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path: root/drivers/gles2/shader_compiler_gles2.cpp
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Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp38
1 files changed, 0 insertions, 38 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index f6a764c26c..9b57f417cb 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -38,7 +38,6 @@
#define SL ShaderLanguage
static String _mktab(int p_level) {
-
String tb;
for (int i = 0; i < p_level; i++) {
tb += "\t";
@@ -48,12 +47,10 @@ static String _mktab(int p_level) {
}
static String _typestr(SL::DataType p_type) {
-
return ShaderLanguage::get_datatype_name(p_type);
}
static String _prestr(SL::DataPrecision p_pres) {
-
switch (p_pres) {
case SL::PRECISION_LOWP:
return "lowp ";
@@ -68,7 +65,6 @@ static String _prestr(SL::DataPrecision p_pres) {
}
static String _qualstr(SL::ArgumentQualifier p_qual) {
-
switch (p_qual) {
case SL::ARGUMENT_QUALIFIER_IN:
return "in ";
@@ -81,18 +77,15 @@ static String _qualstr(SL::ArgumentQualifier p_qual) {
}
static String _opstr(SL::Operator p_op) {
-
return SL::get_operator_text(p_op);
}
static String _mkid(const String &p_id) {
-
String id = "m_" + p_id.replace("__", "_dus_");
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
}
static String f2sp0(float p_float) {
-
String num = rtoss(p_float);
if (num.find(".") == -1 && num.find("e") == -1) {
num += ".0";
@@ -101,14 +94,12 @@ static String f2sp0(float p_float) {
}
static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
-
switch (p_type) {
case SL::TYPE_BOOL:
return p_values[0].boolean ? "true" : "false";
case SL::TYPE_BVEC2:
case SL::TYPE_BVEC3:
case SL::TYPE_BVEC4: {
-
StringBuffer<> text;
text += "bvec";
@@ -131,7 +122,6 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
case SL::TYPE_UVEC2:
case SL::TYPE_UVEC3:
case SL::TYPE_UVEC4: {
-
StringBuffer<> text;
text += "ivec";
@@ -154,7 +144,6 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
case SL::TYPE_IVEC2:
case SL::TYPE_IVEC3:
case SL::TYPE_IVEC4: {
-
StringBuffer<> text;
text += "ivec";
@@ -176,7 +165,6 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
case SL::TYPE_VEC2:
case SL::TYPE_VEC3:
case SL::TYPE_VEC4: {
-
StringBuffer<> text;
text += "vec";
@@ -196,7 +184,6 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
case SL::TYPE_MAT2:
case SL::TYPE_MAT3:
case SL::TYPE_MAT4: {
-
StringBuffer<> text;
text += "mat";
@@ -231,7 +218,6 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri
ERR_FAIL_COND(fidx == -1);
for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
-
if (r_added.has(E->get())) {
continue;
}
@@ -277,19 +263,14 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri
}
String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) {
-
StringBuilder code;
switch (p_node->type) {
-
case SL::Node::TYPE_SHADER: {
-
SL::ShaderNode *snode = (SL::ShaderNode *)p_node;
for (int i = 0; i < snode->render_modes.size(); i++) {
-
if (p_default_actions.render_mode_defines.has(snode->render_modes[i]) && !used_rmode_defines.has(snode->render_modes[i])) {
-
r_gen_code.custom_defines.push_back(p_default_actions.render_mode_defines[snode->render_modes[i]].utf8());
used_rmode_defines.insert(snode->render_modes[i]);
}
@@ -326,7 +307,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
// structs
for (int i = 0; i < snode->vstructs.size(); i++) {
-
SL::StructNode *st = snode->vstructs[i].shader_struct;
String struct_code;
@@ -393,7 +373,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
// varyings
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = snode->varyings.front(); E; E = E->next()) {
-
StringBuffer<> varying_code;
varying_code += "varying ";
@@ -448,7 +427,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
Set<StringName> added_fragment;
for (int i = 0; i < snode->functions.size(); i++) {
-
SL::FunctionNode *fnode = snode->functions[i].function;
current_func_name = fnode->name;
@@ -472,14 +450,11 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
case SL::Node::TYPE_STRUCT: {
-
} break;
case SL::Node::TYPE_FUNCTION: {
-
} break;
case SL::Node::TYPE_BLOCK: {
-
SL::BlockNode *bnode = (SL::BlockNode *)p_node;
if (!bnode->single_statement) {
@@ -520,7 +495,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
}
for (int i = 0; i < var_dec_node->declarations.size(); i++) {
-
if (i > 0) {
declaration += ",";
}
@@ -597,7 +571,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += ")";
} break;
case SL::Node::TYPE_ARRAY_DECLARATION: {
-
SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node;
StringBuffer<> declaration;
@@ -608,7 +581,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
declaration += _typestr(arr_dec_node->datatype);
}
for (int i = 0; i < arr_dec_node->declarations.size(); i++) {
-
if (i > 0) {
declaration += ",";
}
@@ -736,7 +708,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
} else if (op_node->op == SL::OP_CONSTRUCT) {
code += var_node->name;
} else {
-
if (var_node->name == "texture") {
// emit texture call
@@ -764,9 +735,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
}
} else if (var_node->name == "mix") {
-
switch (op_node->arguments[3]->get_datatype()) {
-
case SL::TYPE_BVEC2: {
code += "select2";
} break;
@@ -783,7 +752,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
case SL::TYPE_VEC3:
case SL::TYPE_VEC4:
case SL::TYPE_FLOAT: {
-
code += "mix";
} break;
@@ -846,7 +814,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
case SL::OP_MOD: {
-
code += "mod(float(";
code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "), float(";
@@ -870,7 +837,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
SL::ControlFlowNode *cf_node = (SL::ControlFlowNode *)p_node;
if (cf_node->flow_op == SL::FLOW_OP_IF) {
-
code += _mktab(p_level);
code += "if (";
code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
@@ -897,7 +863,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += ")\n";
code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
} else if (cf_node->flow_op == SL::FLOW_OP_FOR) {
-
code += _mktab(p_level);
code += "for (";
code += _dump_node_code(cf_node->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
@@ -948,11 +913,9 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
}
Error ShaderCompilerGLES2::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
-
Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types());
if (err != OK) {
-
Vector<String> shader = p_code.split("\n");
for (int i = 0; i < shader.size(); i++) {
print_line(itos(i + 1) + " " + shader[i]);
@@ -985,7 +948,6 @@ Error ShaderCompilerGLES2::compile(RS::ShaderMode p_mode, const String &p_code,
}
ShaderCompilerGLES2::ShaderCompilerGLES2() {
-
/** CANVAS ITEM SHADER **/
actions[RS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";