diff options
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 128 |
1 files changed, 99 insertions, 29 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index df7eee2301..640d45ae65 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -449,7 +449,9 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node; StringBuffer<> declaration; - + if (var_dec_node->is_const) { + declaration += "const "; + } declaration += _prestr(var_dec_node->precision); declaration += _typestr(var_dec_node->datatype); @@ -512,14 +514,16 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } break; case SL::Node::TYPE_ARRAY_DECLARATION: { - SL::ArrayDeclarationNode *var_dec_node = (SL::ArrayDeclarationNode *)p_node; + SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node; StringBuffer<> declaration; + if (arr_dec_node->is_const) { + declaration += "const "; + } + declaration += _prestr(arr_dec_node->precision); + declaration += _typestr(arr_dec_node->datatype); - declaration += _prestr(var_dec_node->precision); - declaration += _typestr(var_dec_node->datatype); - - for (int i = 0; i < var_dec_node->declarations.size(); i++) { + for (int i = 0; i < arr_dec_node->declarations.size(); i++) { if (i > 0) { declaration += ","; @@ -527,20 +531,20 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener declaration += " "; - declaration += _mkid(var_dec_node->declarations[i].name); + declaration += _mkid(arr_dec_node->declarations[i].name); declaration += "["; - declaration += itos(var_dec_node->declarations[i].size); + declaration += itos(arr_dec_node->declarations[i].size); declaration += "]"; - int sz = var_dec_node->declarations[i].initializer.size(); + int sz = arr_dec_node->declarations[i].initializer.size(); if (sz > 0) { declaration += "="; - declaration += _typestr(var_dec_node->datatype); + declaration += _typestr(arr_dec_node->datatype); declaration += "["; declaration += itos(sz); declaration += "]"; declaration += "("; for (int j = 0; j < sz; j++) { - declaration += _dump_node_code(var_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + declaration += _dump_node_code(arr_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); if (j != sz - 1) { declaration += ", "; } @@ -552,46 +556,46 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener code += declaration.as_string(); } break; case SL::Node::TYPE_ARRAY: { - SL::ArrayNode *var_node = (SL::ArrayNode *)p_node; + SL::ArrayNode *arr_node = (SL::ArrayNode *)p_node; - if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) { - *p_actions.write_flag_pointers[var_node->name] = true; + if (p_assigning && p_actions.write_flag_pointers.has(arr_node->name)) { + *p_actions.write_flag_pointers[arr_node->name] = true; } - if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) { - String define = p_default_actions.usage_defines[var_node->name]; + if (p_default_actions.usage_defines.has(arr_node->name) && !used_name_defines.has(arr_node->name)) { + String define = p_default_actions.usage_defines[arr_node->name]; if (define.begins_with("@")) { define = p_default_actions.usage_defines[define.substr(1, define.length())]; } r_gen_code.custom_defines.push_back(define.utf8()); - used_name_defines.insert(var_node->name); + used_name_defines.insert(arr_node->name); } - if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) { - *p_actions.usage_flag_pointers[var_node->name] = true; - used_flag_pointers.insert(var_node->name); + if (p_actions.usage_flag_pointers.has(arr_node->name) && !used_flag_pointers.has(arr_node->name)) { + *p_actions.usage_flag_pointers[arr_node->name] = true; + used_flag_pointers.insert(arr_node->name); } - if (p_default_actions.renames.has(var_node->name)) { - code += p_default_actions.renames[var_node->name]; + if (p_default_actions.renames.has(arr_node->name)) { + code += p_default_actions.renames[arr_node->name]; } else { - code += _mkid(var_node->name); + code += _mkid(arr_node->name); } - if (var_node->call_expression != NULL) { + if (arr_node->call_expression != NULL) { code += "."; - code += _dump_node_code(var_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(arr_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); } - if (var_node->index_expression != NULL) { + if (arr_node->index_expression != NULL) { code += "["; - code += _dump_node_code(var_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _dump_node_code(arr_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += "]"; } - if (var_node->name == time_name) { + if (arr_node->name == time_name) { if (current_func_name == vertex_name) { r_gen_code.uses_vertex_time = true; } @@ -733,6 +737,17 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener code += ")"; + if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) { + String define = p_default_actions.usage_defines[var_node->name]; + + if (define.begins_with("@")) { + define = p_default_actions.usage_defines[define.substr(1, define.length())]; + } + + r_gen_code.custom_defines.push_back(define.utf8()); + used_name_defines.insert(var_node->name); + } + } break; case SL::OP_INDEX: { @@ -743,11 +758,13 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } break; case SL::OP_SELECT_IF: { + code += "("; code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += " ? "; code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); code += " : "; code += _dump_node_code(op_node->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += ")"; } break; case SL::OP_MOD: { @@ -787,6 +804,23 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener code += "else\n"; code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); } + } else if (cf_node->flow_op == SL::FLOW_OP_SWITCH) { + code += _mktab(p_level) + "switch (" + _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; + code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cf_node->flow_op == SL::FLOW_OP_CASE) { + code += _mktab(p_level) + "case " + _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n"; + code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cf_node->flow_op == SL::FLOW_OP_DEFAULT) { + code += _mktab(p_level) + "default:\n"; + code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cf_node->flow_op == SL::FLOW_OP_DO) { + code += _mktab(p_level); + code += "do"; + code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _mktab(p_level); + code += "while ("; + code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += ");"; } else if (cf_node->flow_op == SL::FLOW_OP_WHILE) { code += _mktab(p_level); code += "while ("; @@ -885,7 +919,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix"; + actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance"; actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; @@ -919,6 +953,24 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; + // Ported from GLES3 + + actions[VS::SHADER_CANVAS_ITEM].usage_defines["sinh"] = "#define SINH_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["cosh"] = "#define COSH_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["tanh"] = "#define TANH_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["asinh"] = "#define ASINH_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["acosh"] = "#define ACOSH_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["atanh"] = "#define ATANH_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["determinant"] = "#define DETERMINANT_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["transpose"] = "#define TRANSPOSE_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["round"] = "#define ROUND_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["inverse"] = "#define INVERSE_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["isinf"] = "#define IS_INF_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["isnan"] = "#define IS_NAN_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["trunc"] = "#define TRUNC_USED\n"; + /** SPATIAL SHADER **/ actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform"; @@ -1011,6 +1063,24 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + // Ported from GLES3 + + actions[VS::SHADER_SPATIAL].usage_defines["sinh"] = "#define SINH_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["cosh"] = "#define COSH_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["tanh"] = "#define TANH_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["asinh"] = "#define ASINH_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["acosh"] = "#define ACOSH_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["atanh"] = "#define ATANH_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["determinant"] = "#define DETERMINANT_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["transpose"] = "#define TRANSPOSE_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["round"] = "#define ROUND_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["inverse"] = "#define INVERSE_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["isinf"] = "#define IS_INF_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["isnan"] = "#define IS_NAN_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["trunc"] = "#define TRUNC_USED\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; |