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path: root/drivers/gles2/shader_compiler_gles2.cpp
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Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index dfab3ea3d1..ada9efa4b3 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -150,6 +150,26 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
if (vnode->name==vname_vertex && p_assign_left) {
vertex_code_writes_vertex=true;
}
+ if (vnode->name==vname_color_interp) {
+ flags->use_color_interp=true;
+ }
+ if (vnode->name==vname_uv_interp) {
+ flags->use_uv_interp=true;
+ }
+ if (vnode->name==vname_uv2_interp) {
+ flags->use_uv2_interp=true;
+ }
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+ if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) {
+ flags->use_tangent_interp=true;
+ }
+
+
}
if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
@@ -190,6 +210,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
}
+ if (vnode->name==vname_time) {
+ uses_time=true;
+ }
code=replace_string(vnode->name);
} break;
@@ -522,6 +545,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
uses_discard=false;
uses_screen_uv=false;
uses_light=false;
+ uses_time=false;
vertex_code_writes_vertex=false;
uniforms=r_uniforms;
flags=&r_flags;
@@ -551,6 +575,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_discard=uses_discard;
r_flags.uses_screen_uv=uses_screen_uv;
r_flags.uses_light=uses_light;
+ r_flags.uses_time=uses_time;
r_code_line=code;
r_globals_line=global_code;
return OK;
@@ -586,7 +611,11 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["sign"]= "sign";
replace_table["floor"]= "floor";
replace_table["trunc"]= "trunc";
+#ifdef GLEW_ENABLED
+ replace_table["round"]= "roundfix";
+#else
replace_table["round"]= "round";
+#endif
replace_table["ceil" ]= "ceil";
replace_table["fract"]= "fract";
replace_table["mod" ]= "mod";
@@ -609,6 +638,11 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["texscreen"]= "texscreen";
replace_table["texpos"]= "texpos";
+ mode_replace_table[0]["SRC_VERTEX"]="vertex_in.xyz";
+ mode_replace_table[0]["SRC_NORMAL"]="normal_in";
+ mode_replace_table[0]["SRC_TANGENT"]="tangent_in";
+ mode_replace_table[0]["SRC_BINORMALF"]="binormalf";
+
mode_replace_table[0]["VERTEX"]="vertex_interp";
mode_replace_table[0]["NORMAL"]="normal_interp";
mode_replace_table[0]["TANGENT"]="tangent_interp";
@@ -621,6 +655,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
mode_replace_table[0]["WORLD_MATRIX"]="world_transform";
mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform";
+ mode_replace_table[0]["MODELVIEW_MATRIX"]="modelview";
mode_replace_table[0]["POINT_SIZE"]="gl_PointSize";
mode_replace_table[0]["VAR1"]="var1_interp";
mode_replace_table[0]["VAR2"]="var2_interp";
@@ -692,5 +727,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
vname_var2_interp="VAR2";
vname_vertex="VERTEX";
vname_light="LIGHT";
+ vname_time="TIME";
}