diff options
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 5dec6f2fee..b4b9b70abc 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -305,6 +305,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener r_gen_code.texture_uniforms.resize(max_texture_uniforms); r_gen_code.texture_hints.resize(max_texture_uniforms); + r_gen_code.texture_types.resize(max_texture_uniforms); r_gen_code.uniforms.resize(max_uniforms + max_texture_uniforms); @@ -332,6 +333,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener if (SL::is_sampler_type(E->get().type)) { r_gen_code.texture_uniforms.write[E->get().texture_order] = E->key(); r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint; + r_gen_code.texture_types.write[E->get().texture_order] = E->get().type; } else { r_gen_code.uniforms.write[E->get().order] = E->key(); } @@ -660,6 +662,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener code += "texture2D"; } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) { code += "textureCube"; + } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) { + code += "texture3D"; + } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) { + code += "texture2DArray"; } } else if (var_node->name == "textureLod") { @@ -669,6 +675,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener code += "texture2DLod"; } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) { code += "textureCubeLod"; + } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) { + code += "texture3DLod"; + } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) { + code += "texture2DArrayLod"; } } else if (var_node->name == "mix") { @@ -869,6 +879,7 @@ Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code, r_gen_code.uniforms.clear(); r_gen_code.texture_uniforms.clear(); r_gen_code.texture_hints.clear(); + r_gen_code.texture_types.clear(); r_gen_code.vertex = String(); r_gen_code.vertex_global = String(); r_gen_code.fragment = String(); |