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path: root/drivers/gles2/shader_compiler_gles2.cpp
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Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp82
1 files changed, 63 insertions, 19 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index b4b9b70abc..08047935bd 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -240,21 +240,20 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri
r_to_add += "\n";
StringBuffer<128> header;
-
- header += _typestr(fnode->return_type);
- header += " ";
- header += _mkid(fnode->name);
- header += "(";
+ if (fnode->return_type == SL::TYPE_STRUCT) {
+ header += _mkid(fnode->return_struct_name) + " " + _mkid(fnode->name) + "(";
+ } else {
+ header += _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "(";
+ }
for (int i = 0; i < fnode->arguments.size(); i++) {
if (i > 0)
header += ", ";
-
- header += _qualstr(fnode->arguments[i].qualifier);
- header += _prestr(fnode->arguments[i].precision);
- header += _typestr(fnode->arguments[i].type);
- header += " ";
- header += _mkid(fnode->arguments[i].name);
+ if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
+ header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
+ } else {
+ header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name);
+ }
}
header += ")\n";
@@ -312,6 +311,36 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
StringBuilder vertex_global;
StringBuilder fragment_global;
+ // structs
+
+ for (int i = 0; i < snode->vstructs.size(); i++) {
+
+ SL::StructNode *st = snode->vstructs[i].shader_struct;
+ String struct_code;
+
+ struct_code += "struct ";
+ struct_code += _mkid(snode->vstructs[i].name);
+ struct_code += " ";
+ struct_code += "{\n";
+ for (int j = 0; j < st->members.size(); j++) {
+ SL::MemberNode *m = st->members[j];
+ if (m->datatype == SL::TYPE_STRUCT) {
+ struct_code += _mkid(m->struct_name);
+ } else {
+ struct_code += _prestr(m->precision);
+ struct_code += _typestr(m->datatype);
+ }
+ struct_code += " ";
+ struct_code += m->name;
+ struct_code += ";\n";
+ }
+ struct_code += "}";
+ struct_code += ";\n";
+
+ vertex_global += struct_code;
+ fragment_global += struct_code;
+ }
+
// uniforms
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) {
@@ -374,7 +403,11 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
String gcode;
gcode += "const ";
gcode += _prestr(E->get().precision);
- gcode += _typestr(E->get().type);
+ if (E->get().type == SL::TYPE_STRUCT) {
+ gcode += _mkid(E->get().type_str);
+ } else {
+ gcode += _typestr(E->get().type);
+ }
gcode += " " + _mkid(E->key());
gcode += "=";
gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
@@ -420,7 +453,9 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
r_gen_code.fragment_global = fragment_global.as_string();
} break;
+ case SL::Node::TYPE_STRUCT: {
+ } break;
case SL::Node::TYPE_FUNCTION: {
} break;
@@ -459,8 +494,12 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (var_dec_node->is_const) {
declaration += "const ";
}
- declaration += _prestr(var_dec_node->precision);
- declaration += _typestr(var_dec_node->datatype);
+ if (var_dec_node->datatype == SL::TYPE_STRUCT) {
+ declaration += _mkid(var_dec_node->struct_name);
+ } else {
+ declaration += _prestr(var_dec_node->precision);
+ declaration += _typestr(var_dec_node->datatype);
+ }
for (int i = 0; i < var_dec_node->declarations.size(); i++) {
@@ -524,9 +563,12 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node;
StringBuffer<> declaration;
- declaration += _prestr(arr_dec_node->precision);
- declaration += _typestr(arr_dec_node->datatype);
-
+ if (arr_dec_node->datatype == SL::TYPE_STRUCT) {
+ declaration += _mkid(arr_dec_node->struct_name);
+ } else {
+ declaration += _prestr(arr_dec_node->precision);
+ declaration += _typestr(arr_dec_node->datatype);
+ }
for (int i = 0; i < arr_dec_node->declarations.size(); i++) {
if (i > 0) {
@@ -646,12 +688,14 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
case SL::OP_CALL:
+ case SL::OP_STRUCT:
case SL::OP_CONSTRUCT: {
ERR_FAIL_COND_V(op_node->arguments[0]->type != SL::Node::TYPE_VARIABLE, String());
SL::VariableNode *var_node = (SL::VariableNode *)op_node->arguments[0];
-
- if (op_node->op == SL::OP_CONSTRUCT) {
+ if (op_node->op == SL::OP_STRUCT) {
+ code += _mkid(var_node->name);
+ } else if (op_node->op == SL::OP_CONSTRUCT) {
code += var_node->name;
} else {