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-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp369
1 files changed, 282 insertions, 87 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 50b63e1aa0..c8f59ce22b 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,6 +61,7 @@ static String _typestr(SL::DataType p_type) {
case SL::TYPE_VEC2: return "vec2";
case SL::TYPE_VEC3: return "vec3";
case SL::TYPE_VEC4: return "vec4";
+ case SL::TYPE_MAT2: return "mat2";
case SL::TYPE_MAT3: return "mat3";
case SL::TYPE_MAT4: return "mat4";
case SL::TYPE_TEXTURE: return "sampler2D";
@@ -131,25 +132,31 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
SL::BlockNode *bnode=(SL::BlockNode*)p_node;
//variables
+ code+="{" ENDL;
for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
- code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";"ENDL;
+ code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";" ENDL;
}
for(int i=0;i<bnode->statements.size();i++) {
- code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";"ENDL;
+ code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";" ENDL;
}
+ code+="}" ENDL;
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
+
if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) {
if (vnode->name==vname_vertex && p_assign_left) {
vertex_code_writes_vertex=true;
}
+ if (vnode->name == vname_position && p_assign_left) {
+ vertex_code_writes_position = true;
+ }
if (vnode->name==vname_color_interp) {
flags->use_color_interp=true;
}
@@ -171,6 +178,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
}
+
+
+
if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
if (vnode->name==vname_discard) {
@@ -212,6 +222,62 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
}
}
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
+
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+ if (vnode->name==vname_world_vec) {
+ uses_worldvec=true;
+ }
+
+ }
+
+
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
+
+
+ if (vnode->name==vname_texpixel_size) {
+ uses_texpixel_size=true;
+ }
+ if (vnode->name==vname_normal) {
+ uses_normal=true;
+ }
+ if (vnode->name==vname_normalmap || vnode->name==vname_normalmap_depth) {
+ uses_normalmap=true;
+ uses_normal=true;
+ }
+
+ if (vnode->name==vname_screen_uv) {
+ uses_screen_uv=true;
+ }
+
+ if (vnode->name==vname_var1_interp) {
+ flags->use_var1_interp=true;
+ }
+ if (vnode->name==vname_var2_interp) {
+ flags->use_var2_interp=true;
+ }
+ }
+
+ if (type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
+
+ if (vnode->name==vname_light) {
+ uses_light=true;
+ }
+
+ if (vnode->name==vname_normal) {
+ uses_normal=true;
+ }
+
+ if (vnode->name==vname_shadow) {
+ uses_shadow_color=true;
+ }
+
+ }
if (vnode->name==vname_time) {
uses_time=true;
@@ -229,6 +295,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+_mknum(v.x)+", "+_mknum(v.y)+")"; } break;
case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+_mknum(v.x)+", "+_mknum(v.y)+", "+_mknum(v.z)+")"; } break;
case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+_mknum(v.normal.x)+", "+_mknum(v.normal.y)+", "+_mknum(v.normal.z)+", "+_mknum(v.d)+")"; } break;
+ case SL::TYPE_MAT2: { Matrix32 x = cnode->value; code="mat2( vec2("+_mknum(x[0][0])+", "+_mknum(x[0][1])+"), vec2("+_mknum(x[1][0])+", "+_mknum(x[1][1])+"))"; } break;
case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+_mknum(x.get_axis(0).x)+", "+_mknum(x.get_axis(0).y)+", "+_mknum(x.get_axis(0).z)+"), vec3("+_mknum(x.get_axis(1).x)+", "+_mknum(x.get_axis(1).y)+", "+_mknum(x.get_axis(1).z)+"), vec3("+_mknum(x.get_axis(2).x)+", "+_mknum(x.get_axis(2).y)+", "+_mknum(x.get_axis(2).z)+"))"; } break;
case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec4("+_mknum(x.basis.get_axis(0).x)+", "+_mknum(x.basis.get_axis(0).y)+", "+_mknum(x.basis.get_axis(0).z)+",0.0), vec4("+_mknum(x.basis.get_axis(1).x)+", "+_mknum(x.basis.get_axis(1).y)+", "+_mknum(x.basis.get_axis(1).z)+",0.0), vec4("+_mknum(x.basis.get_axis(2).x)+", "+_mknum(x.basis.get_axis(2).y)+", "+_mknum(x.basis.get_axis(2).z)+",0.0), vec4("+_mknum(x.origin.x)+", "+_mknum(x.origin.y)+", "+_mknum(x.origin.z)+",1.0))"; } break;
default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
@@ -260,13 +327,13 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
String mul_l=dump_node_code(onode->arguments[0],p_level,true);
String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(vec4("+mul_l+",1.0,1.0)*("+mul_r+")).xy";
+ code=mul_l+"=(vec4("+mul_l+",0.0,1.0)*("+mul_r+")).xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
String mul_l=dump_node_code(onode->arguments[0],p_level,true);
String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0,1.0)).xy";
+ code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",0.0,1.0)).xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
String mul_l=dump_node_code(onode->arguments[0],p_level,true);
@@ -296,11 +363,11 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
- code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0,1.0)).xyz";
+ code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",0.0,1.0)).xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
- code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz";
+ code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",0.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
break;
} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT3 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
@@ -357,7 +424,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (callfunc=="texscreen") {
//create the call to sample the screen, and clamp it
uses_texscreen=true;
- code="(texture2D( texscreen_tex, min(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_mult))).rgb";
+ code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
} else if (callfunc=="texpos") {
@@ -367,6 +434,42 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
// code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
+ } else if (custom_h && callfunc=="cosh_custom") {
+
+ if (!cosh_used) {
+ global_code= "float cosh_custom(float val)\n"\
+ "{\n"\
+ " float tmp = exp(val);\n"\
+ " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\
+ " return cosH;\n"\
+ "}\n"+global_code;
+ cosh_used=true;
+ }
+ code="cosh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
+ } else if (custom_h && callfunc=="sinh_custom") {
+
+ if (!sinh_used) {
+ global_code= "float sinh_custom(float val)\n"\
+ "{\n"\
+ " float tmp = exp(val);\n"\
+ " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\
+ " return sinH;\n"\
+ "}\n"+global_code;
+ sinh_used=true;
+ }
+ code="sinh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
+ } else if (custom_h && callfunc=="tanh_custom") {
+
+ if (!tanh_used) {
+ global_code= "float tanh_custom(float val)\n"\
+ "{\n"\
+ " float tmp = exp(val);\n"\
+ " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\
+ " return tanH;\n"\
+ "}\n"+global_code;
+ tanh_used=true;
+ }
+ code="tanh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
} else {
@@ -389,15 +492,15 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
if (cfnode->flow_op==SL::FLOW_OP_IF) {
- code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {"ENDL;
+ code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {" ENDL;
code+=dump_node_code(cfnode->statements[1],p_level+1);
if (cfnode->statements.size()==3) {
- code+="} else {"ENDL;
+ code+="} else {" ENDL;
code+=dump_node_code(cfnode->statements[2],p_level+1);
}
- code+="}"ENDL;
+ code+="}" ENDL;
} else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
@@ -421,6 +524,11 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
m="[2]";
else if (mnode->name=="w")
m="[3]";
+ } else if (mnode->basetype==SL::TYPE_MAT2) {
+ if (mnode->name=="x")
+ m="[0]";
+ else if (mnode->name=="y")
+ m="[1]";
} else if (mnode->basetype==SL::TYPE_MAT3) {
if (mnode->name=="x")
@@ -455,7 +563,7 @@ Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
ubase=uniforms->size();
for(Map<StringName,SL::Uniform>::Element *E=p_program->uniforms.front();E;E=E->next()) {
- String uline="uniform "+_typestr(E->get().type)+" _"+E->key().operator String()+";"ENDL;
+ String uline="uniform "+_typestr(E->get().type)+" _"+E->key().operator String()+";" ENDL;
global_code+=uline;
if (uniforms) {
@@ -488,10 +596,10 @@ Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
header+=_typestr(fnode->arguments[i].type)+" "+replace_string(fnode->arguments[i].name);
}
- header+=") {"ENDL;
+ header+=") {" ENDL;
String fcode=header;
fcode+=dump_node_code(fnode->body,1);
- fcode+="}"ENDL;
+ fcode+="}" ENDL;
global_code+=fcode;
}
@@ -500,7 +608,7 @@ Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
StringName varname=E->key();
String newvarname=replace_string(varname);
- global_code+="uniform "+_typestr(E->get())+" "+newvarname+";"ENDL;
+ global_code+="uniform "+_typestr(E->get())+" "+newvarname+";" ENDL;
}*/
code=dump_node_code(p_program,0);
@@ -550,7 +658,12 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
uses_light=false;
uses_time=false;
uses_normalmap=false;
+ uses_normal=false;
+ uses_texpixel_size=false;
+ uses_worldvec=false;
vertex_code_writes_vertex=false;
+ vertex_code_writes_position = false;
+ uses_shadow_color=false;
uniforms=r_uniforms;
flags=&r_flags;
r_flags.use_color_interp=false;
@@ -560,6 +673,10 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.use_var1_interp=false;
r_flags.use_var2_interp=false;
r_flags.uses_normalmap=false;
+ r_flags.uses_normal=false;
+ sinh_used=false;
+ tanh_used=false;
+ cosh_used=false;
String error;
int errline,errcol;
@@ -577,24 +694,36 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_texscreen=uses_texscreen;
r_flags.uses_texpos=uses_texpos;
r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex;
+ r_flags.vertex_code_writes_position=vertex_code_writes_position;
r_flags.uses_discard=uses_discard;
r_flags.uses_screen_uv=uses_screen_uv;
r_flags.uses_light=uses_light;
r_flags.uses_time=uses_time;
r_flags.uses_normalmap=uses_normalmap;
+ r_flags.uses_normal=uses_normal;
+ r_flags.uses_texpixel_size=uses_texpixel_size;
+ r_flags.uses_worldvec=uses_worldvec;
+ r_flags.uses_shadow_color=uses_shadow_color;
r_code_line=code;
r_globals_line=global_code;
-
return OK;
}
ShaderCompilerGLES2::ShaderCompilerGLES2() {
+#ifdef GLEW_ENABLED
+ //use custom functions because they are not supported in GLSL120
+ custom_h=true;
+#else
+ custom_h=false;
+#endif
+
replace_table["bool"]= "bool";
replace_table["float" ]= "float";
replace_table["vec2" ]= "vec2";
replace_table["vec3" ]= "vec3";
replace_table["vec4" ]= "vec4";
+ replace_table["mat2" ]= "mat2";
replace_table["mat3" ]= "mat3";
replace_table["mat4" ]= "mat4";
replace_table["texture" ]= "sampler2D";
@@ -607,9 +736,17 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["acos" ]= "acos";
replace_table["atan" ]= "atan";
replace_table["atan2"]= "atan";
- replace_table["sinh" ]= "sinh";
- replace_table["cosh" ]= "cosh";
- replace_table["tanh" ]= "tanh";
+
+ if (custom_h) {
+ replace_table["sinh" ]= "sinh_custom";
+ replace_table["cosh" ]= "cosh_custom";
+ replace_table["tanh" ]= "tanh_custom";
+ } else {
+ replace_table["sinh" ]= "sinh";
+ replace_table["cosh" ]= "cosh";
+ replace_table["tanh" ]= "tanh";
+ }
+
replace_table["pow" ]= "pow";
replace_table["exp" ]= "exp";
replace_table["log" ]= "log";
@@ -638,6 +775,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["cross" ]="cross";
replace_table["normalize"]= "normalize";
replace_table["reflect"]= "reflect";
+ replace_table["refract"]= "refract";
replace_table["tex"]= "tex";
replace_table["texa"]= "texa";
replace_table["tex2"]= "tex2";
@@ -645,78 +783,129 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["texscreen"]= "texscreen";
replace_table["texpos"]= "texpos";
- mode_replace_table[0]["SRC_VERTEX"]="vertex_in.xyz";
- mode_replace_table[0]["SRC_NORMAL"]="normal_in";
- mode_replace_table[0]["SRC_TANGENT"]="tangent_in";
- mode_replace_table[0]["SRC_BINORMALF"]="binormalf";
-
- mode_replace_table[0]["VERTEX"]="vertex_interp";
- mode_replace_table[0]["NORMAL"]="normal_interp";
- mode_replace_table[0]["TANGENT"]="tangent_interp";
- mode_replace_table[0]["BINORMAL"]="binormal_interp";
- mode_replace_table[0]["UV"]="uv_interp.xy";
- mode_replace_table[0]["UV2"]="uv_interp.zw";
- mode_replace_table[0]["COLOR"]="color_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position";
+
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"]="tangent_in";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"]="binormalf";
+
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"]="vertex_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"]="normal_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"]="tangent_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"]="binormal_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"]="uv_interp.xy";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"]="uv_interp.zw";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"]="color_interp";
//@TODO convert to glsl stuff
- mode_replace_table[0]["SPEC_EXP"]="vertex_specular_exp";
- mode_replace_table[0]["WORLD_MATRIX"]="world_transform";
- mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
- mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform";
- mode_replace_table[0]["MODELVIEW_MATRIX"]="modelview";
- mode_replace_table[0]["POINT_SIZE"]="gl_PointSize";
- mode_replace_table[0]["VAR1"]="var1_interp";
- mode_replace_table[0]["VAR2"]="var2_interp";
-
-// mode_replace_table[0]["SCREEN_POS"]="SCREEN_POS";
-// mode_replace_table[0]["SCREEN_SIZE"]="SCREEN_SIZE";
- mode_replace_table[0]["INSTANCE_ID"]="instance_id";
- mode_replace_table[0]["TIME"]="time";
-
- mode_replace_table[1]["VERTEX"]="vertex";
- //mode_replace_table[1]["POSITION"]="IN_POSITION";
- mode_replace_table[1]["NORMAL"]="normal";
- mode_replace_table[1]["TANGENT"]="tangent";
- mode_replace_table[1]["BINORMAL"]="binormal";
- mode_replace_table[1]["NORMALMAP"]="normalmap";
- mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth";
- mode_replace_table[1]["VAR1"]="var1_interp";
- mode_replace_table[1]["VAR2"]="var2_interp";
- mode_replace_table[1]["UV"]="uv";
- mode_replace_table[1]["UV2"]="uv2";
- mode_replace_table[1]["SCREEN_UV"]="screen_uv";
- mode_replace_table[1]["VAR1"]="var1_interp";
- mode_replace_table[1]["VAR2"]="var2_interp";
- mode_replace_table[1]["COLOR"]="color";
- mode_replace_table[1]["DIFFUSE"]="diffuse.rgb";
- mode_replace_table[1]["DIFFUSE_ALPHA"]="diffuse";
- mode_replace_table[1]["SPECULAR"]="specular";
- mode_replace_table[1]["EMISSION"]="emission";
- mode_replace_table[1]["SHADE_PARAM"]="shade_param";
- mode_replace_table[1]["SPEC_EXP"]="specular_exp";
- mode_replace_table[1]["GLOW"]="glow";
- mode_replace_table[1]["DISCARD"]="discard_";
- mode_replace_table[1]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[1]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
-
- //mode_replace_table[1]["SCREEN_POS"]="SCREEN_POS";
- //mode_replace_table[1]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
- mode_replace_table[1]["TIME"]="time";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"]="vertex_specular_exp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"]="world_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"]="projection_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"]="modelview";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"]="gl_PointSize";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"]="var2_interp";
+
+// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS";
+// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"]="instance_id";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"]="time";
+
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"]="vertex";
+ //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"]="normal";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"]="tangent";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_Position";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"]="binormal";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"]="normalmap";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"]="normaldepth";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"]="uv";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"]="uv2";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"]="color";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"]="diffuse.rgb";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"]="diffuse";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"]="specular";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"]="emission";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"]="shade_param";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"]="specular_exp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"]="glow";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"]="discard_";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
+
+ //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS";
+ //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"]="time";
//////////////
- mode_replace_table[2]["NORMAL"]="normal";
- //mode_replace_table[2]["POSITION"]="IN_POSITION";
- mode_replace_table[2]["LIGHT_DIR"]="light_dir";
- mode_replace_table[2]["LIGHT_DIFFUSE"]="light_diffuse";
- mode_replace_table[2]["LIGHT_SPECULAR"]="light_specular";
- mode_replace_table[2]["EYE_VEC"]="eye_vec";
- mode_replace_table[2]["DIFFUSE"]="mdiffuse";
- mode_replace_table[2]["SPECULAR"]="specular";
- mode_replace_table[2]["SPECULAR_EXP"]="specular_exp";
- mode_replace_table[2]["SHADE_PARAM"]="shade_param";
- mode_replace_table[2]["LIGHT"]="light";
- mode_replace_table[2]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[2]["TIME"]="time";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"]="normal";
+ //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"]="light_dir";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"]="light_diffuse";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"]="light_specular";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"]="eye_vec";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"]="mdiffuse";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"]="specular";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"]="specular_exp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"]="shade_param";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"]="light";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"]="time";
+
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"]="src_vtx";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"]="outvec.xy";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"]="outvec.xy";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"]="uv_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"]="color_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"]="gl_PointSize";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"]="modelview_matrix";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"]="projection_matrix";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time";
+
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_Position";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"]="uv_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"]="color_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"]="color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"]="texture";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time";
+
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="gl_Position";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"]="texture";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"]="var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"]="light_vec";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"]="light_height";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"]="light";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"]="light_uv";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"]="light_out";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"]="shadow_color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"]="screen_uv";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"]="gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"]="time";
+
+
//mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS";
//mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
@@ -735,8 +924,14 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
vname_var1_interp="VAR1";
vname_var2_interp="VAR2";
vname_vertex="VERTEX";
+ vname_position = "POSITION";
vname_light="LIGHT";
vname_time="TIME";
vname_normalmap="NORMALMAP";
+ vname_normalmap_depth="NORMALMAP_DEPTH";
+ vname_normal="NORMAL";
+ vname_texpixel_size="TEXTURE_PIXEL_SIZE";
+ vname_world_vec="WORLD_VERTEX";
+ vname_shadow="SHADOW";
}