text.as_string(); - -		} break; -		case SL::TYPE_MAT2: -		case SL::TYPE_MAT3: -		case SL::TYPE_MAT4: { - -			StringBuffer<> text; - -			text += "mat"; -			text += itos(p_type - SL::TYPE_MAT2 + 2); -			text += "("; - -			for (int i = 0; i < p_values.size(); i++) { -				if (i > 0) -					text += ","; - -				text += f2sp0(p_values[i].real); -			} -			text += ")"; -			return text.as_string(); - -		} break; -		default: ERR_FAIL_V(String()); -	} -} - -void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added) { -	int fidx = -1; - -	for (int i = 0; i < p_node->functions.size(); i++) { -		if (p_node->functions[i].name == p_for_func) { -			fidx = i; -			break; -		} -	} - -	ERR_FAIL_COND(fidx == -1); - -	for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { - -		if (r_added.has(E->get())) { -			continue; -		} - -		_dump_function_deps(p_node, E->get(), p_func_code, r_to_add, r_added); - -		SL::FunctionNode *fnode = nullptr; - -		for (int i = 0; i < p_node->functions.size(); i++) { -			if (p_node->functions[i].name == E->get()) { -				fnode = p_node->functions[i].function; -				break; -			} -		} - -		ERR_FAIL_COND(!fnode); - -		r_to_add += "\n"; - -		StringBuffer<128> header; -		if (fnode->return_type == SL::TYPE_STRUCT) { -			header += _mkid(fnode->return_struct_name) + " " + _mkid(fnode->name) + "("; -		} else { -			header += _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "("; -		} - -		for (int i = 0; i < fnode->arguments.size(); i++) { -			if (i > 0) -				header += ", "; -			if (fnode->arguments[i].type == SL::TYPE_STRUCT) { -				header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name); -			} else { -				header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name); -			} -		} - -		header += ")\n"; -		r_to_add += header.as_string(); -		r_to_add += p_func_code[E->get()]; - -		r_added.insert(E->get()); -	} -} - -String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) { - -	StringBuilder code; - -	switch (p_node->type) { - -		case SL::Node::TYPE_SHADER: { - -			SL::ShaderNode *snode = (SL::ShaderNode *)p_node; - -			for (int i = 0; i < snode->render_modes.size(); i++) { - -				if (p_default_actions.render_mode_defines.has(snode->render_modes[i]) && !used_rmode_defines.has(snode->render_modes[i])) { - -					r_gen_code.custom_defines.push_back(p_default_actions.render_mode_defines[snode->render_modes[i]].utf8()); -					used_rmode_defines.insert(snode->render_modes[i]); -				} - -				if (p_actions.render_mode_flags.has(snode->render_modes[i])) { -					*p_actions.render_mode_flags[snode->render_modes[i]] = true; -				} - -				if (p_actions.render_mode_values.has(snode->render_modes[i])) { -					Pair<int *, int> &p = p_actions.render_mode_values[snode->render_modes[i]]; -					*p.first = p.second; -				} -			} - -			int max_texture_uniforms = 0; -			int max_uniforms = 0; - -			for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) { -				if (SL::is_sampler_type(E->get().type)) -					max_texture_uniforms++; -				else -					max_uniforms++; -			} - -			r_gen_code.texture_uniforms.resize(max_texture_uniforms); -			r_gen_code.texture_hints.resize(max_texture_uniforms); -			r_gen_code.texture_types.resize(max_texture_uniforms); - -			r_gen_code.uniforms.resize(max_uniforms + max_texture_uniforms); - -			StringBuilder vertex_global; -			StringBuilder fragment_global; - -			// structs - -			for (int i = 0; i < snode->vstructs.size(); i++) { - -				SL::StructNode *st = snode->vstructs[i].shader_struct; -				String struct_code; - -				struct_code += "struct "; -				struct_code += _mkid(snode->vstructs[i].name); -				struct_code += " "; -				struct_code += "{\n"; -				for (int j = 0; j < st->members.size(); j++) { -					SL::MemberNode *m = st->members[j]; -					if (m->datatype == SL::TYPE_STRUCT) { -						struct_code += _mkid(m->struct_name); -					} else { -						struct_code += _prestr(m->precision); -						struct_code += _typestr(m->datatype); -					} -					struct_code += " "; -					struct_code += m->name; -					if (m->array_size > 0) { -						struct_code += "["; -						struct_code += itos(m->array_size); -						struct_code += "]"; -					} -					struct_code += ";\n"; -				} -				struct_code += "}"; -				struct_code += ";\n"; - -				vertex_global += struct_code; -				fragment_global += struct_code; -			} - -			// uniforms - -			for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) { -				StringBuffer<> uniform_code; - -				// use highp if no precision is specified to prevent different default values in fragment and vertex shader -				SL::DataPrecision precision = E->get().precision; -				if (precision == SL::PRECISION_DEFAULT && E->get().type != SL::TYPE_BOOL) { -					precision = SL::PRECISION_HIGHP; -				} - -				uniform_code += "uniform "; -				uniform_code += _prestr(precision); -				uniform_code += _typestr(E->get().type); -				uniform_code += " "; -				uniform_code += _mkid(E->key()); -				uniform_code += ";\n"; - -				if (SL::is_sampler_type(E->get().type)) { -					r_gen_code.texture_uniforms.write[E->get().texture_order] = E->key(); -					r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint; -					r_gen_code.texture_types.write[E->get().texture_order] = E->get().type; -				} else { -					r_gen_code.uniforms.write[E->get().order] = E->key(); -				} - -				vertex_global += uniform_code.as_string(); -				fragment_global += uniform_code.as_string(); - -				p_actions.uniforms->insert(E->key(), E->get()); -			} - -			// varyings - -			for (Map<StringName, SL::ShaderNode::Varying>::Element *E = snode->varyings.front(); E; E = E->next()) { - -				StringBuffer<> varying_code; - -				varying_code += "varying "; -				varying_code += _prestr(E->get().precision); -				varying_code += _typestr(E->get().type); -				varying_code += " "; -				varying_code += _mkid(E->key()); -				if (E->get().array_size > 0) { -					varying_code += "["; -					varying_code += itos(E->get().array_size); -					varying_code += "]"; -				} -				varying_code += ";\n"; - -				String final_code = varying_code.as_string(); - -				vertex_global += final_code; -				fragment_global += final_code; -			} - -			// constants - -			for (int i = 0; i < snode->vconstants.size(); i++) { -				const SL::ShaderNode::Constant &cnode = snode->vconstants[i]; -				String gcode; -				gcode += "const "; -				gcode += _prestr(cnode.precision); -				if (cnode.type == SL::TYPE_STRUCT) { -					gcode += _mkid(cnode.type_str); -				} else { -					gcode += _typestr(cnode.type); -				} -				gcode += " " + _mkid(String(cnode.name)); -				gcode += "="; -				gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				gcode += ";\n"; -				vertex_global += gcode; -				fragment_global += gcode; -			} - -			// functions - -			Map<StringName, String> function_code; - -			for (int i = 0; i < snode->functions.size(); i++) { -				SL::FunctionNode *fnode = snode->functions[i].function; -				current_func_name = fnode->name; -				function_code[fnode->name] = _dump_node_code(fnode->body, 1, r_gen_code, p_actions, p_default_actions, p_assigning); -			} - -			Set<StringName> added_vertex; -			Set<StringName> added_fragment; - -			for (int i = 0; i < snode->functions.size(); i++) { - -				SL::FunctionNode *fnode = snode->functions[i].function; - -				current_func_name = fnode->name; - -				if (fnode->name == vertex_name) { -					_dump_function_deps(snode, fnode->name, function_code, vertex_global, added_vertex); -					r_gen_code.vertex = function_code[vertex_name]; - -				} else if (fnode->name == fragment_name) { -					_dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment); -					r_gen_code.fragment = function_code[fragment_name]; - -				} else if (fnode->name == light_name) { -					_dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment); -					r_gen_code.light = function_code[light_name]; -				} -			} - -			r_gen_code.vertex_global = vertex_global.as_string(); -			r_gen_code.fragment_global = fragment_global.as_string(); - -		} break; -		case SL::Node::TYPE_STRUCT: { - -		} break; -		case SL::Node::TYPE_FUNCTION: { - -		} break; - -		case SL::Node::TYPE_BLOCK: { - -			SL::BlockNode *bnode = (SL::BlockNode *)p_node; - -			if (!bnode->single_statement) { -				code += _mktab(p_level - 1); -				code += "{\n"; -			} - -			for (int i = 0; i < bnode->statements.size(); i++) { -				String statement_code = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - -				if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) { -					code += statement_code; -				} else { -					code += _mktab(p_level); -					code += statement_code; -					code += ";\n"; -				} -			} - -			if (!bnode->single_statement) { -				code += _mktab(p_level - 1); -				code += "}\n"; -			} -		} break; - -		case SL::Node::TYPE_VARIABLE_DECLARATION: { -			SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node; - -			StringBuffer<> declaration; -			if (var_dec_node->is_const) { -				declaration += "const "; -			} -			if (var_dec_node->datatype == SL::TYPE_STRUCT) { -				declaration += _mkid(var_dec_node->struct_name); -			} else { -				declaration += _prestr(var_dec_node->precision); -				declaration += _typestr(var_dec_node->datatype); -			} - -			for (int i = 0; i < var_dec_node->declarations.size(); i++) { - -				if (i > 0) { -					declaration += ","; -				} - -				declaration += " "; - -				declaration += _mkid(var_dec_node->declarations[i].name); - -				if (var_dec_node->declarations[i].initializer) { -					declaration += " = "; -					declaration += _dump_node_code(var_dec_node->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				} -			} - -			code += declaration.as_string(); -		} break; - -		case SL::Node::TYPE_VARIABLE: { -			SL::VariableNode *var_node = (SL::VariableNode *)p_node; - -			if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) { -				*p_actions.write_flag_pointers[var_node->name] = true; -			} - -			if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) { -				String define = p_default_actions.usage_defines[var_node->name]; - -				if (define.begins_with("@")) { -					define = p_default_actions.usage_defines[define.substr(1, define.length())]; -				} - -				r_gen_code.custom_defines.push_back(define.utf8()); -				used_name_defines.insert(var_node->name); -			} - -			if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) { -				*p_actions.usage_flag_pointers[var_node->name] = true; -				used_flag_pointers.insert(var_node->name); -			} - -			if (p_default_actions.renames.has(var_node->name)) { -				code += p_default_actions.renames[var_node->name]; -			} else { -				code += _mkid(var_node->name); -			} - -			if (var_node->name == time_name) { -				if (current_func_name == vertex_name) { -					r_gen_code.uses_vertex_time = true; -				} -				if (current_func_name == fragment_name || current_func_name == light_name) { -					r_gen_code.uses_fragment_time = true; -				} -			} -		} break; -		case SL::Node::TYPE_ARRAY_CONSTRUCT: { -			SL::ArrayConstructNode *arr_con_node = (SL::ArrayConstructNode *)p_node; -			int sz = arr_con_node->initializer.size(); -			if (acnode->datatype == SL::TYPE_STRUCT) { -				code += _mkid(arr_con_node->struct_name); -			} else { -				code += _typestr(arr_con_node->datatype); -			} -			code += "["; -			code += itos(arr_con_node->initializer.size()); -			code += "]"; -			code += "("; -			for (int i = 0; i < sz; i++) { -				code += _dump_node_code(arr_con_node->initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				if (i != sz - 1) { -					code += ", "; -				} -			} -			code += ")"; -		} break; -		case SL::Node::TYPE_ARRAY_DECLARATION: { - -			SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node; - -			StringBuffer<> declaration; -			if (arr_dec_node->datatype == SL::TYPE_STRUCT) { -				declaration += _mkid(arr_dec_node->struct_name); -			} else { -				declaration += _prestr(arr_dec_node->precision); -				declaration += _typestr(arr_dec_node->datatype); -			} -			for (int i = 0; i < arr_dec_node->declarations.size(); i++) { - -				if (i > 0) { -					declaration += ","; -				} - -				declaration += " "; - -				declaration += _mkid(arr_dec_node->declarations[i].name); -				declaration += "["; -				declaration += itos(arr_dec_node->declarations[i].size); -				declaration += "]"; -			} - -			code += declaration.as_string(); -		} break; -		case SL::Node::TYPE_ARRAY: { -			SL::ArrayNode *arr_node = (SL::ArrayNode *)p_node; - -			if (p_assigning && p_actions.write_flag_pointers.has(arr_node->name)) { -				*p_actions.write_flag_pointers[arr_node->name] = true; -			} - -			if (p_default_actions.usage_defines.has(arr_node->name) && !used_name_defines.has(arr_node->name)) { -				String define = p_default_actions.usage_defines[arr_node->name]; - -				if (define.begins_with("@")) { -					define = p_default_actions.usage_defines[define.substr(1, define.length())]; -				} - -				r_gen_code.custom_defines.push_back(define.utf8()); -				used_name_defines.insert(arr_node->name); -			} - -			if (p_actions.usage_flag_pointers.has(arr_node->name) && !used_flag_pointers.has(arr_node->name)) { -				*p_actions.usage_flag_pointers[arr_node->name] = true; -				used_flag_pointers.insert(arr_node->name); -			} - -			if (p_default_actions.renames.has(arr_node->name)) { -				code += p_default_actions.renames[arr_node->name]; -			} else { -				code += _mkid(arr_node->name); -			} - -			if (arr_node->call_expression != nullptr) { -				code += "."; -				code += _dump_node_code(arr_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -			} - -			if (arr_node->index_expression != nullptr) { -				code += "["; -				code += _dump_node_code(arr_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				code += "]"; -			} - -			if (arr_node->name == time_name) { -				if (current_func_name == vertex_name) { -					r_gen_code.uses_vertex_time = true; -				} -				if (current_func_name == fragment_name || current_func_name == light_name) { -					r_gen_code.uses_fragment_time = true; -				} -			} - -		} break; -		case SL::Node::TYPE_CONSTANT: { -			SL::ConstantNode *const_node = (SL::ConstantNode *)p_node; - -			return get_constant_text(const_node->datatype, const_node->values); -		} break; - -		case SL::Node::TYPE_OPERATOR: { -			SL::OperatorNode *op_node = (SL::OperatorNode *)p_node; - -			switch (op_node->op) { -				case SL::OP_ASSIGN: -				case SL::OP_ASSIGN_ADD: -				case SL::OP_ASSIGN_SUB: -				case SL::OP_ASSIGN_MUL: -				case SL::OP_ASSIGN_DIV: -				case SL::OP_ASSIGN_SHIFT_LEFT: -				case SL::OP_ASSIGN_SHIFT_RIGHT: -				case SL::OP_ASSIGN_BIT_AND: -				case SL::OP_ASSIGN_BIT_OR: -				case SL::OP_ASSIGN_BIT_XOR: { -					code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true); -					code += " "; -					code += _opstr(op_node->op); -					code += " "; -					code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				} break; - -				case SL::OP_ASSIGN_MOD: { -					code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true); -					code += " = "; -					code += "mod("; -					code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true); -					code += ", "; -					code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += ")"; -				} break; - -				case SL::OP_BIT_INVERT: -				case SL::OP_NEGATE: -				case SL::OP_NOT: -				case SL::OP_DECREMENT: -				case SL::OP_INCREMENT: { -					code += _opstr(op_node->op); -					code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				} break; - -				case SL::OP_POST_DECREMENT: -				case SL::OP_POST_INCREMENT: { -					code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += _opstr(op_node->op); -				} break; - -				case SL::OP_CALL: -				case SL::OP_STRUCT: -				case SL::OP_CONSTRUCT: { -					ERR_FAIL_COND_V(op_node->arguments[0]->type != SL::Node::TYPE_VARIABLE, String()); - -					SL::VariableNode *var_node = (SL::VariableNode *)op_node->arguments[0]; -					if (op_node->op == SL::OP_STRUCT) { -						code += _mkid(var_node->name); -					} else if (op_node->op == SL::OP_CONSTRUCT) { -						code += var_node->name; -					} else { - -						if (var_node->name == "texture") { -							// emit texture call - -							if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D) { -								code += "texture2D"; -							} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) { -								code += "textureCube"; -							} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) { -								code += "texture3D"; -							} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) { -								code += "texture2DArray"; -							} - -						} else if (var_node->name == "textureLod") { -							// emit texture call - -							if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D) { -								code += "texture2DLod"; -							} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) { -								code += "textureCubeLod"; -							} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) { -								code += "texture3DLod"; -							} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) { -								code += "texture2DArrayLod"; -							} - -						} else if (var_node->name == "mix") { - -							switch (op_node->arguments[3]->get_datatype()) { - -								case SL::TYPE_BVEC2: { -									code += "select2"; -								} break; - -								case SL::TYPE_BVEC3: { -									code += "select3"; -								} break; - -								case SL::TYPE_BVEC4: { -									code += "select4"; -								} break; - -								case SL::TYPE_VEC2: -								case SL::TYPE_VEC3: -								case SL::TYPE_VEC4: -								case SL::TYPE_FLOAT: { - -									code += "mix"; -								} break; - -								default: { -									SL::DataType type = op_node->arguments[3]->get_datatype(); -									// FIXME: Proper error print or graceful handling -									print_line(String("uhhhh invalid mix with type: ") + itos(type)); -								} break; -							} - -						} else if (p_default_actions.renames.has(var_node->name)) { -							code += p_default_actions.renames[var_node->name]; -						} else if (internal_functions.has(var_node->name)) { -							code += var_node->name; -						} else { -							code += _mkid(var_node->name); -						} -					} - -					code += "("; - -					for (int i = 1; i < op_node->arguments.size(); i++) { -						if (i > 1) { -							code += ", "; -						} - -						code += _dump_node_code(op_node->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					} - -					code += ")"; - -					if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) { -						String define = p_default_actions.usage_defines[var_node->name]; - -						if (define.begins_with("@")) { -							define = p_default_actions.usage_defines[define.substr(1, define.length())]; -						} - -						r_gen_code.custom_defines.push_back(define.utf8()); -						used_name_defines.insert(var_node->name); -					} - -				} break; - -				case SL::OP_INDEX: { -					code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += "["; -					code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += "]"; -				} break; - -				case SL::OP_SELECT_IF: { -					code += "("; -					code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += " ? "; -					code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += " : "; -					code += _dump_node_code(op_node->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += ")"; -				} break; - -				case SL::OP_MOD: { - -					code += "mod(float("; -					code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += "), float("; -					code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += "))"; -				} break; - -				default: { -					code += "("; -					code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += " "; -					code += _opstr(op_node->op); -					code += " "; -					code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -					code += ")"; -				} break; -			} -		} break; - -		case SL::Node::TYPE_CONTROL_FLOW: { -			SL::ControlFlowNode *cf_node = (SL::ControlFlowNode *)p_node; - -			if (cf_node->flow_op == SL::FLOW_OP_IF) { - -				code += _mktab(p_level); -				code += "if ("; -				code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				code += ")\n"; -				code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); - -				if (cf_node->blocks.size() == 2) { -					code += _mktab(p_level); -					code += "else\n"; -					code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); -				} -			} else if (cf_node->flow_op == SL::FLOW_OP_DO) { -				code += _mktab(p_level); -				code += "do"; -				code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); -				code += _mktab(p_level); -				code += "while ("; -				code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				code += ");"; -			} else if (cf_node->flow_op == SL::FLOW_OP_WHILE) { -				code += _mktab(p_level); -				code += "while ("; -				code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				code += ")\n"; -				code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); -			} else if (cf_node->flow_op == SL::FLOW_OP_FOR) { - -				code += _mktab(p_level); -				code += "for ("; -				code += _dump_node_code(cf_node->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				code += "; "; -				code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				code += "; "; -				code += _dump_node_code(cf_node->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				code += ")\n"; - -				code += _dump_node_code(cf_node->blocks[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); - -			} else if (cf_node->flow_op == SL::FLOW_OP_RETURN) { -				code += _mktab(p_level); -				code += "return"; - -				if (cf_node->expressions.size()) { -					code += " "; -					code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				} -				code += ";\n"; -			} else if (cf_node->flow_op == SL::FLOW_OP_DISCARD) { -				if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) { -					*p_actions.usage_flag_pointers["DISCARD"] = true; -					used_flag_pointers.insert("DISCARD"); -				} -				code += "discard;"; -			} else if (cf_node->flow_op == SL::FLOW_OP_CONTINUE) { -				code += "continue;"; -			} else if (cf_node->flow_op == SL::FLOW_OP_BREAK) { -				code += "break;"; -			} -		} break; - -		case SL::Node::TYPE_MEMBER: { -			SL::MemberNode *member_node = (SL::MemberNode *)p_node; -			code += _dump_node_code(member_node->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -			code += "."; -			code += member_node->name; -			if (member_node->index_expression != nullptr) { -				code += "["; -				code += _dump_node_code(member_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); -				code += "]"; -			} -		} break; -	} - -	return code.as_string(); -} - -Error ShaderCompilerGLES2::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { - -	Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types()); - -	if (err != OK) { - -		Vector<String> shader = p_code.split("\n"); -		for (int i = 0; i < shader.size(); i++) { -			print_line(itos(i + 1) + " " + shader[i]); -		} - -		_err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER); -		return err; -	} - -	r_gen_code.custom_defines.clear(); -	r_gen_code.uniforms.clear(); -	r_gen_code.texture_uniforms.clear(); -	r_gen_code.texture_hints.clear(); -	r_gen_code.texture_types.clear(); -	r_gen_code.vertex = String(); -	r_gen_code.vertex_global = String(); -	r_gen_code.fragment = String(); -	r_gen_code.fragment_global = String(); -	r_gen_code.light = String(); -	r_gen_code.uses_fragment_time = false; -	r_gen_code.uses_vertex_time = false; - -	used_name_defines.clear(); -	used_rmode_defines.clear(); -	used_flag_pointers.clear(); - -	_dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false); - -	return OK; -} - -ShaderCompilerGLES2::ShaderCompilerGLES2() { - -	/** CANVAS ITEM SHADER **/ - -	actions[RS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy"; -	actions[RS::SHADER_CANVAS_ITEM].renames["UV"] = "uv"; -	actions[RS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "point_size"; - -	actions[RS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; -	actions[RS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; -	actions[RS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance"; -	actions[RS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; -	actions[RS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; -	actions[RS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; - -	actions[RS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color"; -	actions[RS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal"; -	actions[RS::SHADER_CANVAS_ITEM].renames["NORMALMAP"] = "normal_map"; -	actions[RS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"] = "normal_depth"; -	actions[RS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture"; -	actions[RS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size"; -	actions[RS::SHADER_CANVAS_ITEM].renames["NORMAL_TEXTURE"] = "normal_texture"; -	actions[RS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv"; -	actions[RS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture"; -	actions[RS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size"; -	actions[RS::SHADER_CANVAS_ITEM].renames["FRAGCOORD"] = "gl_FragCoord"; -	actions[RS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord"; - -	actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec"; -	actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height"; -	actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color"; -	actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv"; -	actions[RS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light"; -	actions[RS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color"; -	actions[RS::SHADER_CANVAS_ITEM].renames["SHADOW_VEC"] = "shadow_vec"; - -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; -	actions[RS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_VEC"] = "#define SHADOW_VEC_USED\n"; - -	// Ported from GLES3 - -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["sinh"] = "#define SINH_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["cosh"] = "#define COSH_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["tanh"] = "#define TANH_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["asinh"] = "#define ASINH_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["acosh"] = "#define ACOSH_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["atanh"] = "#define ATANH_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["determinant"] = "#define DETERMINANT_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["transpose"] = "#define TRANSPOSE_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["round"] = "#define ROUND_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["inverse"] = "#define INVERSE_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["isinf"] = "#define IS_INF_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["isnan"] = "#define IS_NAN_USED\n"; -	actions[RS::SHADER_CANVAS_ITEM].usage_defines["trunc"] = "#define TRUNC_USED\n"; - -	/** SPATIAL SHADER **/ - -	actions[RS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform"; -	actions[RS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix"; -	actions[RS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix"; -	actions[RS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix"; -	actions[RS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "projection_inverse_matrix"; -	actions[RS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview"; - -	actions[RS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz"; -	actions[RS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; -	actions[RS::SHADER_SPATIAL].renames["TANGENT"] = "tangent"; -	actions[RS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal"; -	actions[RS::SHADER_SPATIAL].renames["POSITION"] = "position"; -	actions[RS::SHADER_SPATIAL].renames["UV"] = "uv_interp"; -	actions[RS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp"; -	actions[RS::SHADER_SPATIAL].renames["COLOR"] = "color_interp"; -	actions[RS::SHADER_SPATIAL].renames["POINT_SIZE"] = "point_size"; -	// gl_InstanceID is not available in OpenGL ES 2.0 -	actions[RS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0"; - -	//builtins - -	actions[RS::SHADER_SPATIAL].renames["TIME"] = "time"; -	actions[RS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size"; - -	actions[RS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; -	actions[RS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; -	actions[RS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; -	actions[RS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; -	actions[RS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; -	actions[RS::SHADER_SPATIAL].renames["ALPHA"] = "alpha"; -	actions[RS::SHADER_SPATIAL].renames["METALLIC"] = "metallic"; -	actions[RS::SHADER_SPATIAL].renames["SPECULAR"] = "specular"; -	actions[RS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness"; -	actions[RS::SHADER_SPATIAL].renames["RIM"] = "rim"; -	actions[RS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint"; -	actions[RS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat"; -	actions[RS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; -	actions[RS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy"; -	actions[RS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; -	actions[RS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; -	actions[RS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission"; -	actions[RS::SHADER_SPATIAL].renames["AO"] = "ao"; -	actions[RS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; -	actions[RS::SHADER_SPATIAL].renames["EMISSION"] = "emission"; -	actions[RS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord"; -	actions[RS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom"; -	actions[RS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv"; -	actions[RS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; -	actions[RS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_texture"; -	// Defined in GLES3, but not available in GLES2 -	//actions[RS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth"; -	actions[RS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor"; -	actions[RS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; - -	//for light -	actions[RS::SHADER_SPATIAL].renames["VIEW"] = "view"; -	actions[RS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color"; -	actions[RS::SHADER_SPATIAL].renames["LIGHT"] = "light"; -	actions[RS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation"; -	actions[RS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light"; -	actions[RS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light"; - -	actions[RS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT"; -	actions[RS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM"; -	actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; -	actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; -	actions[RS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; -	actions[RS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; - -	actions[RS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["DEPTH_TEXTURE"] = "#define DEPTH_TEXTURE_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; - -	actions[RS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - -	// Ported from GLES3 - -	actions[RS::SHADER_SPATIAL].usage_defines["sinh"] = "#define SINH_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["cosh"] = "#define COSH_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["tanh"] = "#define TANH_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["asinh"] = "#define ASINH_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["acosh"] = "#define ACOSH_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["atanh"] = "#define ATANH_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["determinant"] = "#define DETERMINANT_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["transpose"] = "#define TRANSPOSE_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["round"] = "#define ROUND_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["inverse"] = "#define INVERSE_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["isinf"] = "#define IS_INF_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["isnan"] = "#define IS_NAN_USED\n"; -	actions[RS::SHADER_SPATIAL].usage_defines["trunc"] = "#define TRUNC_USED\n"; - -	actions[RS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; -	actions[RS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; - -	// Defined in GLES3, could be implemented in GLES2 too if there's a need for it -	//actions[RS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; -	// Defined in GLES3, might not be possible in GLES2 as gl_FrontFacing is not available -	//actions[RS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; -	//actions[RS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; - -	bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley"); - -	if (!force_lambert) { -		actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; -	} - -	actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; -	actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; -	actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; - -	bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx"); - -	if (!force_blinn) { -		actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; -	} else { -		actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; -	} - -	actions[RS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; -	actions[RS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; -	actions[RS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; -	actions[RS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; -	actions[RS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; -	actions[RS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; -	actions[RS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; - -	// No defines for particle shaders in GLES2, there are no GPU particles - -	vertex_name = "vertex"; -	fragment_name = "fragment"; -	light_name = "light"; -	time_name = "TIME"; - -	List<String> func_list; - -	ShaderLanguage::get_builtin_funcs(&func_list); - -	for (List<String>::Element *E = func_list.front(); E; E = E->next()) { -		internal_functions.insert(E->get()); -	} -} |