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path: root/drivers/gles2/shader_compiler_gles2.cpp
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Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp1032
1 files changed, 511 insertions, 521 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index a5aa570e33..25decb37a2 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -38,14 +38,13 @@ typedef ShaderLanguage SL;
struct CodeGLSL2 {
String code;
-
};
static String _mktab(int p_level) {
String tb;
- for(int i=0;i<p_level;i++) {
- tb+="\t";
+ for (int i = 0; i < p_level; i++) {
+ tb += "\t";
}
return tb;
@@ -53,7 +52,7 @@ static String _mktab(int p_level) {
static String _typestr(SL::DataType p_type) {
- switch(p_type) {
+ switch (p_type) {
case SL::TYPE_VOID: return "void";
case SL::TYPE_BOOL: return "bool";
@@ -77,7 +76,7 @@ static String _mknum(float p_num) {
static String _opstr(SL::Operator p_op) {
- switch(p_op) {
+ switch (p_op) {
case SL::OP_ASSIGN: return "=";
case SL::OP_ADD: return "+";
case SL::OP_SUB: return "-";
@@ -103,7 +102,6 @@ static String _opstr(SL::Operator p_op) {
return "";
}
-
//#ifdef DEBUG_SHADER_ENABLED
#if 1
#define ENDL "\n"
@@ -111,275 +109,278 @@ static String _opstr(SL::Operator p_op) {
#define ENDL ""
#endif
-
-
-String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_assign_left) {
+String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node, int p_level, bool p_assign_left) {
String code;
- switch(p_node->type) {
+ switch (p_node->type) {
case SL::Node::TYPE_PROGRAM: {
- SL::ProgramNode *pnode=(SL::ProgramNode*)p_node;
+ SL::ProgramNode *pnode = (SL::ProgramNode *)p_node;
- code+=dump_node_code(pnode->body,p_level);
+ code += dump_node_code(pnode->body, p_level);
} break;
case SL::Node::TYPE_FUNCTION: {
} break;
case SL::Node::TYPE_BLOCK: {
- SL::BlockNode *bnode=(SL::BlockNode*)p_node;
+ SL::BlockNode *bnode = (SL::BlockNode *)p_node;
//variables
- code+="{" ENDL;
- for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
+ code += "{" ENDL;
+ for (Map<StringName, SL::DataType>::Element *E = bnode->variables.front(); E; E = E->next()) {
- code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";" ENDL;
+ code += _mktab(p_level) + _typestr(E->value()) + " " + replace_string(E->key()) + ";" ENDL;
}
- for(int i=0;i<bnode->statements.size();i++) {
+ for (int i = 0; i < bnode->statements.size(); i++) {
- code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";" ENDL;
+ code += _mktab(p_level) + dump_node_code(bnode->statements[i], p_level) + ";" ENDL;
}
- code+="}" ENDL;
+ code += "}" ENDL;
} break;
case SL::Node::TYPE_VARIABLE: {
- SL::VariableNode *vnode=(SL::VariableNode*)p_node;
+ SL::VariableNode *vnode = (SL::VariableNode *)p_node;
- if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) {
+ if (type == ShaderLanguage::SHADER_MATERIAL_VERTEX) {
- if (vnode->name==vname_vertex && p_assign_left) {
- vertex_code_writes_vertex=true;
+ if (vnode->name == vname_vertex && p_assign_left) {
+ vertex_code_writes_vertex = true;
}
if (vnode->name == vname_position && p_assign_left) {
vertex_code_writes_position = true;
}
- if (vnode->name==vname_color_interp) {
- flags->use_color_interp=true;
+ if (vnode->name == vname_color_interp) {
+ flags->use_color_interp = true;
}
- if (vnode->name==vname_uv_interp) {
- flags->use_uv_interp=true;
+ if (vnode->name == vname_uv_interp) {
+ flags->use_uv_interp = true;
}
- if (vnode->name==vname_uv2_interp) {
- flags->use_uv2_interp=true;
+ if (vnode->name == vname_uv2_interp) {
+ flags->use_uv2_interp = true;
}
- if (vnode->name==vname_var1_interp) {
- flags->use_var1_interp=true;
+ if (vnode->name == vname_var1_interp) {
+ flags->use_var1_interp = true;
}
- if (vnode->name==vname_var2_interp) {
- flags->use_var2_interp=true;
+ if (vnode->name == vname_var2_interp) {
+ flags->use_var2_interp = true;
}
- if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) {
- flags->use_tangent_interp=true;
+ if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) {
+ flags->use_tangent_interp = true;
}
-
-
}
+ if (type == ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
-
- if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
-
- if (vnode->name==vname_discard) {
- uses_discard=true;
+ if (vnode->name == vname_discard) {
+ uses_discard = true;
}
- if (vnode->name==vname_normalmap) {
- uses_normalmap=true;
+ if (vnode->name == vname_normalmap) {
+ uses_normalmap = true;
}
- if (vnode->name==vname_screen_uv) {
- uses_screen_uv=true;
+ if (vnode->name == vname_screen_uv) {
+ uses_screen_uv = true;
}
- if (vnode->name==vname_diffuse_alpha && p_assign_left) {
- uses_alpha=true;
+ if (vnode->name == vname_diffuse_alpha && p_assign_left) {
+ uses_alpha = true;
}
- if (vnode->name==vname_color_interp) {
- flags->use_color_interp=true;
+ if (vnode->name == vname_color_interp) {
+ flags->use_color_interp = true;
}
- if (vnode->name==vname_uv_interp) {
- flags->use_uv_interp=true;
+ if (vnode->name == vname_uv_interp) {
+ flags->use_uv_interp = true;
}
- if (vnode->name==vname_uv2_interp) {
- flags->use_uv2_interp=true;
+ if (vnode->name == vname_uv2_interp) {
+ flags->use_uv2_interp = true;
}
- if (vnode->name==vname_var1_interp) {
- flags->use_var1_interp=true;
+ if (vnode->name == vname_var1_interp) {
+ flags->use_var1_interp = true;
}
- if (vnode->name==vname_var2_interp) {
- flags->use_var2_interp=true;
+ if (vnode->name == vname_var2_interp) {
+ flags->use_var2_interp = true;
}
- if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) {
- flags->use_tangent_interp=true;
+ if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) {
+ flags->use_tangent_interp = true;
}
-
}
- if (type==ShaderLanguage::SHADER_MATERIAL_LIGHT) {
+ if (type == ShaderLanguage::SHADER_MATERIAL_LIGHT) {
- if (vnode->name==vname_light) {
- uses_light=true;
+ if (vnode->name == vname_light) {
+ uses_light = true;
}
- if (vnode->name==vname_shadow) {
- uses_shadow_color=true;
+ if (vnode->name == vname_shadow) {
+ uses_shadow_color = true;
}
-
}
- if (type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
+ if (type == ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
- if (vnode->name==vname_var1_interp) {
- flags->use_var1_interp=true;
+ if (vnode->name == vname_var1_interp) {
+ flags->use_var1_interp = true;
}
- if (vnode->name==vname_var2_interp) {
- flags->use_var2_interp=true;
+ if (vnode->name == vname_var2_interp) {
+ flags->use_var2_interp = true;
}
- if (vnode->name==vname_world_vec) {
- uses_worldvec=true;
+ if (vnode->name == vname_world_vec) {
+ uses_worldvec = true;
}
-
}
+ if (type == ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
- if (type==ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
-
-
- if (vnode->name==vname_texpixel_size) {
- uses_texpixel_size=true;
+ if (vnode->name == vname_texpixel_size) {
+ uses_texpixel_size = true;
}
- if (vnode->name==vname_normal) {
- uses_normal=true;
+ if (vnode->name == vname_normal) {
+ uses_normal = true;
}
- if (vnode->name==vname_normalmap || vnode->name==vname_normalmap_depth) {
- uses_normalmap=true;
- uses_normal=true;
+ if (vnode->name == vname_normalmap || vnode->name == vname_normalmap_depth) {
+ uses_normalmap = true;
+ uses_normal = true;
}
- if (vnode->name==vname_screen_uv) {
- uses_screen_uv=true;
+ if (vnode->name == vname_screen_uv) {
+ uses_screen_uv = true;
}
- if (vnode->name==vname_var1_interp) {
- flags->use_var1_interp=true;
+ if (vnode->name == vname_var1_interp) {
+ flags->use_var1_interp = true;
}
- if (vnode->name==vname_var2_interp) {
- flags->use_var2_interp=true;
+ if (vnode->name == vname_var2_interp) {
+ flags->use_var2_interp = true;
}
}
- if (type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
+ if (type == ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
- if (vnode->name==vname_light) {
- uses_light=true;
+ if (vnode->name == vname_light) {
+ uses_light = true;
}
- if (vnode->name==vname_normal) {
- uses_normal=true;
+ if (vnode->name == vname_normal) {
+ uses_normal = true;
}
- if (vnode->name==vname_shadow) {
- uses_shadow_color=true;
+ if (vnode->name == vname_shadow) {
+ uses_shadow_color = true;
}
-
}
- if (vnode->name==vname_time) {
- uses_time=true;
+ if (vnode->name == vname_time) {
+ uses_time = true;
}
- code=replace_string(vnode->name);
+ code = replace_string(vnode->name);
} break;
case SL::Node::TYPE_CONSTANT: {
- SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
- switch(cnode->datatype) {
-
-
- case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break;
- case SL::TYPE_FLOAT: code=_mknum(cnode->value); break; //force zeros, so GLSL doesn't confuse with integer.
- case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+_mknum(v.x)+", "+_mknum(v.y)+")"; } break;
- case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+_mknum(v.x)+", "+_mknum(v.y)+", "+_mknum(v.z)+")"; } break;
- case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+_mknum(v.normal.x)+", "+_mknum(v.normal.y)+", "+_mknum(v.normal.z)+", "+_mknum(v.d)+")"; } break;
- case SL::TYPE_MAT2: { Transform2D x = cnode->value; code="mat2( vec2("+_mknum(x[0][0])+", "+_mknum(x[0][1])+"), vec2("+_mknum(x[1][0])+", "+_mknum(x[1][1])+"))"; } break;
- case SL::TYPE_MAT3: { Basis x = cnode->value; code="mat3( vec3("+_mknum(x.get_axis(0).x)+", "+_mknum(x.get_axis(0).y)+", "+_mknum(x.get_axis(0).z)+"), vec3("+_mknum(x.get_axis(1).x)+", "+_mknum(x.get_axis(1).y)+", "+_mknum(x.get_axis(1).z)+"), vec3("+_mknum(x.get_axis(2).x)+", "+_mknum(x.get_axis(2).y)+", "+_mknum(x.get_axis(2).z)+"))"; } break;
- case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec4("+_mknum(x.basis.get_axis(0).x)+", "+_mknum(x.basis.get_axis(0).y)+", "+_mknum(x.basis.get_axis(0).z)+",0.0), vec4("+_mknum(x.basis.get_axis(1).x)+", "+_mknum(x.basis.get_axis(1).y)+", "+_mknum(x.basis.get_axis(1).z)+",0.0), vec4("+_mknum(x.basis.get_axis(2).x)+", "+_mknum(x.basis.get_axis(2).y)+", "+_mknum(x.basis.get_axis(2).z)+",0.0), vec4("+_mknum(x.origin.x)+", "+_mknum(x.origin.y)+", "+_mknum(x.origin.z)+",1.0))"; } break;
- default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
+ SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
+ switch (cnode->datatype) {
+
+ case SL::TYPE_BOOL: code = cnode->value.operator bool() ? "true" : "false"; break;
+ case SL::TYPE_FLOAT:
+ code = _mknum(cnode->value);
+ break; //force zeros, so GLSL doesn't confuse with integer.
+ case SL::TYPE_VEC2: {
+ Vector2 v = cnode->value;
+ code = "vec2(" + _mknum(v.x) + ", " + _mknum(v.y) + ")";
+ } break;
+ case SL::TYPE_VEC3: {
+ Vector3 v = cnode->value;
+ code = "vec3(" + _mknum(v.x) + ", " + _mknum(v.y) + ", " + _mknum(v.z) + ")";
+ } break;
+ case SL::TYPE_VEC4: {
+ Plane v = cnode->value;
+ code = "vec4(" + _mknum(v.normal.x) + ", " + _mknum(v.normal.y) + ", " + _mknum(v.normal.z) + ", " + _mknum(v.d) + ")";
+ } break;
+ case SL::TYPE_MAT2: {
+ Transform2D x = cnode->value;
+ code = "mat2( vec2(" + _mknum(x[0][0]) + ", " + _mknum(x[0][1]) + "), vec2(" + _mknum(x[1][0]) + ", " + _mknum(x[1][1]) + "))";
+ } break;
+ case SL::TYPE_MAT3: {
+ Basis x = cnode->value;
+ code = "mat3( vec3(" + _mknum(x.get_axis(0).x) + ", " + _mknum(x.get_axis(0).y) + ", " + _mknum(x.get_axis(0).z) + "), vec3(" + _mknum(x.get_axis(1).x) + ", " + _mknum(x.get_axis(1).y) + ", " + _mknum(x.get_axis(1).z) + "), vec3(" + _mknum(x.get_axis(2).x) + ", " + _mknum(x.get_axis(2).y) + ", " + _mknum(x.get_axis(2).z) + "))";
+ } break;
+ case SL::TYPE_MAT4: {
+ Transform x = cnode->value;
+ code = "mat4( vec4(" + _mknum(x.basis.get_axis(0).x) + ", " + _mknum(x.basis.get_axis(0).y) + ", " + _mknum(x.basis.get_axis(0).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(1).x) + ", " + _mknum(x.basis.get_axis(1).y) + ", " + _mknum(x.basis.get_axis(1).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(2).x) + ", " + _mknum(x.basis.get_axis(2).y) + ", " + _mknum(x.basis.get_axis(2).z) + ",0.0), vec4(" + _mknum(x.origin.x) + ", " + _mknum(x.origin.y) + ", " + _mknum(x.origin.z) + ",1.0))";
+ } break;
+ default: code = "<error: " + Variant::get_type_name(cnode->value.get_type()) + " (" + itos(cnode->datatype) + ">";
}
} break;
case SL::Node::TYPE_OPERATOR: {
- SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
+ SL::OperatorNode *onode = (SL::OperatorNode *)p_node;
-
- switch(onode->op) {
+ switch (onode->op) {
case SL::OP_ASSIGN_MUL: {
+ if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
- if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
-
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(vec4("+mul_l+",1.0)*("+mul_r+")).xyz";
+ String mul_l = dump_node_code(onode->arguments[0], p_level, true);
+ String mul_r = dump_node_code(onode->arguments[1], p_level);
+ code = mul_l + "=(vec4(" + mul_l + ",1.0)*(" + mul_r + ")).xyz";
break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) {
+ } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) {
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0)).xyz";
+ String mul_l = dump_node_code(onode->arguments[0], p_level, true);
+ String mul_r = dump_node_code(onode->arguments[1], p_level);
+ code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",1.0)).xyz";
break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
+ } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(vec4("+mul_l+",0.0,1.0)*("+mul_r+")).xy";
+ String mul_l = dump_node_code(onode->arguments[0], p_level, true);
+ String mul_r = dump_node_code(onode->arguments[1], p_level);
+ code = mul_l + "=(vec4(" + mul_l + ",0.0,1.0)*(" + mul_r + ")).xy";
break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
+ } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) {
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",0.0,1.0)).xy";
+ String mul_l = dump_node_code(onode->arguments[0], p_level, true);
+ String mul_r = dump_node_code(onode->arguments[1], p_level);
+ code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",0.0,1.0)).xy";
break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
- String mul_l=dump_node_code(onode->arguments[0],p_level,true);
- String mul_r=dump_node_code(onode->arguments[1],p_level);
- code=mul_l+"=(("+mul_l+")*vec3("+mul_r+",1.0)).xy";
+ } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) {
+ String mul_l = dump_node_code(onode->arguments[0], p_level, true);
+ String mul_r = dump_node_code(onode->arguments[1], p_level);
+ code = mul_l + "=((" + mul_l + ")*vec3(" + mul_r + ",1.0)).xy";
break;
}
-
-
};
case SL::OP_ASSIGN:
case SL::OP_ASSIGN_ADD:
case SL::OP_ASSIGN_SUB:
case SL::OP_ASSIGN_DIV:
- code="("+dump_node_code(onode->arguments[0],p_level,true)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
+ code = "(" + dump_node_code(onode->arguments[0], p_level, true) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")";
break;
case SL::OP_MUL:
- if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) {
+ if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) {
- code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xyz";
+ code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xyz";
break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
+ } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
- code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz";
+ code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xyz";
break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
+ } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) {
- code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",0.0,1.0)).xy";
+ code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",0.0,1.0)).xy";
break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
+ } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) {
- code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",0.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
+ code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",0.0,1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy";
break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT3 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
+ } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT3 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) {
- code="("+dump_node_code(onode->arguments[0],p_level)+"*vec3("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xy";
+ code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec3(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xy";
break;
- } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
+ } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) {
- code="(vec3("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
+ code = "(vec3(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy";
break;
}
@@ -395,19 +396,18 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
case SL::OP_CMP_OR:
case SL::OP_CMP_AND:
//handle binary
- code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
+ code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")";
break;
case SL::OP_NEG:
case SL::OP_NOT:
//handle unary
- code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
+ code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level);
break;
case SL::OP_CONSTRUCT:
case SL::OP_CALL: {
- String callfunc=dump_node_code(onode->arguments[0],p_level);
-
+ String callfunc = dump_node_code(onode->arguments[0], p_level);
- code=callfunc+"(";
+ code = callfunc + "(";
/*if (callfunc=="mat4") {
//fix constructor for mat4
for(int i=1;i<onode->arguments.size();i++) {
@@ -417,78 +417,80 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
code+="vec4( "+dump_node_code(onode->arguments[i],p_level)+(i==4?",1.0)":",0.0)");
}
- } else*/ if (callfunc=="tex") {
+ } else*/ if (callfunc == "tex") {
- code="texture2D( "+dump_node_code(onode->arguments[1],p_level)+","+dump_node_code(onode->arguments[2],p_level)+")";
+ code = "texture2D( " + dump_node_code(onode->arguments[1], p_level) + "," + dump_node_code(onode->arguments[2], p_level) + ")";
break;
- } else if (callfunc=="texcube") {
+ } else if (callfunc == "texcube") {
- code="(textureCube( "+dump_node_code(onode->arguments[1],p_level)+",("+dump_node_code(onode->arguments[2],p_level)+")).xyz";
+ code = "(textureCube( " + dump_node_code(onode->arguments[1], p_level) + ",(" + dump_node_code(onode->arguments[2], p_level) + ")).xyz";
break;
- } else if (callfunc=="texscreen") {
+ } else if (callfunc == "texscreen") {
//create the call to sample the screen, and clamp it
- uses_texscreen=true;
- code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
+ uses_texscreen = true;
+ code = "(texture2D( texscreen_tex, clamp((" + dump_node_code(onode->arguments[1], p_level) + ").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
- } else if (callfunc=="texpos") {
+ } else if (callfunc == "texpos") {
//create the call to sample the screen, and clamp it
- uses_texpos=true;
- code="get_texpos("+dump_node_code(onode->arguments[1],p_level)+"";
+ uses_texpos = true;
+ code = "get_texpos(" + dump_node_code(onode->arguments[1], p_level) + "";
//code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
- } else if (custom_h && callfunc=="cosh_custom") {
+ } else if (custom_h && callfunc == "cosh_custom") {
if (!cosh_used) {
- global_code=
- "float cosh_custom(float val)\n"\
- "{\n"\
- " float tmp = exp(val);\n"\
- " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\
- " return cosH;\n"\
- "}\n"+global_code;
- cosh_used=true;
+ global_code =
+ "float cosh_custom(float val)\n"
+ "{\n"
+ " float tmp = exp(val);\n"
+ " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"
+ " return cosH;\n"
+ "}\n" +
+ global_code;
+ cosh_used = true;
}
- code="cosh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
- } else if (custom_h && callfunc=="sinh_custom") {
+ code = "cosh_custom(" + dump_node_code(onode->arguments[1], p_level) + "";
+ } else if (custom_h && callfunc == "sinh_custom") {
if (!sinh_used) {
- global_code=
- "float sinh_custom(float val)\n"\
- "{\n"\
- " float tmp = exp(val);\n"\
- " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\
- " return sinH;\n"\
- "}\n"+global_code;
- sinh_used=true;
+ global_code =
+ "float sinh_custom(float val)\n"
+ "{\n"
+ " float tmp = exp(val);\n"
+ " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"
+ " return sinH;\n"
+ "}\n" +
+ global_code;
+ sinh_used = true;
}
- code="sinh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
- } else if (custom_h && callfunc=="tanh_custom") {
+ code = "sinh_custom(" + dump_node_code(onode->arguments[1], p_level) + "";
+ } else if (custom_h && callfunc == "tanh_custom") {
if (!tanh_used) {
- global_code=
- "float tanh_custom(float val)\n"\
- "{\n"\
- " float tmp = exp(val);\n"\
- " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\
- " return tanH;\n"\
- "}\n"+global_code;
- tanh_used=true;
+ global_code =
+ "float tanh_custom(float val)\n"
+ "{\n"
+ " float tmp = exp(val);\n"
+ " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"
+ " return tanH;\n"
+ "}\n" +
+ global_code;
+ tanh_used = true;
}
- code="tanh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
+ code = "tanh_custom(" + dump_node_code(onode->arguments[1], p_level) + "";
} else {
- for(int i=1;i<onode->arguments.size();i++) {
- if (i>1)
- code+=", ";
- //transform
- code+=dump_node_code(onode->arguments[i],p_level);
-
+ for (int i = 1; i < onode->arguments.size(); i++) {
+ if (i > 1)
+ code += ", ";
+ //transform
+ code += dump_node_code(onode->arguments[i], p_level);
}
}
- code+=")";
+ code += ")";
break;
} break;
default: {}
@@ -496,83 +498,81 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} break;
case SL::Node::TYPE_CONTROL_FLOW: {
- SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
- if (cfnode->flow_op==SL::FLOW_OP_IF) {
+ SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node;
+ if (cfnode->flow_op == SL::FLOW_OP_IF) {
- code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {" ENDL;
- code+=dump_node_code(cfnode->statements[1],p_level+1);
- if (cfnode->statements.size()==3) {
+ code += "if (" + dump_node_code(cfnode->statements[0], p_level) + ") {" ENDL;
+ code += dump_node_code(cfnode->statements[1], p_level + 1);
+ if (cfnode->statements.size() == 3) {
- code+="} else {" ENDL;
- code+=dump_node_code(cfnode->statements[2],p_level+1);
+ code += "} else {" ENDL;
+ code += dump_node_code(cfnode->statements[2], p_level + 1);
}
- code+="}" ENDL;
+ code += "}" ENDL;
- } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
+ } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
if (cfnode->statements.size()) {
- code="return "+dump_node_code(cfnode->statements[0],p_level);
+ code = "return " + dump_node_code(cfnode->statements[0], p_level);
} else {
- code="return";
+ code = "return";
}
}
} break;
case SL::Node::TYPE_MEMBER: {
- SL::MemberNode *mnode=(SL::MemberNode*)p_node;
+ SL::MemberNode *mnode = (SL::MemberNode *)p_node;
String m;
- if (mnode->basetype==SL::TYPE_MAT4) {
- if (mnode->name=="x")
- m="[0]";
- else if (mnode->name=="y")
- m="[1]";
- else if (mnode->name=="z")
- m="[2]";
- else if (mnode->name=="w")
- m="[3]";
- } else if (mnode->basetype==SL::TYPE_MAT2) {
- if (mnode->name=="x")
- m="[0]";
- else if (mnode->name=="y")
- m="[1]";
-
- } else if (mnode->basetype==SL::TYPE_MAT3) {
- if (mnode->name=="x")
- m="[0]";
- else if (mnode->name=="y")
- m="[1]";
- else if (mnode->name=="z")
- m="[2]";
+ if (mnode->basetype == SL::TYPE_MAT4) {
+ if (mnode->name == "x")
+ m = "[0]";
+ else if (mnode->name == "y")
+ m = "[1]";
+ else if (mnode->name == "z")
+ m = "[2]";
+ else if (mnode->name == "w")
+ m = "[3]";
+ } else if (mnode->basetype == SL::TYPE_MAT2) {
+ if (mnode->name == "x")
+ m = "[0]";
+ else if (mnode->name == "y")
+ m = "[1]";
+
+ } else if (mnode->basetype == SL::TYPE_MAT3) {
+ if (mnode->name == "x")
+ m = "[0]";
+ else if (mnode->name == "y")
+ m = "[1]";
+ else if (mnode->name == "z")
+ m = "[2]";
} else {
- m="."+mnode->name;
+ m = "." + mnode->name;
}
- code=dump_node_code(mnode->owner,p_level)+m;
+ code = dump_node_code(mnode->owner, p_level) + m;
} break;
}
return code;
-
}
-
Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
// feed the local replace table and global code
- global_code="";
+ global_code = "";
// uniforms first!
- int ubase=0;
+ int ubase = 0;
if (uniforms)
- ubase=uniforms->size();
- for(Map<StringName,SL::Uniform>::Element *E=p_program->uniforms.front();E;E=E->next()) {
+ ubase = uniforms->size();
+ for (Map<StringName, SL::Uniform>::Element *E = p_program->uniforms.front(); E; E = E->next()) {
- String uline="uniform "+_typestr(E->get().type)+" _"+E->key().operator String()+";" ENDL;
+ String uline = "uniform " + _typestr(E->get().type) + " _" + E->key().operator String() + ";" ENDL;
- global_code+=uline;
+ global_code += uline;
if (uniforms) {
/*
if (uniforms->has(E->key())) {
@@ -582,138 +582,134 @@ Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
}
*/
SL::Uniform u = E->get();
- u.order+=ubase;
- uniforms->insert(E->key(),u);
+ u.order += ubase;
+ uniforms->insert(E->key(), u);
}
}
- for(int i=0;i<p_program->functions.size();i++) {
-
+ for (int i = 0; i < p_program->functions.size(); i++) {
- SL::FunctionNode *fnode=p_program->functions[i].function;
+ SL::FunctionNode *fnode = p_program->functions[i].function;
- StringName funcname=fnode->name;
- String newfuncname=replace_string(funcname);
+ StringName funcname = fnode->name;
+ String newfuncname = replace_string(funcname);
String header;
- header=_typestr(fnode->return_type)+" "+newfuncname+"(";
- for(int i=0;i<fnode->arguments.size();i++) {
+ header = _typestr(fnode->return_type) + " " + newfuncname + "(";
+ for (int i = 0; i < fnode->arguments.size(); i++) {
- if (i>0)
- header+=", ";
- header+=_typestr(fnode->arguments[i].type)+" "+replace_string(fnode->arguments[i].name);
+ if (i > 0)
+ header += ", ";
+ header += _typestr(fnode->arguments[i].type) + " " + replace_string(fnode->arguments[i].name);
}
- header+=") {" ENDL;
- String fcode=header;
- fcode+=dump_node_code(fnode->body,1);
- fcode+="}" ENDL;
- global_code+=fcode;
-
+ header += ") {" ENDL;
+ String fcode = header;
+ fcode += dump_node_code(fnode->body, 1);
+ fcode += "}" ENDL;
+ global_code += fcode;
}
-/* for(Map<StringName,SL::DataType>::Element *E=p_program->preexisting_variables.front();E;E=E->next()) {
+ /* for(Map<StringName,SL::DataType>::Element *E=p_program->preexisting_variables.front();E;E=E->next()) {
StringName varname=E->key();
String newvarname=replace_string(varname);
global_code+="uniform "+_typestr(E->get())+" "+newvarname+";" ENDL;
}*/
- code=dump_node_code(p_program,0);
+ code = dump_node_code(p_program, 0);
#ifdef DEBUG_SHADER_ENABLED
print_line("GLOBAL CODE:\n\n");
print_line(global_code);
- global_code=global_code.replace("\n","");
+ global_code = global_code.replace("\n", "");
print_line("CODE:\n\n");
print_line(code);
- code=code.replace("\n","");
+ code = code.replace("\n", "");
#endif
return OK;
}
-Error ShaderCompilerGLES2::create_glsl_120_code(void *p_str,SL::ProgramNode *p_program) {
+Error ShaderCompilerGLES2::create_glsl_120_code(void *p_str, SL::ProgramNode *p_program) {
- ShaderCompilerGLES2 *compiler=(ShaderCompilerGLES2*)p_str;
+ ShaderCompilerGLES2 *compiler = (ShaderCompilerGLES2 *)p_str;
return compiler->compile_node(p_program);
}
+String ShaderCompilerGLES2::replace_string(const StringName &p_string) {
-String ShaderCompilerGLES2::replace_string(const StringName& p_string) {
-
- Map<StringName,StringName>::Element *E=NULL;
- E=replace_table.find(p_string);
+ Map<StringName, StringName>::Element *E = NULL;
+ E = replace_table.find(p_string);
if (E)
return E->get();
- E=mode_replace_table[type].find(p_string);
+ E = mode_replace_table[type].find(p_string);
if (E)
return E->get();
-
- return "_"+p_string.operator String();
+ return "_" + p_string.operator String();
}
-Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms) {
-
- uses_texscreen=false;
- uses_texpos=false;
- uses_alpha=false;
- uses_discard=false;
- uses_screen_uv=false;
- uses_light=false;
- uses_time=false;
- uses_normalmap=false;
- uses_normal=false;
- uses_texpixel_size=false;
- uses_worldvec=false;
- vertex_code_writes_vertex=false;
+Error ShaderCompilerGLES2::compile(const String &p_code, ShaderLanguage::ShaderType p_type, String &r_code_line, String &r_globals_line, Flags &r_flags, Map<StringName, ShaderLanguage::Uniform> *r_uniforms) {
+
+ uses_texscreen = false;
+ uses_texpos = false;
+ uses_alpha = false;
+ uses_discard = false;
+ uses_screen_uv = false;
+ uses_light = false;
+ uses_time = false;
+ uses_normalmap = false;
+ uses_normal = false;
+ uses_texpixel_size = false;
+ uses_worldvec = false;
+ vertex_code_writes_vertex = false;
vertex_code_writes_position = false;
- uses_shadow_color=false;
- uniforms=r_uniforms;
- flags=&r_flags;
- r_flags.use_color_interp=false;
- r_flags.use_uv_interp=false;
- r_flags.use_uv2_interp=false;
- r_flags.use_tangent_interp=false;
- r_flags.use_var1_interp=false;
- r_flags.use_var2_interp=false;
- r_flags.uses_normalmap=false;
- r_flags.uses_normal=false;
- sinh_used=false;
- tanh_used=false;
- cosh_used=false;
+ uses_shadow_color = false;
+ uniforms = r_uniforms;
+ flags = &r_flags;
+ r_flags.use_color_interp = false;
+ r_flags.use_uv_interp = false;
+ r_flags.use_uv2_interp = false;
+ r_flags.use_tangent_interp = false;
+ r_flags.use_var1_interp = false;
+ r_flags.use_var2_interp = false;
+ r_flags.uses_normalmap = false;
+ r_flags.uses_normal = false;
+ sinh_used = false;
+ tanh_used = false;
+ cosh_used = false;
String error;
- int errline,errcol;
+ int errline, errcol;
- type=p_type;
- Error err = SL::compile(p_code,p_type,create_glsl_120_code,this,&error,&errline,&errcol);
+ type = p_type;
+ Error err = SL::compile(p_code, p_type, create_glsl_120_code, this, &error, &errline, &errcol);
if (err) {
- print_line("***Error precompiling shader: "+error);
- print_line("error "+itos(errline)+":"+itos(errcol));
+ print_line("***Error precompiling shader: " + error);
+ print_line("error " + itos(errline) + ":" + itos(errcol));
return err;
}
- r_flags.uses_alpha=uses_alpha;
- r_flags.uses_texscreen=uses_texscreen;
- r_flags.uses_texpos=uses_texpos;
- r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex;
- r_flags.vertex_code_writes_position=vertex_code_writes_position;
- r_flags.uses_discard=uses_discard;
- r_flags.uses_screen_uv=uses_screen_uv;
- r_flags.uses_light=uses_light;
- r_flags.uses_time=uses_time;
- r_flags.uses_normalmap=uses_normalmap;
- r_flags.uses_normal=uses_normal;
- r_flags.uses_texpixel_size=uses_texpixel_size;
- r_flags.uses_worldvec=uses_worldvec;
- r_flags.uses_shadow_color=uses_shadow_color;
- r_code_line=code;
- r_globals_line=global_code;
+ r_flags.uses_alpha = uses_alpha;
+ r_flags.uses_texscreen = uses_texscreen;
+ r_flags.uses_texpos = uses_texpos;
+ r_flags.vertex_code_writes_vertex = vertex_code_writes_vertex;
+ r_flags.vertex_code_writes_position = vertex_code_writes_position;
+ r_flags.uses_discard = uses_discard;
+ r_flags.uses_screen_uv = uses_screen_uv;
+ r_flags.uses_light = uses_light;
+ r_flags.uses_time = uses_time;
+ r_flags.uses_normalmap = uses_normalmap;
+ r_flags.uses_normal = uses_normal;
+ r_flags.uses_texpixel_size = uses_texpixel_size;
+ r_flags.uses_worldvec = uses_worldvec;
+ r_flags.uses_shadow_color = uses_shadow_color;
+ r_code_line = code;
+ r_globals_line = global_code;
return OK;
}
@@ -721,228 +717,222 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
#ifdef GLEW_ENABLED
//use custom functions because they are not supported in GLSL120
- custom_h=true;
+ custom_h = true;
#else
- custom_h=false;
+ custom_h = false;
#endif
- replace_table["bool"]= "bool";
- replace_table["float" ]= "float";
- replace_table["vec2" ]= "vec2";
- replace_table["vec3" ]= "vec3";
- replace_table["vec4" ]= "vec4";
- replace_table["mat2" ]= "mat2";
- replace_table["mat3" ]= "mat3";
- replace_table["mat4" ]= "mat4";
- replace_table["texture" ]= "sampler2D";
- replace_table["cubemap" ]= "samplerCube";
-
- replace_table["sin"]= "sin";
- replace_table["cos" ]= "cos";
- replace_table["tan" ]= "tan";
- replace_table["asin" ]= "asin";
- replace_table["acos" ]= "acos";
- replace_table["atan" ]= "atan";
- replace_table["atan2"]= "atan";
+ replace_table["bool"] = "bool";
+ replace_table["float"] = "float";
+ replace_table["vec2"] = "vec2";
+ replace_table["vec3"] = "vec3";
+ replace_table["vec4"] = "vec4";
+ replace_table["mat2"] = "mat2";
+ replace_table["mat3"] = "mat3";
+ replace_table["mat4"] = "mat4";
+ replace_table["texture"] = "sampler2D";
+ replace_table["cubemap"] = "samplerCube";
+
+ replace_table["sin"] = "sin";
+ replace_table["cos"] = "cos";
+ replace_table["tan"] = "tan";
+ replace_table["asin"] = "asin";
+ replace_table["acos"] = "acos";
+ replace_table["atan"] = "atan";
+ replace_table["atan2"] = "atan";
if (custom_h) {
- replace_table["sinh" ]= "sinh_custom";
- replace_table["cosh" ]= "cosh_custom";
- replace_table["tanh" ]= "tanh_custom";
+ replace_table["sinh"] = "sinh_custom";
+ replace_table["cosh"] = "cosh_custom";
+ replace_table["tanh"] = "tanh_custom";
} else {
- replace_table["sinh" ]= "sinh";
- replace_table["cosh" ]= "cosh";
- replace_table["tanh" ]= "tanh";
+ replace_table["sinh"] = "sinh";
+ replace_table["cosh"] = "cosh";
+ replace_table["tanh"] = "tanh";
}
- replace_table["pow" ]= "pow";
- replace_table["exp" ]= "exp";
- replace_table["log" ]= "log";
- replace_table["sqrt"]= "sqrt";
- replace_table["abs" ]= "abs";
- replace_table["sign"]= "sign";
- replace_table["floor"]= "floor";
- replace_table["trunc"]= "trunc";
+ replace_table["pow"] = "pow";
+ replace_table["exp"] = "exp";
+ replace_table["log"] = "log";
+ replace_table["sqrt"] = "sqrt";
+ replace_table["abs"] = "abs";
+ replace_table["sign"] = "sign";
+ replace_table["floor"] = "floor";
+ replace_table["trunc"] = "trunc";
#ifdef GLEW_ENABLED
- replace_table["round"]= "roundfix";
+ replace_table["round"] = "roundfix";
#else
- replace_table["round"]= "round";
+ replace_table["round"] = "round";
#endif
- replace_table["ceil" ]= "ceil";
- replace_table["fract"]= "fract";
- replace_table["mod" ]= "mod";
- replace_table["min" ]= "min";
- replace_table["max"]= "max";
- replace_table["clamp"]= "clamp";
- replace_table["mix" ]= "mix";
- replace_table["step" ]= "step";
- replace_table["smoothstep" ]= "smoothstep";
- replace_table["length"]= "length";
- replace_table["distance"]= "distance";
- replace_table["dot" ]= "dot";
- replace_table["cross" ]="cross";
- replace_table["normalize"]= "normalize";
- replace_table["reflect"]= "reflect";
- replace_table["refract"]= "refract";
- replace_table["tex"]= "tex";
- replace_table["texa"]= "texa";
- replace_table["tex2"]= "tex2";
- replace_table["texcube"]= "textureCube";
- replace_table["texscreen"]= "texscreen";
- replace_table["texpos"]= "texpos";
-
-
+ replace_table["ceil"] = "ceil";
+ replace_table["fract"] = "fract";
+ replace_table["mod"] = "mod";
+ replace_table["min"] = "min";
+ replace_table["max"] = "max";
+ replace_table["clamp"] = "clamp";
+ replace_table["mix"] = "mix";
+ replace_table["step"] = "step";
+ replace_table["smoothstep"] = "smoothstep";
+ replace_table["length"] = "length";
+ replace_table["distance"] = "distance";
+ replace_table["dot"] = "dot";
+ replace_table["cross"] = "cross";
+ replace_table["normalize"] = "normalize";
+ replace_table["reflect"] = "reflect";
+ replace_table["refract"] = "refract";
+ replace_table["tex"] = "tex";
+ replace_table["texa"] = "texa";
+ replace_table["tex2"] = "tex2";
+ replace_table["texcube"] = "textureCube";
+ replace_table["texscreen"] = "texscreen";
+ replace_table["texpos"] = "texpos";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"]="tangent_in";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"]="binormalf";
-
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"] = "tangent_in";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"] = "binormalf";
+
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"]="vertex_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"]="normal_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"]="tangent_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"]="binormal_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"]="uv_interp.xy";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"]="uv_interp.zw";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"]="color_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"] = "vertex_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"] = "normal_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"] = "tangent_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"] = "binormal_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"] = "uv_interp.xy";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"] = "uv_interp.zw";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"] = "color_interp";
//@TODO convert to glsl stuff
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"]="vertex_specular_exp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"]="world_transform";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"]="projection_transform";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"]="modelview";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"]="gl_PointSize";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"]="var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"]="var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"] = "vertex_specular_exp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"] = "world_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"] = "camera_inverse_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"] = "projection_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"] = "modelview";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"] = "gl_PointSize";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"] = "var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"] = "var2_interp";
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS";
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"]="instance_id";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"]="time";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"] = "instance_id";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"] = "time";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"]="vertex";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"] = "vertex";
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"]="normal";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"]="tangent";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_Position";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"]="binormal";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"]="normalmap";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"]="normaldepth";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"]="uv";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"]="uv2";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"]="screen_uv";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"]="color";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"]="diffuse.rgb";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"]="diffuse";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"]="specular";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"]="emission";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"]="shade_param";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"]="specular_exp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"]="glow";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"]="discard_";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"] = "normal";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"] = "tangent";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"] = "gl_Position";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"] = "binormal";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"] = "normalmap";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"] = "normaldepth";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"] = "uv";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"] = "uv2";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"] = "screen_uv";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"] = "color";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"] = "diffuse.rgb";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"] = "diffuse";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"] = "specular";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"] = "emission";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"] = "shade_param";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"] = "specular_exp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"] = "glow";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"] = "discard_";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"] = "gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"] = "camera_inverse_transform";
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS";
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"]="time";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"] = "time";
//////////////
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"]="normal";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"] = "normal";
//mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"]="light_dir";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"]="light_diffuse";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"]="light_specular";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"]="eye_vec";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"]="mdiffuse";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"]="specular";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"]="specular_exp";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"]="shade_param";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"]="light";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"]="time";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADOW"]="shadow_color";
-
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"]="src_vtx";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"]="outvec.xy";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"]="outvec.xy";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"]="uv_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"]="color_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"]="var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"]="var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"]="gl_PointSize";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"]="modelview_matrix";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"]="projection_matrix";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time";
-
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_Position";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"]="uv_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"]="color_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"]="color";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"]="texture";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"]="var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"]="var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"]="screen_uv";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time";
-
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="gl_Position";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"]="texture";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"]="var1_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"]="var2_interp";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"]="light_vec";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"]="light_height";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"]="light";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_SHADOW"]="light_shadow_color";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"]="light_uv";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"]="light_out";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"]="shadow_color";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"]="screen_uv";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"]="gl_PointCoord";
- mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"]="time";
-
-
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"] = "light_dir";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"] = "light_diffuse";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"] = "light_specular";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"] = "eye_vec";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"] = "mdiffuse";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"] = "specular";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"] = "specular_exp";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"] = "shade_param";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"] = "light";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"] = "gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"] = "time";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADOW"] = "shadow_color";
+
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"] = "src_vtx";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"] = "outvec.xy";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"] = "outvec.xy";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"] = "uv_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"] = "color_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"] = "var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"] = "var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"] = "gl_PointSize";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"] = "modelview_matrix";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"] = "projection_matrix";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"] = "extra_matrix";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"] = "time";
+
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"] = "gl_Position";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"] = "normal";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"] = "normal_map";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"] = "normal_depth";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"] = "uv_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"] = "color_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"] = "color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"] = "texture";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"] = "var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"] = "var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"] = "screen_uv";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"] = "gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"] = "time";
+
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"] = "gl_Position";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"] = "normal";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"] = "uv_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"] = "color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"] = "texture";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"] = "var1_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"] = "var2_interp";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"] = "light_vec";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"] = "light_height";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"] = "light";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_SHADOW"] = "light_shadow_color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"] = "light_uv";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"] = "light_out";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"] = "shadow_color";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"] = "screen_uv";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"] = "gl_PointCoord";
+ mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"] = "time";
//mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS";
//mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
-
- out_vertex_name="VERTEX";
-
- vname_discard="DISCARD";
- vname_screen_uv="SCREEN_UV";
- vname_diffuse_alpha="DIFFUSE_ALPHA";
- vname_color_interp="COLOR";
- vname_uv_interp="UV";
- vname_uv2_interp="UV2";
- vname_tangent_interp="TANGENT";
- vname_binormal_interp="BINORMAL";
- vname_var1_interp="VAR1";
- vname_var2_interp="VAR2";
- vname_vertex="VERTEX";
+ out_vertex_name = "VERTEX";
+
+ vname_discard = "DISCARD";
+ vname_screen_uv = "SCREEN_UV";
+ vname_diffuse_alpha = "DIFFUSE_ALPHA";
+ vname_color_interp = "COLOR";
+ vname_uv_interp = "UV";
+ vname_uv2_interp = "UV2";
+ vname_tangent_interp = "TANGENT";
+ vname_binormal_interp = "BINORMAL";
+ vname_var1_interp = "VAR1";
+ vname_var2_interp = "VAR2";
+ vname_vertex = "VERTEX";
vname_position = "POSITION";
- vname_light="LIGHT";
- vname_time="TIME";
- vname_normalmap="NORMALMAP";
- vname_normalmap_depth="NORMALMAP_DEPTH";
- vname_normal="NORMAL";
- vname_texpixel_size="TEXTURE_PIXEL_SIZE";
- vname_world_vec="WORLD_VERTEX";
- vname_shadow="SHADOW";
-
+ vname_light = "LIGHT";
+ vname_time = "TIME";
+ vname_normalmap = "NORMALMAP";
+ vname_normalmap_depth = "NORMALMAP_DEPTH";
+ vname_normal = "NORMAL";
+ vname_texpixel_size = "TEXTURE_PIXEL_SIZE";
+ vname_world_vec = "WORLD_VERTEX";
+ vname_shadow = "SHADOW";
}