diff options
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 939 |
1 files changed, 0 insertions, 939 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp deleted file mode 100644 index 778d28fb99..0000000000 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ /dev/null @@ -1,939 +0,0 @@ -/*************************************************************************/ -/* shader_compiler_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "shader_compiler_gles2.h" -#include "print_string.h" - -#include "stdio.h" - -//#define DEBUG_SHADER_ENABLED - -typedef ShaderLanguage SL; - -struct CodeGLSL2 { - - String code; -}; - -static String _mktab(int p_level) { - - String tb; - for (int i = 0; i < p_level; i++) { - tb += "\t"; - } - - return tb; -} - -static String _typestr(SL::DataType p_type) { - - switch (p_type) { - - case SL::TYPE_VOID: return "void"; - case SL::TYPE_BOOL: return "bool"; - case SL::TYPE_FLOAT: return "float"; - case SL::TYPE_VEC2: return "vec2"; - case SL::TYPE_VEC3: return "vec3"; - case SL::TYPE_VEC4: return "vec4"; - case SL::TYPE_MAT2: return "mat2"; - case SL::TYPE_MAT3: return "mat3"; - case SL::TYPE_MAT4: return "mat4"; - case SL::TYPE_TEXTURE: return "sampler2D"; - case SL::TYPE_CUBEMAP: return "samplerCube"; - } - - return ""; -} - -static String _mknum(float p_num) { - return String::num_real(p_num); -} - -static String _opstr(SL::Operator p_op) { - - switch (p_op) { - case SL::OP_ASSIGN: return "="; - case SL::OP_ADD: return "+"; - case SL::OP_SUB: return "-"; - case SL::OP_MUL: return "*"; - case SL::OP_DIV: return "/"; - case SL::OP_ASSIGN_ADD: return "+="; - case SL::OP_ASSIGN_SUB: return "-="; - case SL::OP_ASSIGN_MUL: return "*="; - case SL::OP_ASSIGN_DIV: return "/="; - case SL::OP_NEG: return "-"; - case SL::OP_NOT: return "!"; - case SL::OP_CMP_EQ: return "=="; - case SL::OP_CMP_NEQ: return "!="; - case SL::OP_CMP_LEQ: return "<="; - case SL::OP_CMP_GEQ: return ">="; - case SL::OP_CMP_LESS: return "<"; - case SL::OP_CMP_GREATER: return ">"; - case SL::OP_CMP_OR: return "||"; - case SL::OP_CMP_AND: return "&&"; - default: return ""; - } - - return ""; -} - -//#ifdef DEBUG_SHADER_ENABLED -#if 1 -#define ENDL "\n" -#else -#define ENDL "" -#endif - -String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node, int p_level, bool p_assign_left) { - - String code; - - switch (p_node->type) { - - case SL::Node::TYPE_PROGRAM: { - - SL::ProgramNode *pnode = (SL::ProgramNode *)p_node; - - code += dump_node_code(pnode->body, p_level); - } break; - case SL::Node::TYPE_FUNCTION: { - - } break; - case SL::Node::TYPE_BLOCK: { - SL::BlockNode *bnode = (SL::BlockNode *)p_node; - - //variables - code += "{" ENDL; - for (Map<StringName, SL::DataType>::Element *E = bnode->variables.front(); E; E = E->next()) { - - code += _mktab(p_level) + _typestr(E->value()) + " " + replace_string(E->key()) + ";" ENDL; - } - - for (int i = 0; i < bnode->statements.size(); i++) { - - code += _mktab(p_level) + dump_node_code(bnode->statements[i], p_level) + ";" ENDL; - } - - code += "}" ENDL; - - } break; - case SL::Node::TYPE_VARIABLE: { - SL::VariableNode *vnode = (SL::VariableNode *)p_node; - - if (type == ShaderLanguage::SHADER_MATERIAL_VERTEX) { - - if (vnode->name == vname_vertex && p_assign_left) { - vertex_code_writes_vertex = true; - } - if (vnode->name == vname_position && p_assign_left) { - vertex_code_writes_position = true; - } - if (vnode->name == vname_color_interp) { - flags->use_color_interp = true; - } - if (vnode->name == vname_uv_interp) { - flags->use_uv_interp = true; - } - if (vnode->name == vname_uv2_interp) { - flags->use_uv2_interp = true; - } - if (vnode->name == vname_var1_interp) { - flags->use_var1_interp = true; - } - if (vnode->name == vname_var2_interp) { - flags->use_var2_interp = true; - } - if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) { - flags->use_tangent_interp = true; - } - } - - if (type == ShaderLanguage::SHADER_MATERIAL_FRAGMENT) { - - if (vnode->name == vname_discard) { - uses_discard = true; - } - if (vnode->name == vname_normalmap) { - uses_normalmap = true; - } - if (vnode->name == vname_screen_uv) { - uses_screen_uv = true; - } - if (vnode->name == vname_diffuse_alpha && p_assign_left) { - uses_alpha = true; - } - if (vnode->name == vname_color_interp) { - flags->use_color_interp = true; - } - if (vnode->name == vname_uv_interp) { - flags->use_uv_interp = true; - } - if (vnode->name == vname_uv2_interp) { - flags->use_uv2_interp = true; - } - if (vnode->name == vname_var1_interp) { - flags->use_var1_interp = true; - } - if (vnode->name == vname_var2_interp) { - flags->use_var2_interp = true; - } - if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) { - flags->use_tangent_interp = true; - } - } - if (type == ShaderLanguage::SHADER_MATERIAL_LIGHT) { - - if (vnode->name == vname_light) { - uses_light = true; - } - - if (vnode->name == vname_shadow) { - uses_shadow_color = true; - } - } - if (type == ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) { - - if (vnode->name == vname_var1_interp) { - flags->use_var1_interp = true; - } - if (vnode->name == vname_var2_interp) { - flags->use_var2_interp = true; - } - if (vnode->name == vname_world_vec) { - uses_worldvec = true; - } - } - - if (type == ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) { - - if (vnode->name == vname_texpixel_size) { - uses_texpixel_size = true; - } - if (vnode->name == vname_normal) { - uses_normal = true; - } - if (vnode->name == vname_normalmap || vnode->name == vname_normalmap_depth) { - uses_normalmap = true; - uses_normal = true; - } - - if (vnode->name == vname_screen_uv) { - uses_screen_uv = true; - } - - if (vnode->name == vname_var1_interp) { - flags->use_var1_interp = true; - } - if (vnode->name == vname_var2_interp) { - flags->use_var2_interp = true; - } - } - - if (type == ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) { - - if (vnode->name == vname_light) { - uses_light = true; - } - - if (vnode->name == vname_normal) { - uses_normal = true; - } - - if (vnode->name == vname_shadow) { - uses_shadow_color = true; - } - } - - if (vnode->name == vname_time) { - uses_time = true; - } - code = replace_string(vnode->name); - - } break; - case SL::Node::TYPE_CONSTANT: { - SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; - switch (cnode->datatype) { - - case SL::TYPE_BOOL: code = cnode->value.operator bool() ? "true" : "false"; break; - case SL::TYPE_FLOAT: - code = _mknum(cnode->value); - break; //force zeros, so GLSL doesn't confuse with integer. - case SL::TYPE_VEC2: { - Vector2 v = cnode->value; - code = "vec2(" + _mknum(v.x) + ", " + _mknum(v.y) + ")"; - } break; - case SL::TYPE_VEC3: { - Vector3 v = cnode->value; - code = "vec3(" + _mknum(v.x) + ", " + _mknum(v.y) + ", " + _mknum(v.z) + ")"; - } break; - case SL::TYPE_VEC4: { - Plane v = cnode->value; - code = "vec4(" + _mknum(v.normal.x) + ", " + _mknum(v.normal.y) + ", " + _mknum(v.normal.z) + ", " + _mknum(v.d) + ")"; - } break; - case SL::TYPE_MAT2: { - Transform2D x = cnode->value; - code = "mat2( vec2(" + _mknum(x[0][0]) + ", " + _mknum(x[0][1]) + "), vec2(" + _mknum(x[1][0]) + ", " + _mknum(x[1][1]) + "))"; - } break; - case SL::TYPE_MAT3: { - Basis x = cnode->value; - code = "mat3( vec3(" + _mknum(x.get_axis(0).x) + ", " + _mknum(x.get_axis(0).y) + ", " + _mknum(x.get_axis(0).z) + "), vec3(" + _mknum(x.get_axis(1).x) + ", " + _mknum(x.get_axis(1).y) + ", " + _mknum(x.get_axis(1).z) + "), vec3(" + _mknum(x.get_axis(2).x) + ", " + _mknum(x.get_axis(2).y) + ", " + _mknum(x.get_axis(2).z) + "))"; - } break; - case SL::TYPE_MAT4: { - Transform x = cnode->value; - code = "mat4( vec4(" + _mknum(x.basis.get_axis(0).x) + ", " + _mknum(x.basis.get_axis(0).y) + ", " + _mknum(x.basis.get_axis(0).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(1).x) + ", " + _mknum(x.basis.get_axis(1).y) + ", " + _mknum(x.basis.get_axis(1).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(2).x) + ", " + _mknum(x.basis.get_axis(2).y) + ", " + _mknum(x.basis.get_axis(2).z) + ",0.0), vec4(" + _mknum(x.origin.x) + ", " + _mknum(x.origin.y) + ", " + _mknum(x.origin.z) + ",1.0))"; - } break; - default: code = "<error: " + Variant::get_type_name(cnode->value.get_type()) + " (" + itos(cnode->datatype) + ">"; - } - - } break; - case SL::Node::TYPE_OPERATOR: { - SL::OperatorNode *onode = (SL::OperatorNode *)p_node; - - switch (onode->op) { - - case SL::OP_ASSIGN_MUL: { - - if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) { - - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=(vec4(" + mul_l + ",1.0)*(" + mul_r + ")).xyz"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) { - - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",1.0)).xyz"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) { - - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=(vec4(" + mul_l + ",0.0,1.0)*(" + mul_r + ")).xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) { - - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",0.0,1.0)).xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) { - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=((" + mul_l + ")*vec3(" + mul_r + ",1.0)).xy"; - break; - } - }; - case SL::OP_ASSIGN: - case SL::OP_ASSIGN_ADD: - case SL::OP_ASSIGN_SUB: - case SL::OP_ASSIGN_DIV: - code = "(" + dump_node_code(onode->arguments[0], p_level, true) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")"; - break; - - case SL::OP_MUL: - - if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) { - - code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xyz"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) { - - code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xyz"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) { - - code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",0.0,1.0)).xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) { - - code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",0.0,1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT3 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) { - - code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec3(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) { - - code = "(vec3(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy"; - break; - } - - case SL::OP_ADD: - case SL::OP_SUB: - case SL::OP_DIV: - case SL::OP_CMP_EQ: - case SL::OP_CMP_NEQ: - case SL::OP_CMP_LEQ: - case SL::OP_CMP_GEQ: - case SL::OP_CMP_LESS: - case SL::OP_CMP_GREATER: - case SL::OP_CMP_OR: - case SL::OP_CMP_AND: - //handle binary - code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")"; - break; - case SL::OP_NEG: - case SL::OP_NOT: - //handle unary - code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level); - break; - case SL::OP_CONSTRUCT: - case SL::OP_CALL: { - String callfunc = dump_node_code(onode->arguments[0], p_level); - - code = callfunc + "("; - /*if (callfunc=="mat4") { - //fix constructor for mat4 - for(int i=1;i<onode->arguments.size();i++) { - if (i>1) - code+=", "; - //transform - code+="vec4( "+dump_node_code(onode->arguments[i],p_level)+(i==4?",1.0)":",0.0)"); - - } - } else*/ if (callfunc == "tex") { - - code = "texture2D( " + dump_node_code(onode->arguments[1], p_level) + "," + dump_node_code(onode->arguments[2], p_level) + ")"; - break; - } else if (callfunc == "texcube") { - - code = "(textureCube( " + dump_node_code(onode->arguments[1], p_level) + ",(" + dump_node_code(onode->arguments[2], p_level) + ")).xyz"; - break; - } else if (callfunc == "texscreen") { - //create the call to sample the screen, and clamp it - uses_texscreen = true; - code = "(texture2D( texscreen_tex, clamp((" + dump_node_code(onode->arguments[1], p_level) + ").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb"; - //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb"; - break; - } else if (callfunc == "texpos") { - //create the call to sample the screen, and clamp it - uses_texpos = true; - code = "get_texpos(" + dump_node_code(onode->arguments[1], p_level) + ""; - //code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)"; - //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb"; - break; - } else if (custom_h && callfunc == "cosh_custom") { - - if (!cosh_used) { - global_code = - "float cosh_custom(float val)\n" - "{\n" - " float tmp = exp(val);\n" - " float cosH = (tmp + 1.0 / tmp) / 2.0;\n" - " return cosH;\n" - "}\n" + - global_code; - cosh_used = true; - } - code = "cosh_custom(" + dump_node_code(onode->arguments[1], p_level) + ""; - } else if (custom_h && callfunc == "sinh_custom") { - - if (!sinh_used) { - global_code = - "float sinh_custom(float val)\n" - "{\n" - " float tmp = exp(val);\n" - " float sinH = (tmp - 1.0 / tmp) / 2.0;\n" - " return sinH;\n" - "}\n" + - global_code; - sinh_used = true; - } - code = "sinh_custom(" + dump_node_code(onode->arguments[1], p_level) + ""; - } else if (custom_h && callfunc == "tanh_custom") { - - if (!tanh_used) { - global_code = - "float tanh_custom(float val)\n" - "{\n" - " float tmp = exp(val);\n" - " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n" - " return tanH;\n" - "}\n" + - global_code; - tanh_used = true; - } - code = "tanh_custom(" + dump_node_code(onode->arguments[1], p_level) + ""; - - } else { - - for (int i = 1; i < onode->arguments.size(); i++) { - if (i > 1) - code += ", "; - //transform - code += dump_node_code(onode->arguments[i], p_level); - } - } - code += ")"; - break; - } break; - default: {} - } - - } break; - case SL::Node::TYPE_CONTROL_FLOW: { - SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; - if (cfnode->flow_op == SL::FLOW_OP_IF) { - - code += "if (" + dump_node_code(cfnode->statements[0], p_level) + ") {" ENDL; - code += dump_node_code(cfnode->statements[1], p_level + 1); - if (cfnode->statements.size() == 3) { - - code += "} else {" ENDL; - code += dump_node_code(cfnode->statements[2], p_level + 1); - } - - code += "}" ENDL; - - } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { - - if (cfnode->statements.size()) { - code = "return " + dump_node_code(cfnode->statements[0], p_level); - } else { - code = "return"; - } - } - - } break; - case SL::Node::TYPE_MEMBER: { - SL::MemberNode *mnode = (SL::MemberNode *)p_node; - String m; - if (mnode->basetype == SL::TYPE_MAT4) { - if (mnode->name == "x") - m = "[0]"; - else if (mnode->name == "y") - m = "[1]"; - else if (mnode->name == "z") - m = "[2]"; - else if (mnode->name == "w") - m = "[3]"; - } else if (mnode->basetype == SL::TYPE_MAT2) { - if (mnode->name == "x") - m = "[0]"; - else if (mnode->name == "y") - m = "[1]"; - - } else if (mnode->basetype == SL::TYPE_MAT3) { - if (mnode->name == "x") - m = "[0]"; - else if (mnode->name == "y") - m = "[1]"; - else if (mnode->name == "z") - m = "[2]"; - - } else { - m = "." + mnode->name; - } - code = dump_node_code(mnode->owner, p_level) + m; - - } break; - } - - return code; -} - -Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) { - - // feed the local replace table and global code - global_code = ""; - - // uniforms first! - - int ubase = 0; - if (uniforms) - ubase = uniforms->size(); - for (Map<StringName, SL::Uniform>::Element *E = p_program->uniforms.front(); E; E = E->next()) { - - String uline = "uniform " + _typestr(E->get().type) + " _" + E->key().operator String() + ";" ENDL; - - global_code += uline; - if (uniforms) { - /* - if (uniforms->has(E->key())) { - //repeated uniform, error - ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key())); - ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS); - } - */ - SL::Uniform u = E->get(); - u.order += ubase; - uniforms->insert(E->key(), u); - } - } - - for (int i = 0; i < p_program->functions.size(); i++) { - - SL::FunctionNode *fnode = p_program->functions[i].function; - - StringName funcname = fnode->name; - String newfuncname = replace_string(funcname); - - String header; - header = _typestr(fnode->return_type) + " " + newfuncname + "("; - for (int i = 0; i < fnode->arguments.size(); i++) { - - if (i > 0) - header += ", "; - header += _typestr(fnode->arguments[i].type) + " " + replace_string(fnode->arguments[i].name); - } - - header += ") {" ENDL; - String fcode = header; - fcode += dump_node_code(fnode->body, 1); - fcode += "}" ENDL; - global_code += fcode; - } - - /* for(Map<StringName,SL::DataType>::Element *E=p_program->preexisting_variables.front();E;E=E->next()) { - - StringName varname=E->key(); - String newvarname=replace_string(varname); - global_code+="uniform "+_typestr(E->get())+" "+newvarname+";" ENDL; - }*/ - - code = dump_node_code(p_program, 0); - -#ifdef DEBUG_SHADER_ENABLED - - print_line("GLOBAL CODE:\n\n"); - print_line(global_code); - global_code = global_code.replace("\n", ""); - print_line("CODE:\n\n"); - print_line(code); - code = code.replace("\n", ""); -#endif - - return OK; -} - -Error ShaderCompilerGLES2::create_glsl_120_code(void *p_str, SL::ProgramNode *p_program) { - - ShaderCompilerGLES2 *compiler = (ShaderCompilerGLES2 *)p_str; - return compiler->compile_node(p_program); -} - -String ShaderCompilerGLES2::replace_string(const StringName &p_string) { - - Map<StringName, StringName>::Element *E = NULL; - E = replace_table.find(p_string); - if (E) - return E->get(); - - E = mode_replace_table[type].find(p_string); - if (E) - return E->get(); - - return "_" + p_string.operator String(); -} - -Error ShaderCompilerGLES2::compile(const String &p_code, ShaderLanguage::ShaderType p_type, String &r_code_line, String &r_globals_line, Flags &r_flags, Map<StringName, ShaderLanguage::Uniform> *r_uniforms) { - - uses_texscreen = false; - uses_texpos = false; - uses_alpha = false; - uses_discard = false; - uses_screen_uv = false; - uses_light = false; - uses_time = false; - uses_normalmap = false; - uses_normal = false; - uses_texpixel_size = false; - uses_worldvec = false; - vertex_code_writes_vertex = false; - vertex_code_writes_position = false; - uses_shadow_color = false; - uniforms = r_uniforms; - flags = &r_flags; - r_flags.use_color_interp = false; - r_flags.use_uv_interp = false; - r_flags.use_uv2_interp = false; - r_flags.use_tangent_interp = false; - r_flags.use_var1_interp = false; - r_flags.use_var2_interp = false; - r_flags.uses_normalmap = false; - r_flags.uses_normal = false; - sinh_used = false; - tanh_used = false; - cosh_used = false; - - String error; - int errline, errcol; - - type = p_type; - Error err = SL::compile(p_code, p_type, create_glsl_120_code, this, &error, &errline, &errcol); - - if (err) { - print_line("***Error precompiling shader: " + error); - print_line("error " + itos(errline) + ":" + itos(errcol)); - return err; - } - - r_flags.uses_alpha = uses_alpha; - r_flags.uses_texscreen = uses_texscreen; - r_flags.uses_texpos = uses_texpos; - r_flags.vertex_code_writes_vertex = vertex_code_writes_vertex; - r_flags.vertex_code_writes_position = vertex_code_writes_position; - r_flags.uses_discard = uses_discard; - r_flags.uses_screen_uv = uses_screen_uv; - r_flags.uses_light = uses_light; - r_flags.uses_time = uses_time; - r_flags.uses_normalmap = uses_normalmap; - r_flags.uses_normal = uses_normal; - r_flags.uses_texpixel_size = uses_texpixel_size; - r_flags.uses_worldvec = uses_worldvec; - r_flags.uses_shadow_color = uses_shadow_color; - r_code_line = code; - r_globals_line = global_code; - return OK; -} - -ShaderCompilerGLES2::ShaderCompilerGLES2() { - -#ifdef GLEW_ENABLED - //use custom functions because they are not supported in GLSL120 - custom_h = true; -#else - custom_h = false; -#endif - - replace_table["bool"] = "bool"; - replace_table["float"] = "float"; - replace_table["vec2"] = "vec2"; - replace_table["vec3"] = "vec3"; - replace_table["vec4"] = "vec4"; - replace_table["mat2"] = "mat2"; - replace_table["mat3"] = "mat3"; - replace_table["mat4"] = "mat4"; - replace_table["texture"] = "sampler2D"; - replace_table["cubemap"] = "samplerCube"; - - replace_table["sin"] = "sin"; - replace_table["cos"] = "cos"; - replace_table["tan"] = "tan"; - replace_table["asin"] = "asin"; - replace_table["acos"] = "acos"; - replace_table["atan"] = "atan"; - replace_table["atan2"] = "atan"; - - if (custom_h) { - replace_table["sinh"] = "sinh_custom"; - replace_table["cosh"] = "cosh_custom"; - replace_table["tanh"] = "tanh_custom"; - } else { - replace_table["sinh"] = "sinh"; - replace_table["cosh"] = "cosh"; - replace_table["tanh"] = "tanh"; - } - - replace_table["pow"] = "pow"; - replace_table["exp"] = "exp"; - replace_table["log"] = "log"; - replace_table["sqrt"] = "sqrt"; - replace_table["abs"] = "abs"; - replace_table["sign"] = "sign"; - replace_table["floor"] = "floor"; - replace_table["trunc"] = "trunc"; -#ifdef GLEW_ENABLED - replace_table["round"] = "roundfix"; -#else - replace_table["round"] = "round"; -#endif - replace_table["ceil"] = "ceil"; - replace_table["fract"] = "fract"; - replace_table["mod"] = "mod"; - replace_table["min"] = "min"; - replace_table["max"] = "max"; - replace_table["clamp"] = "clamp"; - replace_table["mix"] = "mix"; - replace_table["step"] = "step"; - replace_table["smoothstep"] = "smoothstep"; - replace_table["length"] = "length"; - replace_table["distance"] = "distance"; - replace_table["dot"] = "dot"; - replace_table["cross"] = "cross"; - replace_table["normalize"] = "normalize"; - replace_table["reflect"] = "reflect"; - replace_table["refract"] = "refract"; - replace_table["tex"] = "tex"; - replace_table["texa"] = "texa"; - replace_table["tex2"] = "tex2"; - replace_table["texcube"] = "textureCube"; - replace_table["texscreen"] = "texscreen"; - replace_table["texpos"] = "texpos"; - - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"] = "tangent_in"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"] = "binormalf"; - - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"] = "vertex_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"] = "normal_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"] = "tangent_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"] = "binormal_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"] = "uv_interp.xy"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"] = "uv_interp.zw"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"] = "color_interp"; - //@TODO convert to glsl stuff - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"] = "vertex_specular_exp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"] = "world_transform"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"] = "camera_inverse_transform"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"] = "projection_transform"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"] = "modelview"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"] = "gl_PointSize"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"] = "var2_interp"; - - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS"; - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"] = "instance_id"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"] = "time"; - - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"] = "vertex"; - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"] = "normal"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"] = "tangent"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"] = "gl_Position"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"] = "binormal"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"] = "normalmap"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"] = "normaldepth"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"] = "uv"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"] = "uv2"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"] = "screen_uv"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"] = "color"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"] = "diffuse.rgb"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"] = "diffuse"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"] = "specular"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"] = "emission"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"] = "shade_param"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"] = "specular_exp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"] = "glow"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"] = "discard_"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"] = "gl_PointCoord"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"] = "camera_inverse_transform"; - - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS"; - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"] = "time"; - - ////////////// - - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"] = "normal"; - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"] = "light_dir"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"] = "light_diffuse"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"] = "light_specular"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"] = "eye_vec"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"] = "mdiffuse"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"] = "specular"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"] = "specular_exp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"] = "shade_param"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"] = "light"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"] = "gl_PointCoord"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"] = "time"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADOW"] = "shadow_color"; - - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"] = "src_vtx"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"] = "outvec.xy"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"] = "outvec.xy"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"] = "uv_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"] = "color_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"] = "gl_PointSize"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"] = "modelview_matrix"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"] = "projection_matrix"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"] = "extra_matrix"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"] = "time"; - - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"] = "gl_Position"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"] = "normal"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"] = "normal_map"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"] = "normal_depth"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"] = "uv_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"] = "color_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"] = "color"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"] = "texture"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"] = "screen_uv"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"] = "gl_PointCoord"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"] = "time"; - - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"] = "gl_Position"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"] = "normal"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"] = "uv_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"] = "color"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"] = "texture"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"] = "light_vec"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"] = "light_height"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"] = "light"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_SHADOW"] = "light_shadow_color"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"] = "light_uv"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"] = "light_out"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"] = "shadow_color"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"] = "screen_uv"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"] = "gl_PointCoord"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"] = "time"; - - //mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS"; - //mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE"; - - out_vertex_name = "VERTEX"; - - vname_discard = "DISCARD"; - vname_screen_uv = "SCREEN_UV"; - vname_diffuse_alpha = "DIFFUSE_ALPHA"; - vname_color_interp = "COLOR"; - vname_uv_interp = "UV"; - vname_uv2_interp = "UV2"; - vname_tangent_interp = "TANGENT"; - vname_binormal_interp = "BINORMAL"; - vname_var1_interp = "VAR1"; - vname_var2_interp = "VAR2"; - vname_vertex = "VERTEX"; - vname_position = "POSITION"; - vname_light = "LIGHT"; - vname_time = "TIME"; - vname_normalmap = "NORMALMAP"; - vname_normalmap_depth = "NORMALMAP_DEPTH"; - vname_normal = "NORMAL"; - vname_texpixel_size = "TEXTURE_PIXEL_SIZE"; - vname_world_vec = "WORLD_VERTEX"; - vname_shadow = "SHADOW"; -} |