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-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp939
1 files changed, 0 insertions, 939 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
deleted file mode 100644
index 778d28fb99..0000000000
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ /dev/null
@@ -1,939 +0,0 @@
-/*************************************************************************/
-/* shader_compiler_gles2.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "shader_compiler_gles2.h"
-#include "print_string.h"
-
-#include "stdio.h"
-
-//#define DEBUG_SHADER_ENABLED
-
-typedef ShaderLanguage SL;
-
-struct CodeGLSL2 {
-
- String code;
-};
-
-static String _mktab(int p_level) {
-
- String tb;
- for (int i = 0; i < p_level; i++) {
- tb += "\t";
- }
-
- return tb;
-}
-
-static String _typestr(SL::DataType p_type) {
-
- switch (p_type) {
-
- case SL::TYPE_VOID: return "void";
- case SL::TYPE_BOOL: return "bool";
- case SL::TYPE_FLOAT: return "float";
- case SL::TYPE_VEC2: return "vec2";
- case SL::TYPE_VEC3: return "vec3";
- case SL::TYPE_VEC4: return "vec4";
- case SL::TYPE_MAT2: return "mat2";
- case SL::TYPE_MAT3: return "mat3";
- case SL::TYPE_MAT4: return "mat4";
- case SL::TYPE_TEXTURE: return "sampler2D";
- case SL::TYPE_CUBEMAP: return "samplerCube";
- }
-
- return "";
-}
-
-static String _mknum(float p_num) {
- return String::num_real(p_num);
-}
-
-static String _opstr(SL::Operator p_op) {
-
- switch (p_op) {
- case SL::OP_ASSIGN: return "=";
- case SL::OP_ADD: return "+";
- case SL::OP_SUB: return "-";
- case SL::OP_MUL: return "*";
- case SL::OP_DIV: return "/";
- case SL::OP_ASSIGN_ADD: return "+=";
- case SL::OP_ASSIGN_SUB: return "-=";
- case SL::OP_ASSIGN_MUL: return "*=";
- case SL::OP_ASSIGN_DIV: return "/=";
- case SL::OP_NEG: return "-";
- case SL::OP_NOT: return "!";
- case SL::OP_CMP_EQ: return "==";
- case SL::OP_CMP_NEQ: return "!=";
- case SL::OP_CMP_LEQ: return "<=";
- case SL::OP_CMP_GEQ: return ">=";
- case SL::OP_CMP_LESS: return "<";
- case SL::OP_CMP_GREATER: return ">";
- case SL::OP_CMP_OR: return "||";
- case SL::OP_CMP_AND: return "&&";
- default: return "";
- }
-
- return "";
-}
-
-//#ifdef DEBUG_SHADER_ENABLED
-#if 1
-#define ENDL "\n"
-#else
-#define ENDL ""
-#endif
-
-String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node, int p_level, bool p_assign_left) {
-
- String code;
-
- switch (p_node->type) {
-
- case SL::Node::TYPE_PROGRAM: {
-
- SL::ProgramNode *pnode = (SL::ProgramNode *)p_node;
-
- code += dump_node_code(pnode->body, p_level);
- } break;
- case SL::Node::TYPE_FUNCTION: {
-
- } break;
- case SL::Node::TYPE_BLOCK: {
- SL::BlockNode *bnode = (SL::BlockNode *)p_node;
-
- //variables
- code += "{" ENDL;
- for (Map<StringName, SL::DataType>::Element *E = bnode->variables.front(); E; E = E->next()) {
-
- code += _mktab(p_level) + _typestr(E->value()) + " " + replace_string(E->key()) + ";" ENDL;
- }
-
- for (int i = 0; i < bnode->statements.size(); i++) {
-
- code += _mktab(p_level) + dump_node_code(bnode->statements[i], p_level) + ";" ENDL;
- }
-
- code += "}" ENDL;
-
- } break;
- case SL::Node::TYPE_VARIABLE: {
- SL::VariableNode *vnode = (SL::VariableNode *)p_node;
-
- if (type == ShaderLanguage::SHADER_MATERIAL_VERTEX) {
-
- if (vnode->name == vname_vertex && p_assign_left) {
- vertex_code_writes_vertex = true;
- }
- if (vnode->name == vname_position && p_assign_left) {
- vertex_code_writes_position = true;
- }
- if (vnode->name == vname_color_interp) {
- flags->use_color_interp = true;
- }
- if (vnode->name == vname_uv_interp) {
- flags->use_uv_interp = true;
- }
- if (vnode->name == vname_uv2_interp) {
- flags->use_uv2_interp = true;
- }
- if (vnode->name == vname_var1_interp) {
- flags->use_var1_interp = true;
- }
- if (vnode->name == vname_var2_interp) {
- flags->use_var2_interp = true;
- }
- if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) {
- flags->use_tangent_interp = true;
- }
- }
-
- if (type == ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
-
- if (vnode->name == vname_discard) {
- uses_discard = true;
- }
- if (vnode->name == vname_normalmap) {
- uses_normalmap = true;
- }
- if (vnode->name == vname_screen_uv) {
- uses_screen_uv = true;
- }
- if (vnode->name == vname_diffuse_alpha && p_assign_left) {
- uses_alpha = true;
- }
- if (vnode->name == vname_color_interp) {
- flags->use_color_interp = true;
- }
- if (vnode->name == vname_uv_interp) {
- flags->use_uv_interp = true;
- }
- if (vnode->name == vname_uv2_interp) {
- flags->use_uv2_interp = true;
- }
- if (vnode->name == vname_var1_interp) {
- flags->use_var1_interp = true;
- }
- if (vnode->name == vname_var2_interp) {
- flags->use_var2_interp = true;
- }
- if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) {
- flags->use_tangent_interp = true;
- }
- }
- if (type == ShaderLanguage::SHADER_MATERIAL_LIGHT) {
-
- if (vnode->name == vname_light) {
- uses_light = true;
- }
-
- if (vnode->name == vname_shadow) {
- uses_shadow_color = true;
- }
- }
- if (type == ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
-
- if (vnode->name == vname_var1_interp) {
- flags->use_var1_interp = true;
- }
- if (vnode->name == vname_var2_interp) {
- flags->use_var2_interp = true;
- }
- if (vnode->name == vname_world_vec) {
- uses_worldvec = true;
- }
- }
-
- if (type == ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
-
- if (vnode->name == vname_texpixel_size) {
- uses_texpixel_size = true;
- }
- if (vnode->name == vname_normal) {
- uses_normal = true;
- }
- if (vnode->name == vname_normalmap || vnode->name == vname_normalmap_depth) {
- uses_normalmap = true;
- uses_normal = true;
- }
-
- if (vnode->name == vname_screen_uv) {
- uses_screen_uv = true;
- }
-
- if (vnode->name == vname_var1_interp) {
- flags->use_var1_interp = true;
- }
- if (vnode->name == vname_var2_interp) {
- flags->use_var2_interp = true;
- }
- }
-
- if (type == ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
-
- if (vnode->name == vname_light) {
- uses_light = true;
- }
-
- if (vnode->name == vname_normal) {
- uses_normal = true;
- }
-
- if (vnode->name == vname_shadow) {
- uses_shadow_color = true;
- }
- }
-
- if (vnode->name == vname_time) {
- uses_time = true;
- }
- code = replace_string(vnode->name);
-
- } break;
- case SL::Node::TYPE_CONSTANT: {
- SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
- switch (cnode->datatype) {
-
- case SL::TYPE_BOOL: code = cnode->value.operator bool() ? "true" : "false"; break;
- case SL::TYPE_FLOAT:
- code = _mknum(cnode->value);
- break; //force zeros, so GLSL doesn't confuse with integer.
- case SL::TYPE_VEC2: {
- Vector2 v = cnode->value;
- code = "vec2(" + _mknum(v.x) + ", " + _mknum(v.y) + ")";
- } break;
- case SL::TYPE_VEC3: {
- Vector3 v = cnode->value;
- code = "vec3(" + _mknum(v.x) + ", " + _mknum(v.y) + ", " + _mknum(v.z) + ")";
- } break;
- case SL::TYPE_VEC4: {
- Plane v = cnode->value;
- code = "vec4(" + _mknum(v.normal.x) + ", " + _mknum(v.normal.y) + ", " + _mknum(v.normal.z) + ", " + _mknum(v.d) + ")";
- } break;
- case SL::TYPE_MAT2: {
- Transform2D x = cnode->value;
- code = "mat2( vec2(" + _mknum(x[0][0]) + ", " + _mknum(x[0][1]) + "), vec2(" + _mknum(x[1][0]) + ", " + _mknum(x[1][1]) + "))";
- } break;
- case SL::TYPE_MAT3: {
- Basis x = cnode->value;
- code = "mat3( vec3(" + _mknum(x.get_axis(0).x) + ", " + _mknum(x.get_axis(0).y) + ", " + _mknum(x.get_axis(0).z) + "), vec3(" + _mknum(x.get_axis(1).x) + ", " + _mknum(x.get_axis(1).y) + ", " + _mknum(x.get_axis(1).z) + "), vec3(" + _mknum(x.get_axis(2).x) + ", " + _mknum(x.get_axis(2).y) + ", " + _mknum(x.get_axis(2).z) + "))";
- } break;
- case SL::TYPE_MAT4: {
- Transform x = cnode->value;
- code = "mat4( vec4(" + _mknum(x.basis.get_axis(0).x) + ", " + _mknum(x.basis.get_axis(0).y) + ", " + _mknum(x.basis.get_axis(0).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(1).x) + ", " + _mknum(x.basis.get_axis(1).y) + ", " + _mknum(x.basis.get_axis(1).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(2).x) + ", " + _mknum(x.basis.get_axis(2).y) + ", " + _mknum(x.basis.get_axis(2).z) + ",0.0), vec4(" + _mknum(x.origin.x) + ", " + _mknum(x.origin.y) + ", " + _mknum(x.origin.z) + ",1.0))";
- } break;
- default: code = "<error: " + Variant::get_type_name(cnode->value.get_type()) + " (" + itos(cnode->datatype) + ">";
- }
-
- } break;
- case SL::Node::TYPE_OPERATOR: {
- SL::OperatorNode *onode = (SL::OperatorNode *)p_node;
-
- switch (onode->op) {
-
- case SL::OP_ASSIGN_MUL: {
-
- if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
-
- String mul_l = dump_node_code(onode->arguments[0], p_level, true);
- String mul_r = dump_node_code(onode->arguments[1], p_level);
- code = mul_l + "=(vec4(" + mul_l + ",1.0)*(" + mul_r + ")).xyz";
- break;
- } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) {
-
- String mul_l = dump_node_code(onode->arguments[0], p_level, true);
- String mul_r = dump_node_code(onode->arguments[1], p_level);
- code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",1.0)).xyz";
- break;
- } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
-
- String mul_l = dump_node_code(onode->arguments[0], p_level, true);
- String mul_r = dump_node_code(onode->arguments[1], p_level);
- code = mul_l + "=(vec4(" + mul_l + ",0.0,1.0)*(" + mul_r + ")).xy";
- break;
- } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) {
-
- String mul_l = dump_node_code(onode->arguments[0], p_level, true);
- String mul_r = dump_node_code(onode->arguments[1], p_level);
- code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",0.0,1.0)).xy";
- break;
- } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) {
- String mul_l = dump_node_code(onode->arguments[0], p_level, true);
- String mul_r = dump_node_code(onode->arguments[1], p_level);
- code = mul_l + "=((" + mul_l + ")*vec3(" + mul_r + ",1.0)).xy";
- break;
- }
- };
- case SL::OP_ASSIGN:
- case SL::OP_ASSIGN_ADD:
- case SL::OP_ASSIGN_SUB:
- case SL::OP_ASSIGN_DIV:
- code = "(" + dump_node_code(onode->arguments[0], p_level, true) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")";
- break;
-
- case SL::OP_MUL:
-
- if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) {
-
- code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xyz";
- break;
- } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
-
- code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xyz";
- break;
- } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) {
-
- code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",0.0,1.0)).xy";
- break;
- } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
-
- code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",0.0,1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy";
- break;
- } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT3 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) {
-
- code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec3(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xy";
- break;
- } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) {
-
- code = "(vec3(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy";
- break;
- }
-
- case SL::OP_ADD:
- case SL::OP_SUB:
- case SL::OP_DIV:
- case SL::OP_CMP_EQ:
- case SL::OP_CMP_NEQ:
- case SL::OP_CMP_LEQ:
- case SL::OP_CMP_GEQ:
- case SL::OP_CMP_LESS:
- case SL::OP_CMP_GREATER:
- case SL::OP_CMP_OR:
- case SL::OP_CMP_AND:
- //handle binary
- code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")";
- break;
- case SL::OP_NEG:
- case SL::OP_NOT:
- //handle unary
- code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level);
- break;
- case SL::OP_CONSTRUCT:
- case SL::OP_CALL: {
- String callfunc = dump_node_code(onode->arguments[0], p_level);
-
- code = callfunc + "(";
- /*if (callfunc=="mat4") {
- //fix constructor for mat4
- for(int i=1;i<onode->arguments.size();i++) {
- if (i>1)
- code+=", ";
- //transform
- code+="vec4( "+dump_node_code(onode->arguments[i],p_level)+(i==4?",1.0)":",0.0)");
-
- }
- } else*/ if (callfunc == "tex") {
-
- code = "texture2D( " + dump_node_code(onode->arguments[1], p_level) + "," + dump_node_code(onode->arguments[2], p_level) + ")";
- break;
- } else if (callfunc == "texcube") {
-
- code = "(textureCube( " + dump_node_code(onode->arguments[1], p_level) + ",(" + dump_node_code(onode->arguments[2], p_level) + ")).xyz";
- break;
- } else if (callfunc == "texscreen") {
- //create the call to sample the screen, and clamp it
- uses_texscreen = true;
- code = "(texture2D( texscreen_tex, clamp((" + dump_node_code(onode->arguments[1], p_level) + ").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
- //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
- break;
- } else if (callfunc == "texpos") {
- //create the call to sample the screen, and clamp it
- uses_texpos = true;
- code = "get_texpos(" + dump_node_code(onode->arguments[1], p_level) + "";
- //code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)";
- //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
- break;
- } else if (custom_h && callfunc == "cosh_custom") {
-
- if (!cosh_used) {
- global_code =
- "float cosh_custom(float val)\n"
- "{\n"
- " float tmp = exp(val);\n"
- " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"
- " return cosH;\n"
- "}\n" +
- global_code;
- cosh_used = true;
- }
- code = "cosh_custom(" + dump_node_code(onode->arguments[1], p_level) + "";
- } else if (custom_h && callfunc == "sinh_custom") {
-
- if (!sinh_used) {
- global_code =
- "float sinh_custom(float val)\n"
- "{\n"
- " float tmp = exp(val);\n"
- " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"
- " return sinH;\n"
- "}\n" +
- global_code;
- sinh_used = true;
- }
- code = "sinh_custom(" + dump_node_code(onode->arguments[1], p_level) + "";
- } else if (custom_h && callfunc == "tanh_custom") {
-
- if (!tanh_used) {
- global_code =
- "float tanh_custom(float val)\n"
- "{\n"
- " float tmp = exp(val);\n"
- " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"
- " return tanH;\n"
- "}\n" +
- global_code;
- tanh_used = true;
- }
- code = "tanh_custom(" + dump_node_code(onode->arguments[1], p_level) + "";
-
- } else {
-
- for (int i = 1; i < onode->arguments.size(); i++) {
- if (i > 1)
- code += ", ";
- //transform
- code += dump_node_code(onode->arguments[i], p_level);
- }
- }
- code += ")";
- break;
- } break;
- default: {}
- }
-
- } break;
- case SL::Node::TYPE_CONTROL_FLOW: {
- SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node;
- if (cfnode->flow_op == SL::FLOW_OP_IF) {
-
- code += "if (" + dump_node_code(cfnode->statements[0], p_level) + ") {" ENDL;
- code += dump_node_code(cfnode->statements[1], p_level + 1);
- if (cfnode->statements.size() == 3) {
-
- code += "} else {" ENDL;
- code += dump_node_code(cfnode->statements[2], p_level + 1);
- }
-
- code += "}" ENDL;
-
- } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
-
- if (cfnode->statements.size()) {
- code = "return " + dump_node_code(cfnode->statements[0], p_level);
- } else {
- code = "return";
- }
- }
-
- } break;
- case SL::Node::TYPE_MEMBER: {
- SL::MemberNode *mnode = (SL::MemberNode *)p_node;
- String m;
- if (mnode->basetype == SL::TYPE_MAT4) {
- if (mnode->name == "x")
- m = "[0]";
- else if (mnode->name == "y")
- m = "[1]";
- else if (mnode->name == "z")
- m = "[2]";
- else if (mnode->name == "w")
- m = "[3]";
- } else if (mnode->basetype == SL::TYPE_MAT2) {
- if (mnode->name == "x")
- m = "[0]";
- else if (mnode->name == "y")
- m = "[1]";
-
- } else if (mnode->basetype == SL::TYPE_MAT3) {
- if (mnode->name == "x")
- m = "[0]";
- else if (mnode->name == "y")
- m = "[1]";
- else if (mnode->name == "z")
- m = "[2]";
-
- } else {
- m = "." + mnode->name;
- }
- code = dump_node_code(mnode->owner, p_level) + m;
-
- } break;
- }
-
- return code;
-}
-
-Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
-
- // feed the local replace table and global code
- global_code = "";
-
- // uniforms first!
-
- int ubase = 0;
- if (uniforms)
- ubase = uniforms->size();
- for (Map<StringName, SL::Uniform>::Element *E = p_program->uniforms.front(); E; E = E->next()) {
-
- String uline = "uniform " + _typestr(E->get().type) + " _" + E->key().operator String() + ";" ENDL;
-
- global_code += uline;
- if (uniforms) {
- /*
- if (uniforms->has(E->key())) {
- //repeated uniform, error
- ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key()));
- ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS);
- }
- */
- SL::Uniform u = E->get();
- u.order += ubase;
- uniforms->insert(E->key(), u);
- }
- }
-
- for (int i = 0; i < p_program->functions.size(); i++) {
-
- SL::FunctionNode *fnode = p_program->functions[i].function;
-
- StringName funcname = fnode->name;
- String newfuncname = replace_string(funcname);
-
- String header;
- header = _typestr(fnode->return_type) + " " + newfuncname + "(";
- for (int i = 0; i < fnode->arguments.size(); i++) {
-
- if (i > 0)
- header += ", ";
- header += _typestr(fnode->arguments[i].type) + " " + replace_string(fnode->arguments[i].name);
- }
-
- header += ") {" ENDL;
- String fcode = header;
- fcode += dump_node_code(fnode->body, 1);
- fcode += "}" ENDL;
- global_code += fcode;
- }
-
- /* for(Map<StringName,SL::DataType>::Element *E=p_program->preexisting_variables.front();E;E=E->next()) {
-
- StringName varname=E->key();
- String newvarname=replace_string(varname);
- global_code+="uniform "+_typestr(E->get())+" "+newvarname+";" ENDL;
- }*/
-
- code = dump_node_code(p_program, 0);
-
-#ifdef DEBUG_SHADER_ENABLED
-
- print_line("GLOBAL CODE:\n\n");
- print_line(global_code);
- global_code = global_code.replace("\n", "");
- print_line("CODE:\n\n");
- print_line(code);
- code = code.replace("\n", "");
-#endif
-
- return OK;
-}
-
-Error ShaderCompilerGLES2::create_glsl_120_code(void *p_str, SL::ProgramNode *p_program) {
-
- ShaderCompilerGLES2 *compiler = (ShaderCompilerGLES2 *)p_str;
- return compiler->compile_node(p_program);
-}
-
-String ShaderCompilerGLES2::replace_string(const StringName &p_string) {
-
- Map<StringName, StringName>::Element *E = NULL;
- E = replace_table.find(p_string);
- if (E)
- return E->get();
-
- E = mode_replace_table[type].find(p_string);
- if (E)
- return E->get();
-
- return "_" + p_string.operator String();
-}
-
-Error ShaderCompilerGLES2::compile(const String &p_code, ShaderLanguage::ShaderType p_type, String &r_code_line, String &r_globals_line, Flags &r_flags, Map<StringName, ShaderLanguage::Uniform> *r_uniforms) {
-
- uses_texscreen = false;
- uses_texpos = false;
- uses_alpha = false;
- uses_discard = false;
- uses_screen_uv = false;
- uses_light = false;
- uses_time = false;
- uses_normalmap = false;
- uses_normal = false;
- uses_texpixel_size = false;
- uses_worldvec = false;
- vertex_code_writes_vertex = false;
- vertex_code_writes_position = false;
- uses_shadow_color = false;
- uniforms = r_uniforms;
- flags = &r_flags;
- r_flags.use_color_interp = false;
- r_flags.use_uv_interp = false;
- r_flags.use_uv2_interp = false;
- r_flags.use_tangent_interp = false;
- r_flags.use_var1_interp = false;
- r_flags.use_var2_interp = false;
- r_flags.uses_normalmap = false;
- r_flags.uses_normal = false;
- sinh_used = false;
- tanh_used = false;
- cosh_used = false;
-
- String error;
- int errline, errcol;
-
- type = p_type;
- Error err = SL::compile(p_code, p_type, create_glsl_120_code, this, &error, &errline, &errcol);
-
- if (err) {
- print_line("***Error precompiling shader: " + error);
- print_line("error " + itos(errline) + ":" + itos(errcol));
- return err;
- }
-
- r_flags.uses_alpha = uses_alpha;
- r_flags.uses_texscreen = uses_texscreen;
- r_flags.uses_texpos = uses_texpos;
- r_flags.vertex_code_writes_vertex = vertex_code_writes_vertex;
- r_flags.vertex_code_writes_position = vertex_code_writes_position;
- r_flags.uses_discard = uses_discard;
- r_flags.uses_screen_uv = uses_screen_uv;
- r_flags.uses_light = uses_light;
- r_flags.uses_time = uses_time;
- r_flags.uses_normalmap = uses_normalmap;
- r_flags.uses_normal = uses_normal;
- r_flags.uses_texpixel_size = uses_texpixel_size;
- r_flags.uses_worldvec = uses_worldvec;
- r_flags.uses_shadow_color = uses_shadow_color;
- r_code_line = code;
- r_globals_line = global_code;
- return OK;
-}
-
-ShaderCompilerGLES2::ShaderCompilerGLES2() {
-
-#ifdef GLEW_ENABLED
- //use custom functions because they are not supported in GLSL120
- custom_h = true;
-#else
- custom_h = false;
-#endif
-
- replace_table["bool"] = "bool";
- replace_table["float"] = "float";
- replace_table["vec2"] = "vec2";
- replace_table["vec3"] = "vec3";
- replace_table["vec4"] = "vec4";
- replace_table["mat2"] = "mat2";
- replace_table["mat3"] = "mat3";
- replace_table["mat4"] = "mat4";
- replace_table["texture"] = "sampler2D";
- replace_table["cubemap"] = "samplerCube";
-
- replace_table["sin"] = "sin";
- replace_table["cos"] = "cos";
- replace_table["tan"] = "tan";
- replace_table["asin"] = "asin";
- replace_table["acos"] = "acos";
- replace_table["atan"] = "atan";
- replace_table["atan2"] = "atan";
-
- if (custom_h) {
- replace_table["sinh"] = "sinh_custom";
- replace_table["cosh"] = "cosh_custom";
- replace_table["tanh"] = "tanh_custom";
- } else {
- replace_table["sinh"] = "sinh";
- replace_table["cosh"] = "cosh";
- replace_table["tanh"] = "tanh";
- }
-
- replace_table["pow"] = "pow";
- replace_table["exp"] = "exp";
- replace_table["log"] = "log";
- replace_table["sqrt"] = "sqrt";
- replace_table["abs"] = "abs";
- replace_table["sign"] = "sign";
- replace_table["floor"] = "floor";
- replace_table["trunc"] = "trunc";
-#ifdef GLEW_ENABLED
- replace_table["round"] = "roundfix";
-#else
- replace_table["round"] = "round";
-#endif
- replace_table["ceil"] = "ceil";
- replace_table["fract"] = "fract";
- replace_table["mod"] = "mod";
- replace_table["min"] = "min";
- replace_table["max"] = "max";
- replace_table["clamp"] = "clamp";
- replace_table["mix"] = "mix";
- replace_table["step"] = "step";
- replace_table["smoothstep"] = "smoothstep";
- replace_table["length"] = "length";
- replace_table["distance"] = "distance";
- replace_table["dot"] = "dot";
- replace_table["cross"] = "cross";
- replace_table["normalize"] = "normalize";
- replace_table["reflect"] = "reflect";
- replace_table["refract"] = "refract";
- replace_table["tex"] = "tex";
- replace_table["texa"] = "texa";
- replace_table["tex2"] = "tex2";
- replace_table["texcube"] = "textureCube";
- replace_table["texscreen"] = "texscreen";
- replace_table["texpos"] = "texpos";
-
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"] = "tangent_in";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"] = "binormalf";
-
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"] = "vertex_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"] = "normal_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"] = "tangent_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"] = "binormal_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"] = "uv_interp.xy";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"] = "uv_interp.zw";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"] = "color_interp";
- //@TODO convert to glsl stuff
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"] = "vertex_specular_exp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"] = "world_transform";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"] = "camera_inverse_transform";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"] = "projection_transform";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"] = "modelview";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"] = "gl_PointSize";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"] = "var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"] = "var2_interp";
-
- //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS";
- //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"] = "instance_id";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"] = "time";
-
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"] = "vertex";
- //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"] = "normal";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"] = "tangent";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"] = "gl_Position";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"] = "binormal";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"] = "normalmap";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"] = "normaldepth";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"] = "uv";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"] = "uv2";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"] = "screen_uv";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"] = "color";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"] = "diffuse.rgb";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"] = "diffuse";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"] = "specular";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"] = "emission";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"] = "shade_param";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"] = "specular_exp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"] = "glow";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"] = "discard_";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"] = "gl_PointCoord";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"] = "camera_inverse_transform";
-
- //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS";
- //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"] = "time";
-
- //////////////
-
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"] = "normal";
- //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"] = "light_dir";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"] = "light_diffuse";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"] = "light_specular";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"] = "eye_vec";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"] = "mdiffuse";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"] = "specular";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"] = "specular_exp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"] = "shade_param";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"] = "light";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"] = "gl_PointCoord";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"] = "time";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADOW"] = "shadow_color";
-
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"] = "src_vtx";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"] = "outvec.xy";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"] = "outvec.xy";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"] = "uv_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"] = "color_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"] = "var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"] = "var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"] = "gl_PointSize";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"] = "modelview_matrix";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"] = "projection_matrix";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"] = "extra_matrix";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"] = "time";
-
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"] = "gl_Position";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"] = "normal";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"] = "normal_map";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"] = "normal_depth";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"] = "uv_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"] = "color_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"] = "color";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"] = "texture";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"] = "var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"] = "var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"] = "screen_uv";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"] = "gl_PointCoord";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"] = "time";
-
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"] = "gl_Position";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"] = "normal";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"] = "uv_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"] = "color";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"] = "texture";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"] = "var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"] = "var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"] = "light_vec";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"] = "light_height";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"] = "light";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_SHADOW"] = "light_shadow_color";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"] = "light_uv";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"] = "light_out";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"] = "shadow_color";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"] = "screen_uv";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"] = "gl_PointCoord";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"] = "time";
-
- //mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS";
- //mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
-
- out_vertex_name = "VERTEX";
-
- vname_discard = "DISCARD";
- vname_screen_uv = "SCREEN_UV";
- vname_diffuse_alpha = "DIFFUSE_ALPHA";
- vname_color_interp = "COLOR";
- vname_uv_interp = "UV";
- vname_uv2_interp = "UV2";
- vname_tangent_interp = "TANGENT";
- vname_binormal_interp = "BINORMAL";
- vname_var1_interp = "VAR1";
- vname_var2_interp = "VAR2";
- vname_vertex = "VERTEX";
- vname_position = "POSITION";
- vname_light = "LIGHT";
- vname_time = "TIME";
- vname_normalmap = "NORMALMAP";
- vname_normalmap_depth = "NORMALMAP_DEPTH";
- vname_normal = "NORMAL";
- vname_texpixel_size = "TEXTURE_PIXEL_SIZE";
- vname_world_vec = "WORLD_VERTEX";
- vname_shadow = "SHADOW";
-}